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Comparing deliantra/server/Changes (file contents):
Revision 1.521 by elmex, Mon Nov 23 12:20:27 2009 UTC vs.
Revision 1.870 by root, Wed Dec 5 22:14:02 2018 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
7
2Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
3 9
4TODO: apartment-descritpions for gotisch1/2 10TODO: trap disarming/finding very little/constant experience?
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 11TODO: golem survives "longer" now - too long?
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 12TODO: clean up skill handling in kill_object.
7TODO: cast invisible... 13TODO: mining experience
14TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
15TODO: reload_settings
16TODO: thawer should not next()
17TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
18TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
19TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
20TODO: cats dimdoor, invoke charm => watch Log-1
21TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
22TODO: identify doesn't merge
23TOOD: apply should only apply one stack items
24TODO: fixed random maps, e.g. for buildings
8 25
26TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
27TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
28 when trying to load a map that apparently could not been saved during chargen.
29TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
30TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
31TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
32TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
33TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
34TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
35
36TODO: potionimp/stat potion descriptrions
37TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
38TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
39TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
40TODO: the sepharoth "Kether"
41TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
42TODO: only store face checksums in C++, store everything else in perl
43TODO: the motd command is missin
44TODO: cast create missile's argument should be documented and should work for bolts as well, example:
45 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
46 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
47 missile Fire bolt would be invalid. These changes should be reflected in the
48 spell's description.
49TODO: bowmode threewide (and possibly others) might not properly respect movetype
50 and arrows might end up in places where they shouldn't, e.g. on top of see-through
51 walls.
52TODO: rijk's frontend does not look for .xhtml files when serving static files.
53TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
54
55
56TODO: cspm spell arg
57
58 - (maps) remove random worbench under house in darcap, fix exit and add random
59 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
60 illegal mlab access (ephraim).
61 - (maps) make some containers unstackable that erroneously stackable.
62 - detect stackable containers at load time and make each stack a single item
63 (reported by Saiapatsu).
64 - refactored the anim frames/facing macros/methods to range check and avoid
65 crashes due to corrupted face numbers (e.g. in T_MATCH).
66 - fix possible animation update bug in hole animations.
67 - fix gate closing not updating the animation bug.
68 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
69 - last remaining BUG (that showed up in the logs for the last years) has
70 been fixed: monsters would snatch arrows/thrown_objs out of the air without
71 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
72 bolts and thrown objects as NO_PICK temporarily.
73 - since binutils/gcc/etc. conspired to break static archives, converted the server
74 binary build into non-recursive Makefiles without static archives. hell, automake
75 is certainly not ready for non-recursive makes, what a hack :()
76 - use c++11 headers in preference to tr1 ones.
77 - fix odr violation: struct point.
78 - make the code warnigns-clean, for some definition of warnings.
79 - port to g++ 6.
80 - implement keep_suffix meta for cfutil, so files keep their extension.
81 - built-in webserver uses improved content-type detection and uses charset utf-8
82 by default.
83 - do proper etag caching for resources in http server.
84 - fix webserver 304 response, which contained entity-headers, confusing squid.
85 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
86 causing a segfault.
87 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
88 directly referencing freearr_[xy], as the latter is used alot more often then
89 DIRX/DIRY, and this allows us to change freearr_[xy].
90 - tentative port to C++ 17.
91 - fix a potential bug with packet << (const char *)0.
92 - add COPYING.Other.
93 - include libecb and decore compiler.h and other places in preference to it.
94 - include ska's flat_hash_map and use it instead of unordered_map/set.
95 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
96 - level 0 experience valuew as uninitialised. all these years.
97 - run the shstr garbage collector regularly, not only after intern ().
98 - fixed minor undefined behaviour that was unlieklly to result in problems.
99
1003.1 Wed Nov 16 23:17:11 CET 2016
101 - convert to blitz++ 0.10 and later (also requiring c++ 11).
102 - port to perl 5.18 and newer.
103 - switch to xz compressed archives as only dist method.
104 - upgrade to automake 1.15.
105 - (maps) hopefully fix tobias' tower.
106 - (maps) hopefully fix healing potion vendor in arena entrance.
107 - (arch) fixed an error in the Gnarg scale mail artifact.
108 - it was possible to unapply or half-unapply cursed items in many
109 cases, which confused players and also player state. fixed.
110 - (arch) remove curse now works more liek idnetify in that it uncurses
111 some items. also, no longer uncurses spells or other invisibles.
112 - (arch) remove curse and identify now treta the marked tiem first.
113 - creators no longer identify objects that shouldn't be identified
114 (such as money, which won't stack afterwards).
115 - (maps) the shady rogue in goths can unapply cursed items for you.
116 - (maps) implement a wilderness town portal.
117 - (arch) set proper(?) int values for all monsters.
118 - (maps) fire5.map could destroy players.
119 - (maps) fix pet arena pit/arena entrace and exits.
120 - clear the spell's applied flag when inscribing scrolls, to make the
121 scrolls mergeable.
122 - redo all build material faces from scratch.
123 - dropall without arguments now drops all containers.
124 - use blitz++ for vector maths (new dependency).
125 - only match archetype names in artifact allowed names.
126 - new command "bumpmsg" that triggers the bump-into-wall messages.
127 - altars with match expressions did not work properly.
128 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
129 - god enemy race check fixed ("god detests your race").
130 - gods erroneously allowed any kind of worshipping race, even
131 ones they hate.
132 - use same default config in code as on gameserver.deliantra.net.
133 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
134 our parser.
135 - generate slightly more special exits and avoid warning.
136 - applying a glowing crystal now gives status messages.
137 - fix a memleak in the random map generator.
138 - rework the random map parameter passign a bit to be extendable.
139 - (random maps) use a nonrecursive algorithm to generate mazes,
140 also, improve the quality of the mazes (no longer will the edges
141 almost always form a passage) and add two new types - "rooms"
142 and "braided".
143 - implement --unique option to reset command.
144 - (random maps) add new "cave" layout, which is much more ...
145 cave-like.
146 - (random maps) new layout style "castle" that generates straighish,
147 rogue-ish maps.
148 - (random maps) new layout style "multiple" that simply mixes multiple
149 different styles in different areas.
150 - roguelike maps sometimes had dead ends due to symmetry settings.
151 - rewrite layout management in the random map generator from the
152 ground up.
153 - fix bug in tausworthe rng initialisation.
154 - switched to the faster and hopefully better quality gfsr{24,55} random
155 number generator, the same algorithm that freeciv apparently uses.
156 - replace unreachable walls in random maps by "blocked", which saves
157 memory and imho looks nicer.
158 - (arch) fix samhlaidh archetype.
159 - fix the "archname" match special function.
160 - add kensler ("better gradient noise") functins, as well as fBm
161 and other fractal algorithms.
162 - one can no longer emote to logged-out players.
163 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
164 sacks fit on a tile again.
165 - (arch) fixed message of improve wisdom scroll.
166 - (arch) move glyph/magicmap/visibility into .faceinfo files,
167 support background colour for text clients.
168 - (arch) improve automatic name from archname generation.
169 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
170 - support resist_xxx, body_xxx_info and body_xxx_used specials in
171 match expressions.
172 - don't cause an error if a monster tries to cast magic mapping.
173 - sometimes a special exit wasn't placed when it should have been.
174 - make newmapcmd mandatory, remove support for map0/map1.
175 - require EV 4.00.
176 - made wording of "use_skill jeweler analyze" a bit more precise.
177 - add perlxsi.c to cleanfiles.
178 - (arch) made speed potions easier for now.
179 - the server didn't properly initialise all client skill slots,
180 no known impact.
181 - clean up unused settings, introduce DELIANTRA_DATADIR.
182 - (arch) added potion of fortitude to resist fear for the jeweler skill.
183 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
184 a generic table/matrix/palette converter to cfutil.
185 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
186 apparently, in the brewery map).
187 - do not endlessly loop when an optional extension cannot be loaded.
188 - remove limits of 000..999 from worldmap coordinates, support negative
189 coordinates and introduce z-layers - deliantra is now 3d, in yet another
190 sense.
191 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
192 handle generic "world map areas".
193 - dropped micrpather again - we'll do our own implementation when we need it.
194 - added is_quad flag.
195 - (arch) added quad archetypes.
196 - made the pickaxe mining tool remove quad walls and floors.
197 - move key_values into their own class, simplifiying lots of code and
198 making it possible to use kv pairs easily for maps and other objects as well.
199 - get rid of get_archetype, finally.
200 - maps no longer get activated when loading, only when a palyer is "near" them.
201 - maps can now be swapped (not loaded), active and inactive, other states
202 have been removed, and the map "intelligently" changes between active/inactive.
203 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
204 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
205 - server now enforces width/height matches between tiled maps.
206 - fix some off-by-one bugs that presumably created empty rectangles
207 for unordered map walks - which should not cause any real issues.
208 - increase face hashlen to 5 octets from 4, to avoid a collision.
209 - fix output-rate limiting - min/max now use the first argument for the type,
210 as all other similar macros - might cause other breakage...
211 - cfutil no longer creates split tiles multiple times due to a
212 off-by-one bug in comparing mtimes.
213 - cfutil now supports type: prefix to derive faces from other faces, which
214 is used for all build materials currently.
215 - require imagemagick >= 6.6.
216 - fixed possible crash due to broken initialisation order of shstr and
217 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
218 - fix the brace command.
219 - implement refcnt_buf.
220 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
221 codesize decrease. wow.
222 - removed version 1 ext/exti command support.
223 - store meta information in faceinfo->meta unless prepended or empty.
224 - new extension, ota_update, for online updates of the game client.
225 - implement a simpler config value system for extensions that allows
226 config updates without a reload.
227 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
228 - make pick_lock work over map boundaries, and fix a crash while we are
229 at it.
230 - make nekosan more disease-resistant.
231 - new event "infect".
232 - setup protocol packet now supports JSONOBJECT syntax.
233 - implement simple web server, currently to serve facedata for the html5
234 client.
235 - sort faces by name in the server to improve caching locality in clients.
236 - actually prune face checksums (exp_table's checksum was too long).
237 - add skill_info and spell_paths resources to enable caching the info
238 and removing another command.
239 - send completion info to the client.
240 - assume all clients support the deliantra protocol extensions and allow
241 fxix/extcmd and other protocol "extensions" before setup.
242 - implement flash-policy-file server on server socket, to allow flash clients
243 to connect.
244 - implement exti doclet request to request documentation,
245 currently for commands only.
246 - created nickmon extension to monitor nicks.
247 - ix now keeps a copy of the face data while sending, in case the
248 face changes.
249 - do not allocate memory for empty refcnt_bufs.
250 - when faces change, invalidate all clients, not just clients with matching
251 faceset, as faceset only applies to tile resources.
252 - remove dependency on Time::HiRes.
253 - move face data to disk, and load it on each and every access. this saves
254 250mb ram on load, and 130mb ram in general, and only reduces the http
255 server hot cache throughput for faces from ~24000 to ~18000 requests/s
256 on my system. this should make it possible to add a lot more media files
257 in the future, and reduces the memory footprint by the server from 180mb
258 to 60mb ram.
259 - create food/missile will now fail when the mapspace limits are exceeded.
260 - pod processing could deadlock because the child process might try
261 to get a lock.
262 - removed support for ncom packets.
263 - remove drawinfo packets from the server (use msg instead).
264 - skill objects now have their documentation in the msg slot.
265 - no longer allow prefix match when matchign spells, spells names must
266 now be written fully.
267 - avoid a deadlock when the incloader is called to load an in-memory
268 file in a child process.
269 - implement spellmon v2 protocol - no spell message.
270 - remove ability to cats/invoke seplls by "count".
271 - the "may" mechanism now supports uuids ina ddition to nicknames.
272 - implement dm/dmhide in terms of the "may" mechanism, so dm
273 players must now be configured by adding may_command_dm: ["uuid..."]
274 to the config.
275 - remove nowiz command.
276 - change dm hiding - hidden status is no longer respected by spells etc.,
277 it only affects information commands. use observe instead.
278 - automatically send fx for all changed faces, not just for visible tiles.
279 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
280 problems in blitz++.
281 - catch sigfpe in the same way as sigsegv.
282
2833.0 Sat May 29 23:30:57 CEST 2010
284 - (maps, arch) complete revamping of the transport routes - all cities are
285 now easily reachable, at a price.
286 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
287 - (maps) added (navar) gravedigger, that buys players gravestones.
288 - (maps) added the rathouse quest for the shockwave spell in navar
289 (by Dustfinger).
290 - (maps) fixed bad floor tile in navar apartment.
291 - made (wizard) look_at show also uuids.
292 - added cf::object::find_object_uuid (::find_object already exists!).
293 - (maps) added new apartment, made by LinuxLemoner.
294 - (maps) added quest for the mining skill scroll to valleynoy.
295 - (maps) added greedy highlevel book shop to heaven town.
296 - (arch) added sounds: zombie death, book reading, inscription.
297 - (arch) made the hill giants loose more body parts.
298 - (arch, maps) added black unicorn horn, required to access mlab hell.
299 - (arch) increased the (possible) number of arrows/bolts found in shops
300 and made them a bit more expensive.
301 - (maps) add more glory hole treasure styles.
302 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
303 in a select number of mlab maps.
304 - (maps) the library should be less of a death trap now.
305 - (maps) exits no longer point to auto-apply exits, most affected
306 maps now have proper doors or a similar solution.
307 - (arch) jumping skill has now physical attacktype.
308 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
309 - enter_map did not normalise the map coordinates when the destination
310 space is blocked, causing badness and freezes for the player.
311 - when applying containers, server checks for the key on activate
312 and also allows players to unapply active containers they don't have
313 a key for.
314 - moved formulae, attackmess, artifacts, exp_table, materials and
315 races files to arch, where they belong (exp_table is no longer in
316 confdir but in datadir now!).
317 - jeweler and sound config files are now normal datafiles as well.
318 - quit_character was causing a runtime exception, causing it to not
319 work since 2.93.
320 - entering a map will now respect move_on and other effects,
321 except for auto-apply exits :/
322 - only talk to the items on the nearest mapspace, or, of there
323 are none, to the player, not ALL items in vicinity.
324 - do not update the floorbox while running, to avoid big item
325 updates that cost network bandwidth and processing power.
326 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
327 caused overflows causing monsters to become living deads.
328 - unapply weapons and armour before trying to improve it.
329 - teach the random map generator the ability to read ".rmg" files
330 that specify which actual style map to generate, and use it for
331 the default decorstyle to avoid inappropriate maps to be used.
332 - support (with some limitations) multiple different skills with the
333 same subtype.
334 - fix "nekosan duplication" bug - map swap out was not atomic,
335 so nekosan could end up beign saved AND escaped to another map.
336 - show invisible no longer makes magic mouths visible.
337 - move_type changes (spells, skills etc.) now will correctly
338 take move_on/move_off into account (e.g. buttons).
339 - display (exit) or (random map) in client for those objects.
340 - removed (useless) spell damage columns from spell info and replace
341 it by effective casting level - clients > 2.10 required to display
342 properly.
343 - building of levers/doors works again for all kinds of floors.
344 - the player can now withdraw and deposit all the available money.
345 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
346 steinwandstadt/celvear.
347 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
348 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
349 mostly based on the spell's level in the spellbook.
350 - the music scheduler did not properly send new music on region
351 changes.
352 - (maps) fix some map regions and the region tree.
353 - the server will now be more picky when parsing the regions file.
354 - do not rely on chosen_skill in calc_alch_danger.
355 - improve editor support protocol slightly, provide workarounds for 2.10
356 clients.
357 - follow has been rewritten to be, hopefully, more robust.
358 - follow mode will not be aborted when the follower tries to move.
359 - tcp.ext didn't unbind in reloads.
360 - map-tags.ext didn't properly close the database on reloads.
361 - cfutil skips .-directories when scanning.
362 - build.ext prevents players from building on other player's maps.
363 - rent.ext allows the dm to enter anytime.
364 - NPC_Dialogue adds a new predefined variable, $map.
365 - new "build" event hook.
366 - get rid of archetype min/max values except max_x (which should go, too).
367 - added fix_generated_item and cf::object::generate to XS interface.
368 - no longer use uppercase identifiers for saving anywhere, but support
369 them on loading, for old playerfiles and maps.
370 - removed is_legal_2ways_exit - this is apparently dead code, and
371 would be handled differently nowadays anyway.
372 - random map .meta were not being expired at all.
373 - replace move_ob/move_object functiony by the equivalent move method.
374 - update to automake 1.10.
375 - invitation to maps with unagressive and friendly monsters doesn't
376 require level 4 anymore.
377 - do not let update_stats muck with the chosen_skill anymore.
378 - monsters now rotate through all skills (in chosen_skill).
379 - fix lots of path-related buffer overflows in the random map generator.
380 - detect/sense curse/magic will no longer work on items that don't
381 need identify.
382 - added detect mineral vein spell.
383 - support "wall overlays" in the random map generator - not very generic,
384 used by minable veins.
385 - (maps) relocated jeweler town to another directoy.
386 - (arch) implement mining pickaxes and mining skill.
387 - (arch) add missing stonebig_club archetype from cfextended.
388 - jeweler skill doesn't diminish input values anymore.
389 - jeweler skill is harder to level now, but in exchange item power
390 of the output is only 1/5th (instead of 1/3rd) of ring level.
391 - jeweler skill adds the makers name (currently not visible) to the
392 generated ring/amulet.
393 - generate most constants for perl automatically.
394 - properly check for weapon name prefix ("Ragnarok's sword").
395 - when player dies, restore his food to at least 200.
396 - support multiple inheritance for arch sources (inherit a,b,c).
397 - switch to storable-n-format for facedata, for better interoperability.
398 - implement generic "ranged" item framework (pickaxe, fishing rod).
399 - the singing skill actually respects the direction now.
400 - oratory and singing now require a direction.
401 - use_skill now requires that you can actually apply the skill tool.
402 - do not invoke perl on every user command anymore by providing
403 a command and an unknown_command event.
404 - move mark, run, run_stop, fire and fire_stop commands back from
405 perl to C++, for speed reasons (basically undo patchset 1304).
406 - add a client_destroy event, so we don't have to hook the
407 attachable destroy event (which is called much more often).
408 - removed (unused) FLOOR object type.
409 - fix erroneous change_abil messages for rods (and other types).
410 - remove include/commands.h and server/c_new.C, and refactor
411 all into server/commands.C.
412 - save and restore combat/ranged/current slot for players.
413 - the server now batches item's face/fx commands, as opposed
414 to sending one fx per item - helps mostly at connect and
415 with floorbox updates.
416 - implemented ext::player_env::play_music_once $who->contr, "km/...".
417 - the random map generator now supports selecting difficult for
418 more style categories than just monsters (all except fountains
419 apparently).
420 - object serialiser no longer creates empty "owner" references.
421 - make sure failed castings take some time, too, to avoid being
422 smitten by your god.
423 - many more failmsgs and help texts.
424 - support log suspension/resumption, e.g. for defragmenting.
425 - stop thrown objects when their speed goes too low.
426 - log the number of unique logins seen every minute in a compact
427 format (for statistics).
428 - do not send delitem for players.
429 - support static scalar data members properly in genacc now.
430 - implement "simple" freelist management for objects.
431 - recycle object counts now - to support longer uptimes.
432 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
433 function (and yes, 666 is exact!).
434 - random map generator results should now be fully repeatable.
435 - fixed possible crash bug in build code.
436 - rename find_marked_object to ->mark and speed up.
437 - player movers properly destroy themselves when used up, instead
438 of leaking.
439 - do not show msg for unidentified objects that need identification.
440 - convert formulae/bookarch/settings file parser to thawer framework.
441 - finally get rid of fgets (..., thawer) and use a much cleaner
442 next_line method.
443 - use nicer file format for exp_table and attackmess
444 (more like other resource files).
445 - make parse errors during server startup fatal.
446 - properly initialise all maptile values in constructor.
447 - improved {link} map.
448 - optional unloadable extensions will not lead to an endless loop.
449 - server will cleanly autorestart when running out of protocol IDs.
450 - use faster and slightly more exact find_dir_2 replacement.
451 - building listening books is possible again.
452 - (maps, arch) added archetype for building instructions and replaced
453 the copies of the instructions in the maps with it.
454 - (arch) made the spark shower spell available in shops.
455 - don't create a second LOGIN event on character creation.
456 - correctly generate "You paid xyz" message in shops.
457 - the shop menu now also displays the (approx) value of the item.
458 - added a 'password' command, to let DMs change the password of players
459 more conveniently.
460 - correctly save shopitems string, to avoid parse error when reading
461 saved maps.
462 - logging now differentiates between logging levels better.
463 - speed up get_typedata.
464 - fix deadlock problem during server shutdown/reload.
465 - make ext/checkrusage "more" non-blocking.
466 - use common::sense for extensions.
467 - work around a 50.10.0 utf8 caching bug.
468 - correctly try to load tiled maps in adjacent_map, might fix
469 "no relation to target" bugs.
470 - try to load (pure-)perl modules asynchronously, warn about
471 modules being loaded from the mainloop, pre-load some more
472 core modules so perl doesn't do it later on.
473 - pre-load many of the files perl might load on it's own e.g. when
474 compiling regexes.
475 - make exp_table and materials file reloadable.
476 - made reload_config non-blocking.
477 - the seen command called (Blocking) stat() instead of aio_stat,
478 causing server freezes.
479 - store unhashed password, to prepare for safer authentication.
480 - do not log connections from the local host, to help a local
481 watchdog.
482 - fix summon freeze at map borders.
483 - support @group syntax and music config file for music face lists.
484 - run post_init jobs in parallel, they might do I/O.
485 - avoid apply conversion for converters.
486
4872.93 Sat Feb 13 15:52:36 CET 2010
488 - (maps) fix travel to valdor and back.
489 - do no longer by default eval map cod ein safe compartments
490 (this can be re-enabled using the safe_eval config option).
491 - (maps) fix an apparent crash bug caused by broken generstors
492 in lorak.
493 - fix data corruption issues caused by recursive calls to
494 unordered_mapwalk - now every caller must provide its own
495 buffer.
496 - (maps) improve tindervale maps slightly.
497 - (arch) considerably decrease slag ex price.
498 - (arch) fix filth archetype.
499 - extension dependency resolve was completely broken.
500 - multipart objects would cause save_throw_object to crash - it
501 now acts on the head only.
502 - do not try to connect to an irc server unless explicitly configured.
503 - do not expect decltype() to be available in gcc 4.4.
504 - extended the safe perl environment by loops.
505 - (arch) fix "armless cook" facings.
506 - the "experience table" resource item did not have a proper
507 hash associated with it, so updates could not be detected.
508 - fixed poison traps in doors.
509 - player->killer_name did not properly flag the name as unicode.
510 - aggressively mark many more methods as utf8 or octet-expecting,
511 and provide a non-destructive SvPVutf8 variant.
512 - do not allow dragon players to change their title via the settings.
513 - ratelimited jeweler skill nugget conversion.
514 - under high load, the server stopped swapping out to make
515 the server more responsive, but making it impossible to reduce
516 the load by... swapping out. slot queuing will now always make
517 some progress.
518 - improve the quality of the load-avg calculation.
519 - (maps) fixed quest npc in jeweler dungeon quest.
520 - don't fail to write the runtime file if the temporary already exists.
521 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
522 player now.
523 - rewrote hiscore code from scratch to use async I/O, store uuid and
524 timestamp and use a tab in the client to increase awareness.
525 - npc dialog setflag/setsatte now check for defined'ness, so
526 setflag 0 is possible.
527 - make install now deletes old extensions, to ease upgrades in the
528 deliantra vm.
529
5302.92 Thu Dec 24 04:51:56 CET 2009
531 - the destruction spell could/would corrupt server memory quite often.
532 - logging in only fixed the combat slot when the palyer was loaded from
533 disk, not when it already was in memory.
534 - cede in wait_for_tick* when the tivck is inhibited hopefully
535 avoiding livelock during high-load emergency saves.
536 - logging in did not properly unapply all skills.
537 - (maps) make the invite quest marking much more obvious.
538 - (arch) fix warrior archetype names.
539 - map prefetching never prefetch upwards.
540 - wizpass no longer makes you non-blocking.
541 - (maps) add light to some of the special maps, add troll
542 map.
543
5442.91 Mon Nov 30 10:18:09 CET 2009
9 - (maps) add gorokh_final mapset from crossfire. 545 - (maps) add gorokh_final mapset from crossfire.
10 - (maps) block most vault-type mlab locations, open up 546 - (maps) block most vault-type mlab locations, open up
11 imperial converters for anybody to use. 547 imperial converters for anybody to use.
12 - (maps, arch) replace all permanent stat potions by random 548 - (maps, arch) replace all permanent stat potions by random
13 variants. 549 variants.
14 - (maps) spread gorokh demon styles more evenly over 1..100. 550 - (maps) spread gorokh demon styles more evenly over 1..100.
15 - TRIGGER events got passed a garbage pointer instead of a 551 - TRIGGER events got passed a garbage pointer instead of a
16 real player object on player changes. 552 real player object on player changes.
553 - diseases and maybe other things could sometimes reduce the speed
554 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
555 much grief.
556 - speed_left randomisation was, apparently, totally broken.
557 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
558 of the speed slot internally and in map save files. among other
559 things, this gets rid of all the abs (speed) calls.
560 - reduce map file save files by using abridged keywords aliases.
17 - shop specialisation calculation was totally broken. 561 - shop specialisation calculation was totally broken.
18 - nrof/itemcount/volume limits when dropping to the floor are 562 - nrof/itemcount/volume limits when dropping to the floor are
19 now enforced. 563 now enforced.
20 - fix magic mapping, which only worked for inate spell casting. 564 - fix magic mapping, which only worked for inate spell casting.
21 - godgiven items will now be explicitly described as such. 565 - godgiven items will now be explicitly described as such.
566 - (arch) dded a quiver of bolts.
22 - materialnames would change "randomly" on every load, only 567 - materialnames would change "randomly" on every load, only
23 set the material when the materialname was not set before. 568 set the material when the materialname was not set before.
24 - balancing change, halve rod recharge speed (instead 569 - balancing change, halve rod recharge speed (instead
25 of 4.8s, the standard rods now recharge in ~10s. not a solution, 570 of 4.8s, the standard rods now recharge in ~10s. not a solution,
26 but still. 571 but still.
46 decrease). 591 decrease).
47 - fixed a small uncleanlieness in item converters, which might 592 - fixed a small uncleanlieness in item converters, which might
48 have led to weird item multiplications. 593 have led to weird item multiplications.
49 - store hash value in shstr, not used by anything, but doesn't use much memory. 594 - store hash value in shstr, not used by anything, but doesn't use much memory.
50 - fixed crash bug in learn_spell command. 595 - fixed crash bug in learn_spell command.
596 - enhanced output of the mapinfo command.
51 - remove all traces of FLAG_NO_FIX_PLAYER. 597 - remove all traces of FLAG_NO_FIX_PLAYER.
52 - avoid sv_derived_from calls (lots of hash lookups) when converting 598 - avoid sv_derived_from calls (lots of hash lookups) when converting
53 from perl to c++. 599 from perl to c++.
54 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 600 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
55 and use it in some "inner" loops. 601 and use it in some "inner" loops.
63 - move facedata chksum calculation into cfutil, make server more flexible 609 - move facedata chksum calculation into cfutil, make server more flexible
64 handling different chksum lengths. 610 handling different chksum lengths.
65 - check for hash collisions in cfutil. 611 - check for hash collisions in cfutil.
66 - reduce face checksum size from 6 to 4 bytes. 612 - reduce face checksum size from 6 to 4 bytes.
67 - don't crash when a map uses empty sound/sound_destroy/face. 613 - don't crash when a map uses empty sound/sound_destroy/face.
614 - removed weather-specific attributes.
615 - fixed genkeywords dependency.
616 - do not clear "randomitems" slot for world underlays.
617 - use "sl" as short-hand for speed_left in save-files, just to make them
618 smaller.
68 - in general, don't crash on value-less resource file lines 619 - in general, don't crash on value-less resource file lines
69 anymore, due to get_str never returning a 0-pointer. 620 anymore, due to get_str never returning a 0-pointer.
70 - code cleanup in move_symptom. 621 - code cleanup in move_symptom.
622 - removed arch_to_object (replaced it by ->instance ()).
71 623
722.90 Sat Nov 7 15:06:06 CET 2009 6242.90 Sat Nov 7 15:06:06 CET 2009
73 - some Andrew Madloch wanted, despite being specifically told 625 - some Andrew Madloch wanted, despite being specifically told
74 multiple times that the Deliantra parts additions are under AGPL, 626 multiple times that the Deliantra parts additions are under AGPL,
75 lock up the source code of the server within his company. 627 lock up the source code of the server within his company.
603 - bugfix: when unapplying skills also remove them from the range/combat slots. 1155 - bugfix: when unapplying skills also remove them from the range/combat slots.
604 - bugfix: do not merge items whose archetype name merges, use the 1156 - bugfix: do not merge items whose archetype name merges, use the
605 archetype *archname* (chairs of different facings were merged). 1157 archetype *archname* (chairs of different facings were merged).
606 - bugfix: fix a potential crash issue in find_object_name (not used 1158 - bugfix: fix a potential crash issue in find_object_name (not used
607 normally). 1159 normally).
608 - bugfix: locked doors cnanot be bashed down by magical means 1160 - bugfix: locked doors cannot be bashed down by magical means
609 (destruction, magic missile etc.). 1161 (destruction, magic missile etc.).
610 - swarm spells without a direction now use various spiral patterns 1162 - swarm spells without a direction now use various spiral patterns
611 instead of being fully random. 1163 instead of being fully random.
612 - update AnyEvent API to 3.4 and above. 1164 - update AnyEvent API to 3.4 and above.
613 1165
692 - merge items with different arch pointers refering to the same arch 1244 - merge items with different arch pointers refering to the same arch
693 (due to archetype reloads). 1245 (due to archetype reloads).
694 - refactored the object remove/insert functions and most related 1246 - refactored the object remove/insert functions and most related
695 functions (decrease, split, merge_ob etc.). 1247 functions (decrease, split, merge_ob etc.).
696 - make it compile better on freebsd (reported by pippijn). 1248 - make it compile better on freebsd (reported by pippijn).
697 - remove GT_UPDATE_INV (no longer applicable). 1249 - removed GT_UPDATE_INV (no longer applicable).
698 - fix the longstanding "container stays open" bug. 1250 - fix the longstanding "container stays open" bug.
699 - improved floorbox updating to be incremental and other protocol 1251 - improved floorbox updating to be incremental and other protocol
700 optimisations. 1252 optimisations.
701 - get rid of update_after_inventory_change and only do update stats 1253 - get rid of update_after_inventory_change and only do update stats
702 for weight once/tick/player at max. 1254 for weight once/tick/player at max.
984 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1536 - introduced new keyword for map files: file_format_version (integer, server version: 0)
985 - better message for apply failures due to applymode 1537 - better message for apply failures due to applymode
986 - removed most all of the weather code 1538 - removed most all of the weather code
987 - unified logging to stderr and file 1539 - unified logging to stderr and file
988 - too many minor changes to document 1540 - too many minor changes to document
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