--- deliantra/server/Changes 2017/01/11 11:39:02 1.851 +++ deliantra/server/Changes 2019/06/26 06:52:40 1.871 @@ -1,3 +1,8 @@ +17:23:15 schmorp: I've noticed that artifact armor generation will not copy over attacktype and + dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents + modification of dam on items that have no dam, such as non-weapons +17:25:50 I have no clue why attacktype isn't being added + Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. @@ -35,9 +40,32 @@ TODO: the sepharoth "Kether" TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern TODO: only store face checksums in C++, store everything else in perl +TODO: the motd command is missin +TODO: cast create missile's argument should be documented and should work for bolts as well, example: + if I use 'cast create missile bolt, it would create bolts (+4) and if I use + 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create + missile Fire bolt would be invalid. These changes should be reflected in the + spell's description. +TODO: bowmode threewide (and possibly others) might not properly respect movetype + and arrows might end up in places where they shouldn't, e.g. on top of see-through + walls. +TODO: rijk's frontend does not look for .xhtml files when serving static files. +TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. + TODO: cspm spell arg + - (maps) remove random worbench under house in darcap, fix exit and add random + reading to dragonslib map, modify zealots house in mlab/tavern.map to remove + illegal mlab access (ephraim). + - (maps) make some containers unstackable that erroneously stackable. + - detect stackable containers at load time and make each stack a single item + (reported by Saiapatsu). + - refactored the anim frames/facing macros/methods to range check and avoid + crashes due to corrupted face numbers (e.g. in T_MATCH). + - fix possible animation update bug in hole animations. + - fix gate closing not updating the animation bug. + - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). - last remaining BUG (that showed up in the logs for the last years) has been fixed: monsters would snatch arrows/thrown_objs out of the air without stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, @@ -50,6 +78,25 @@ - make the code warnigns-clean, for some definition of warnings. - port to g++ 6. - implement keep_suffix meta for cfutil, so files keep their extension. + - built-in webserver uses improved content-type detection and uses charset utf-8 + by default. + - do proper etag caching for resources in http server. + - fix webserver 304 response, which contained entity-headers, confusing squid. + - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, + causing a segfault. + - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of + directly referencing freearr_[xy], as the latter is used alot more often then + DIRX/DIRY, and this allows us to change freearr_[xy]. + - tentative port to C++ 17. + - fix a potential bug with packet << (const char *)0. + - add COPYING.Other. + - include libecb and decore compiler.h and other places in preference to it. + - include ska's flat_hash_map and use it instead of unordered_map/set. + - use c++11 variadic templates in include/callback.h, get rid of callback.pl. + - level 0 experience valuew as uninitialised. all these years. + - run the shstr garbage collector regularly, not only after intern (). + - fixed minor undefined behaviour that was unlieklly to result in problems. + - don't log runtime errors for invalid regexes for the maps command. 3.1 Wed Nov 16 23:17:11 CET 2016 - convert to blitz++ 0.10 and later (also requiring c++ 11). @@ -81,7 +128,7 @@ - altars with match expressions did not work properly. - use last_sp not cursed/damned flags in remove_curse/damnation spells. - god enemy race check fixed ("god detests your race"). - - gods errornously allowed any kind of worshipping race, even + - gods erroneously allowed any kind of worshipping race, even ones they hate. - use same default config in code as on gameserver.deliantra.net. - Pod::POM 0.26 and higher actually interpret =encoding, which broke @@ -360,7 +407,7 @@ - add a client_destroy event, so we don't have to hook the attachable destroy event (which is called much more often). - removed (unused) FLOOR object type. - - fix errornous change_abil messages for rods (and other types). + - fix erroneous change_abil messages for rods (and other types). - remove include/commands.h and server/c_new.C, and refactor all into server/commands.C. - save and restore combat/ranged/current slot for players.