--- deliantra/server/Changes 2012/11/21 13:22:33 1.831 +++ deliantra/server/Changes 2019/06/26 06:52:40 1.871 @@ -1,7 +1,13 @@ +17:23:15 schmorp: I've noticed that artifact armor generation will not copy over attacktype and + dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents + modification of dam on items that have no dam, such as non-weapons +17:25:50 I have no clue why attacktype isn't being added + Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. +TODO: trap disarming/finding very little/constant experience? TODO: golem survives "longer" now - too long? TODO: clean up skill handling in kill_object. TODO: mining experience @@ -34,9 +40,69 @@ TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern TODO: only store face checksums in C++, store everything else in perl -TODO: implement dm/nowiz in perl, async, because of file I/O. -TODO: remove pod/skill_help.pod, at least for individual skills, generate from arches instead. +TODO: the motd command is missin +TODO: cast create missile's argument should be documented and should work for bolts as well, example: + if I use 'cast create missile bolt, it would create bolts (+4) and if I use + 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create + missile Fire bolt would be invalid. These changes should be reflected in the + spell's description. +TODO: bowmode threewide (and possibly others) might not properly respect movetype + and arrows might end up in places where they shouldn't, e.g. on top of see-through + walls. +TODO: rijk's frontend does not look for .xhtml files when serving static files. +TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. + + +TODO: cspm spell arg + + - (maps) remove random worbench under house in darcap, fix exit and add random + reading to dragonslib map, modify zealots house in mlab/tavern.map to remove + illegal mlab access (ephraim). + - (maps) make some containers unstackable that erroneously stackable. + - detect stackable containers at load time and make each stack a single item + (reported by Saiapatsu). + - refactored the anim frames/facing macros/methods to range check and avoid + crashes due to corrupted face numbers (e.g. in T_MATCH). + - fix possible animation update bug in hole animations. + - fix gate closing not updating the animation bug. + - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). + - last remaining BUG (that showed up in the logs for the last years) has + been fixed: monsters would snatch arrows/thrown_objs out of the air without + stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, + bolts and thrown objects as NO_PICK temporarily. + - since binutils/gcc/etc. conspired to break static archives, converted the server + binary build into non-recursive Makefiles without static archives. hell, automake + is certainly not ready for non-recursive makes, what a hack :() + - use c++11 headers in preference to tr1 ones. + - fix odr violation: struct point. + - make the code warnigns-clean, for some definition of warnings. + - port to g++ 6. + - implement keep_suffix meta for cfutil, so files keep their extension. + - built-in webserver uses improved content-type detection and uses charset utf-8 + by default. + - do proper etag caching for resources in http server. + - fix webserver 304 response, which contained entity-headers, confusing squid. + - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, + causing a segfault. + - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of + directly referencing freearr_[xy], as the latter is used alot more often then + DIRX/DIRY, and this allows us to change freearr_[xy]. + - tentative port to C++ 17. + - fix a potential bug with packet << (const char *)0. + - add COPYING.Other. + - include libecb and decore compiler.h and other places in preference to it. + - include ska's flat_hash_map and use it instead of unordered_map/set. + - use c++11 variadic templates in include/callback.h, get rid of callback.pl. + - level 0 experience valuew as uninitialised. all these years. + - run the shstr garbage collector regularly, not only after intern (). + - fixed minor undefined behaviour that was unlieklly to result in problems. + - don't log runtime errors for invalid regexes for the maps command. +3.1 Wed Nov 16 23:17:11 CET 2016 + - convert to blitz++ 0.10 and later (also requiring c++ 11). + - port to perl 5.18 and newer. + - switch to xz compressed archives as only dist method. + - upgrade to automake 1.15. - (maps) hopefully fix tobias' tower. - (maps) hopefully fix healing potion vendor in arena entrance. - (arch) fixed an error in the Gnarg scale mail artifact. @@ -51,7 +117,9 @@ - (maps) implement a wilderness town portal. - (arch) set proper(?) int values for all monsters. - (maps) fire5.map could destroy players. - - (maps( fix pet arena pit/arena entrace and exits. + - (maps) fix pet arena pit/arena entrace and exits. + - clear the spell's applied flag when inscribing scrolls, to make the + scrolls mergeable. - redo all build material faces from scratch. - dropall without arguments now drops all containers. - use blitz++ for vector maths (new dependency). @@ -60,7 +128,7 @@ - altars with match expressions did not work properly. - use last_sp not cursed/damned flags in remove_curse/damnation spells. - god enemy race check fixed ("god detests your race"). - - gods errornously allowed any kind of worshipping race, even + - gods erroneously allowed any kind of worshipping race, even ones they hate. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke @@ -73,6 +141,7 @@ also, improve the quality of the mazes (no longer will the edges almost always form a passage) and add two new types - "rooms" and "braided". + - implement --unique option to reset command. - (random maps) add new "cave" layout, which is much more ... cave-like. - (random maps) new layout style "castle" that generates straighish, @@ -114,6 +183,8 @@ - (arch) added potion of fortitude to resist fear for the jeweler skill. - (arch, maps) move worldmap gridmap data to arch/res/ and implement a generic table/matrix/palette converter to cfutil. + - avoid crash in describe_item when a power crystal has maxsp=0 (as used, + apparently, in the brewery map). - do not endlessly loop when an optional extension cannot be loaded. - remove limits of 000..999 from worldmap coordinates, support negative coordinates and introduce z-layers - deliantra is now 3d, in yet another @@ -197,6 +268,18 @@ - avoid a deadlock when the incloader is called to load an in-memory file in a child process. - implement spellmon v2 protocol - no spell message. + - remove ability to cats/invoke seplls by "count". + - the "may" mechanism now supports uuids ina ddition to nicknames. + - implement dm/dmhide in terms of the "may" mechanism, so dm + players must now be configured by adding may_command_dm: ["uuid..."] + to the config. + - remove nowiz command. + - change dm hiding - hidden status is no longer respected by spells etc., + it only affects information commands. use observe instead. + - automatically send fx for all changed faces, not just for visible tiles. + - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar + problems in blitz++. + - catch sigfpe in the same way as sigsegv. 3.0 Sat May 29 23:30:57 CEST 2010 - (maps, arch) complete revamping of the transport routes - all cities are @@ -324,7 +407,7 @@ - add a client_destroy event, so we don't have to hook the attachable destroy event (which is called much more often). - removed (unused) FLOOR object type. - - fix errornous change_abil messages for rods (and other types). + - fix erroneous change_abil messages for rods (and other types). - remove include/commands.h and server/c_new.C, and refactor all into server/commands.C. - save and restore combat/ranged/current slot for players.