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Comparing deliantra/server/Changes (file contents):
Revision 1.51 by root, Mon Jan 7 01:55:18 2008 UTC vs.
Revision 1.87 by root, Tue Apr 15 14:06:36 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: "you get the distinctive feeling that <other> is nuts" 3TODO: picking up the torches in nimbus seemingly works, but after
4TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n"; 6
7 - the two handed weapon skill cna no longe rbe used as unarmed combat
8 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit.
17 - write log messages in another thread, removing another sync point.
18 - support multi-line log messages in a nicer way.
19 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator.
24 - slight refactoring of the random map generator, faster too.
25 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
26 bookkeeping bug.
27 - work around "player is on active list" problem by deactivating player
28 after loading.
29 - garbage collect shstr's more evenly and adaptively only when
30 there have in fact been allocations.
31 - fix object::insert to do as documented and insert into the env
32 if necessary.
33 - fix cf::map::unique_maps.
34 - fix nrof overflow check in can_merge_slow.
35 - fix converter code to handle >31 bit values.
36 - added support for the player_sold flag
37 - converters no longer accept unpaid items.
38
392.43 Sun Apr 6 20:35:29 CEST 2008
40 - work around a glibc bug that causes calloc to return non-zero memory
41 when mlockall has been used.
42 - pass environment to perl_sys_init3, as required by newer perls.
43 - use separate thread for ticker timing (and more in the future).
44 this greatly increases timing accuracy and gets rid of an enourmous
45 number of gettimeofday calls.
46 - use a separate thread to signal aio completion, for lower latency.
47 - require Coro 4.47, which fixes a data corruption bug with its C API.
48
492.42 Sat Mar 15 12:05:21 CET 2008
50 - rebalanced default experience table to be more exponential
51 and much easier up to level ~40, then moderately harder.
52 - change attuned/repelled level boni to +-8 from +-2.
53 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
54 - do not exit on reload/load errors but properly cleanup.
55 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
56
572.41 Fri Jan 25 13:15:37 CET 2008
58 - get rid of YAML::Syck, it's too buggy and misparses many files
59 (this fixes the jeweler skill).
60 - back-to-back perl_reloads don't freeze the ticker anymore.
61 - convert cfutil from Event to EV (forgot to do this earlier...).
62 - move tombstone to real map if player died due to cave-in (even if
63 it has reset, which is better than putting it on the savebed, also as
64 proof that the palyer didn't use a savebed).
65
662.4 Sun Jan 13 13:41:29 CET 2008
67 - work around perl bug in configure perl module version check.
7 - fix bug in golem move code that would cause a crash at tiling borders. 68 - fix bug in golem move code that would cause a crash at tiling borders.
8 - fix a freeze bug when looking for an arrow in the inventory. 69 - fix a freeze bug when looking for an arrow in the inventory.
70 - fix a bug in animate_weapon, causing a crash.
71 - no longer exit when a coroutine throws an exception.
72 - fix a potential double free bug (nicely exploited by g++ 4.2).
73 - fix the "<player> is nuts" message.
74 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 75 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 76 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 77 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 78 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 79 - implement generic framework for server-side resource files.
15 - hook experience table update into the framework. 81 - hook experience table update into the framework.
16 - move jeweler.yaml to resources (arch/). 82 - move jeweler.yaml to resources (arch/).
17 - switch from Crossfire to Deliantra perl module. 83 - switch from Crossfire to Deliantra perl module.
18 - implement json2json arch filter. 84 - implement json2json arch filter.
19 - implement widget protocol version 2, support for ui templates. 85 - implement widget protocol version 2, support for ui templates.
86 - mapinfo is now handled fully asynchronously.
20 - ext/irc: also log irc messages. 87 - ext/irc: also log irc messages.
21 - ext/schmorplog: write user stat files asynchronously. 88 - ext/schmorplog: write user stat files asynchronously.
22 89
232.32 Sun Dec 2 18:11:01 CET 2007 902.32 Sun Dec 2 18:11:01 CET 2007
24 - limited the number of items that can be picked up and dropped 91 - limited the number of items that can be picked up and dropped

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