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Comparing deliantra/server/Changes (file contents):
Revision 1.720 by root, Fri May 21 00:31:13 2010 UTC vs.
Revision 1.871 by root, Wed Jun 26 06:52:40 2019 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 7
3Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
4 9
10TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 11TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 12TODO: clean up skill handling in kill_object.
7TODO: mining experience 13TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 14TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 15TODO: reload_settings
10TODO: thawer should ot next() 16TODO: thawer should not next()
11TODO: apply Glowing Crystal # does not work
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining) 17TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: follow ends up in {link} 18TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
143.0 19TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
20TODO: cats dimdoor, invoke charm => watch Log-1
21TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
22TODO: identify doesn't merge
23TOOD: apply should only apply one stack items
24TODO: fixed random maps, e.g. for buildings
25
26TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
27TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
28 when trying to load a map that apparently could not been saved during chargen.
29TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
30TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
31TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
32TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
33TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
34TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
35
36TODO: potionimp/stat potion descriptrions
37TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
38TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
39TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
40TODO: the sepharoth "Kether"
41TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
42TODO: only store face checksums in C++, store everything else in perl
43TODO: the motd command is missin
44TODO: cast create missile's argument should be documented and should work for bolts as well, example:
45 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
46 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
47 missile Fire bolt would be invalid. These changes should be reflected in the
48 spell's description.
49TODO: bowmode threewide (and possibly others) might not properly respect movetype
50 and arrows might end up in places where they shouldn't, e.g. on top of see-through
51 walls.
52TODO: rijk's frontend does not look for .xhtml files when serving static files.
53TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
54
55
56TODO: cspm spell arg
57
58 - (maps) remove random worbench under house in darcap, fix exit and add random
59 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
60 illegal mlab access (ephraim).
61 - (maps) make some containers unstackable that erroneously stackable.
62 - detect stackable containers at load time and make each stack a single item
63 (reported by Saiapatsu).
64 - refactored the anim frames/facing macros/methods to range check and avoid
65 crashes due to corrupted face numbers (e.g. in T_MATCH).
66 - fix possible animation update bug in hole animations.
67 - fix gate closing not updating the animation bug.
68 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
69 - last remaining BUG (that showed up in the logs for the last years) has
70 been fixed: monsters would snatch arrows/thrown_objs out of the air without
71 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
72 bolts and thrown objects as NO_PICK temporarily.
73 - since binutils/gcc/etc. conspired to break static archives, converted the server
74 binary build into non-recursive Makefiles without static archives. hell, automake
75 is certainly not ready for non-recursive makes, what a hack :()
76 - use c++11 headers in preference to tr1 ones.
77 - fix odr violation: struct point.
78 - make the code warnigns-clean, for some definition of warnings.
79 - port to g++ 6.
80 - implement keep_suffix meta for cfutil, so files keep their extension.
81 - built-in webserver uses improved content-type detection and uses charset utf-8
82 by default.
83 - do proper etag caching for resources in http server.
84 - fix webserver 304 response, which contained entity-headers, confusing squid.
85 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
86 causing a segfault.
87 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
88 directly referencing freearr_[xy], as the latter is used alot more often then
89 DIRX/DIRY, and this allows us to change freearr_[xy].
90 - tentative port to C++ 17.
91 - fix a potential bug with packet << (const char *)0.
92 - add COPYING.Other.
93 - include libecb and decore compiler.h and other places in preference to it.
94 - include ska's flat_hash_map and use it instead of unordered_map/set.
95 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
96 - level 0 experience valuew as uninitialised. all these years.
97 - run the shstr garbage collector regularly, not only after intern ().
98 - fixed minor undefined behaviour that was unlieklly to result in problems.
99 - don't log runtime errors for invalid regexes for the maps command.
100
1013.1 Wed Nov 16 23:17:11 CET 2016
102 - convert to blitz++ 0.10 and later (also requiring c++ 11).
103 - port to perl 5.18 and newer.
104 - switch to xz compressed archives as only dist method.
105 - upgrade to automake 1.15.
106 - (maps) hopefully fix tobias' tower.
107 - (maps) hopefully fix healing potion vendor in arena entrance.
108 - (arch) fixed an error in the Gnarg scale mail artifact.
109 - it was possible to unapply or half-unapply cursed items in many
110 cases, which confused players and also player state. fixed.
111 - (arch) remove curse now works more liek idnetify in that it uncurses
112 some items. also, no longer uncurses spells or other invisibles.
113 - (arch) remove curse and identify now treta the marked tiem first.
114 - creators no longer identify objects that shouldn't be identified
115 (such as money, which won't stack afterwards).
116 - (maps) the shady rogue in goths can unapply cursed items for you.
117 - (maps) implement a wilderness town portal.
118 - (arch) set proper(?) int values for all monsters.
119 - (maps) fire5.map could destroy players.
120 - (maps) fix pet arena pit/arena entrace and exits.
121 - clear the spell's applied flag when inscribing scrolls, to make the
122 scrolls mergeable.
123 - redo all build material faces from scratch.
124 - dropall without arguments now drops all containers.
125 - use blitz++ for vector maths (new dependency).
126 - only match archetype names in artifact allowed names.
127 - new command "bumpmsg" that triggers the bump-into-wall messages.
128 - altars with match expressions did not work properly.
129 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
130 - god enemy race check fixed ("god detests your race").
131 - gods erroneously allowed any kind of worshipping race, even
132 ones they hate.
133 - use same default config in code as on gameserver.deliantra.net.
134 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
135 our parser.
136 - generate slightly more special exits and avoid warning.
137 - applying a glowing crystal now gives status messages.
138 - fix a memleak in the random map generator.
139 - rework the random map parameter passign a bit to be extendable.
140 - (random maps) use a nonrecursive algorithm to generate mazes,
141 also, improve the quality of the mazes (no longer will the edges
142 almost always form a passage) and add two new types - "rooms"
143 and "braided".
144 - implement --unique option to reset command.
145 - (random maps) add new "cave" layout, which is much more ...
146 cave-like.
147 - (random maps) new layout style "castle" that generates straighish,
148 rogue-ish maps.
149 - (random maps) new layout style "multiple" that simply mixes multiple
150 different styles in different areas.
151 - roguelike maps sometimes had dead ends due to symmetry settings.
152 - rewrite layout management in the random map generator from the
153 ground up.
154 - fix bug in tausworthe rng initialisation.
155 - switched to the faster and hopefully better quality gfsr{24,55} random
156 number generator, the same algorithm that freeciv apparently uses.
157 - replace unreachable walls in random maps by "blocked", which saves
158 memory and imho looks nicer.
159 - (arch) fix samhlaidh archetype.
160 - fix the "archname" match special function.
161 - add kensler ("better gradient noise") functins, as well as fBm
162 and other fractal algorithms.
163 - one can no longer emote to logged-out players.
164 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
165 sacks fit on a tile again.
166 - (arch) fixed message of improve wisdom scroll.
167 - (arch) move glyph/magicmap/visibility into .faceinfo files,
168 support background colour for text clients.
169 - (arch) improve automatic name from archname generation.
170 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
171 - support resist_xxx, body_xxx_info and body_xxx_used specials in
172 match expressions.
173 - don't cause an error if a monster tries to cast magic mapping.
174 - sometimes a special exit wasn't placed when it should have been.
175 - make newmapcmd mandatory, remove support for map0/map1.
176 - require EV 4.00.
177 - made wording of "use_skill jeweler analyze" a bit more precise.
178 - add perlxsi.c to cleanfiles.
179 - (arch) made speed potions easier for now.
180 - the server didn't properly initialise all client skill slots,
181 no known impact.
182 - clean up unused settings, introduce DELIANTRA_DATADIR.
183 - (arch) added potion of fortitude to resist fear for the jeweler skill.
184 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
185 a generic table/matrix/palette converter to cfutil.
186 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
187 apparently, in the brewery map).
188 - do not endlessly loop when an optional extension cannot be loaded.
189 - remove limits of 000..999 from worldmap coordinates, support negative
190 coordinates and introduce z-layers - deliantra is now 3d, in yet another
191 sense.
192 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
193 handle generic "world map areas".
194 - dropped micrpather again - we'll do our own implementation when we need it.
195 - added is_quad flag.
196 - (arch) added quad archetypes.
197 - made the pickaxe mining tool remove quad walls and floors.
198 - move key_values into their own class, simplifiying lots of code and
199 making it possible to use kv pairs easily for maps and other objects as well.
200 - get rid of get_archetype, finally.
201 - maps no longer get activated when loading, only when a palyer is "near" them.
202 - maps can now be swapped (not loaded), active and inactive, other states
203 have been removed, and the map "intelligently" changes between active/inactive.
204 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
205 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
206 - server now enforces width/height matches between tiled maps.
207 - fix some off-by-one bugs that presumably created empty rectangles
208 for unordered map walks - which should not cause any real issues.
209 - increase face hashlen to 5 octets from 4, to avoid a collision.
210 - fix output-rate limiting - min/max now use the first argument for the type,
211 as all other similar macros - might cause other breakage...
212 - cfutil no longer creates split tiles multiple times due to a
213 off-by-one bug in comparing mtimes.
214 - cfutil now supports type: prefix to derive faces from other faces, which
215 is used for all build materials currently.
216 - require imagemagick >= 6.6.
217 - fixed possible crash due to broken initialisation order of shstr and
218 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
219 - fix the brace command.
220 - implement refcnt_buf.
221 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
222 codesize decrease. wow.
223 - removed version 1 ext/exti command support.
224 - store meta information in faceinfo->meta unless prepended or empty.
225 - new extension, ota_update, for online updates of the game client.
226 - implement a simpler config value system for extensions that allows
227 config updates without a reload.
228 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
229 - make pick_lock work over map boundaries, and fix a crash while we are
230 at it.
231 - make nekosan more disease-resistant.
232 - new event "infect".
233 - setup protocol packet now supports JSONOBJECT syntax.
234 - implement simple web server, currently to serve facedata for the html5
235 client.
236 - sort faces by name in the server to improve caching locality in clients.
237 - actually prune face checksums (exp_table's checksum was too long).
238 - add skill_info and spell_paths resources to enable caching the info
239 and removing another command.
240 - send completion info to the client.
241 - assume all clients support the deliantra protocol extensions and allow
242 fxix/extcmd and other protocol "extensions" before setup.
243 - implement flash-policy-file server on server socket, to allow flash clients
244 to connect.
245 - implement exti doclet request to request documentation,
246 currently for commands only.
247 - created nickmon extension to monitor nicks.
248 - ix now keeps a copy of the face data while sending, in case the
249 face changes.
250 - do not allocate memory for empty refcnt_bufs.
251 - when faces change, invalidate all clients, not just clients with matching
252 faceset, as faceset only applies to tile resources.
253 - remove dependency on Time::HiRes.
254 - move face data to disk, and load it on each and every access. this saves
255 250mb ram on load, and 130mb ram in general, and only reduces the http
256 server hot cache throughput for faces from ~24000 to ~18000 requests/s
257 on my system. this should make it possible to add a lot more media files
258 in the future, and reduces the memory footprint by the server from 180mb
259 to 60mb ram.
260 - create food/missile will now fail when the mapspace limits are exceeded.
261 - pod processing could deadlock because the child process might try
262 to get a lock.
263 - removed support for ncom packets.
264 - remove drawinfo packets from the server (use msg instead).
265 - skill objects now have their documentation in the msg slot.
266 - no longer allow prefix match when matchign spells, spells names must
267 now be written fully.
268 - avoid a deadlock when the incloader is called to load an in-memory
269 file in a child process.
270 - implement spellmon v2 protocol - no spell message.
271 - remove ability to cats/invoke seplls by "count".
272 - the "may" mechanism now supports uuids ina ddition to nicknames.
273 - implement dm/dmhide in terms of the "may" mechanism, so dm
274 players must now be configured by adding may_command_dm: ["uuid..."]
275 to the config.
276 - remove nowiz command.
277 - change dm hiding - hidden status is no longer respected by spells etc.,
278 it only affects information commands. use observe instead.
279 - automatically send fx for all changed faces, not just for visible tiles.
280 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
281 problems in blitz++.
282 - catch sigfpe in the same way as sigsegv.
283
2843.0 Sat May 29 23:30:57 CEST 2010
15 - (maps, arch) complete revamping of the transport routes - all cities are 285 - (maps, arch) complete revamping of the transport routes - all cities are
16 now easily reachable, at a price. 286 now easily reachable, at a price.
17 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 287 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
18 - (maps) added (navar) gravedigger, that buys players gravestones. 288 - (maps) added (navar) gravedigger, that buys players gravestones.
19 - (maps) added the rathouse quest for the shockwave spell in navar 289 - (maps) added the rathouse quest for the shockwave spell in navar
135 - move mark, run, run_stop, fire and fire_stop commands back from 405 - move mark, run, run_stop, fire and fire_stop commands back from
136 perl to C++, for speed reasons (basically undo patchset 1304). 406 perl to C++, for speed reasons (basically undo patchset 1304).
137 - add a client_destroy event, so we don't have to hook the 407 - add a client_destroy event, so we don't have to hook the
138 attachable destroy event (which is called much more often). 408 attachable destroy event (which is called much more often).
139 - removed (unused) FLOOR object type. 409 - removed (unused) FLOOR object type.
140 - fix errornous change_abil messages for rods (and other types). 410 - fix erroneous change_abil messages for rods (and other types).
141 - remove include/commands.h and server/c_new.C, and refactor 411 - remove include/commands.h and server/c_new.C, and refactor
142 all into server/commands.C. 412 all into server/commands.C.
143 - save and restore combat/ranged/current slot for players. 413 - save and restore combat/ranged/current slot for players.
144 - the server now batches item's face/fx commands, as opposed 414 - the server now batches item's face/fx commands, as opposed
145 to sending one fx per item - helps mostly at connect and 415 to sending one fx per item - helps mostly at connect and
211 - do not log connections from the local host, to help a local 481 - do not log connections from the local host, to help a local
212 watchdog. 482 watchdog.
213 - fix summon freeze at map borders. 483 - fix summon freeze at map borders.
214 - support @group syntax and music config file for music face lists. 484 - support @group syntax and music config file for music face lists.
215 - run post_init jobs in parallel, they might do I/O. 485 - run post_init jobs in parallel, they might do I/O.
486 - avoid apply conversion for converters.
216 487
2172.93 Sat Feb 13 15:52:36 CET 2010 4882.93 Sat Feb 13 15:52:36 CET 2010
218 - (maps) fix travel to valdor and back. 489 - (maps) fix travel to valdor and back.
219 - do no longer by default eval map cod ein safe compartments 490 - do no longer by default eval map cod ein safe compartments
220 (this can be re-enabled using the safe_eval config option). 491 (this can be re-enabled using the safe_eval config option).

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