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Comparing deliantra/server/Changes (file contents):
Revision 1.827 by root, Tue Nov 20 14:30:22 2012 UTC vs.
Revision 1.874 by root, Sat May 23 06:48:58 2020 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 7
3Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
4 9
10TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 11TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 12TODO: clean up skill handling in kill_object.
7TODO: mining experience 13TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 14TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 15TODO: reload_settings
32TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical 38TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
33TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or 39TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
34TODO: the sepharoth "Kether" 40TODO: the sepharoth "Kether"
35TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern 41TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
36TODO: only store face checksums in C++, store everything else in perl 42TODO: only store face checksums in C++, store everything else in perl
37TODO: implement dm/nowiz in perl, async, because of file I/O. 43TODO: the motd command is missin
44TODO: cast create missile's argument should be documented and should work for bolts as well, example:
45 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
46 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
47 missile Fire bolt would be invalid. These changes should be reflected in the
48 spell's description.
49TODO: bowmode threewide (and possibly others) might not properly respect movetype
50 and arrows might end up in places where they shouldn't, e.g. on top of see-through
51 walls.
52TODO: rijk's frontend does not look for .xhtml files when serving static files.
53TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
38 54
55
56TODO: cspm spell arg
57
58 - (maps) remove random workbench under house in darcap, fix exit and add random
59 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
60 illegal mlab access (ephraim).
61 - (maps) make some containers unstackable that erroneously stackable.
62 - (maps) fix a lot of bogus money/diamond converters in mlab.
63 - (arch) platinum to gold converter was broken in 2008 and paid out
64 one gold for one platinum only. mea culpa.
65 - recipe change: cure blindless potion now takes madman's eye.
66 - detect stackable containers at load time and make each stack a single item
67 (reported by Saiapatsu).
68 - refactored the anim frames/facing macros/methods to range check and avoid
69 crashes due to corrupted face numbers (e.g. in T_MATCH).
70 - fix possible animation update bug in hole animations.
71 - fix gate closing not updating the animation bug.
72 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
73 - last remaining BUG (that showed up in the logs for the last years) has
74 been fixed: monsters would snatch arrows/thrown_objs out of the air without
75 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
76 bolts and thrown objects as NO_PICK temporarily.
77 - since binutils/gcc/etc. conspired to break static archives, converted the server
78 binary build into non-recursive Makefiles without static archives. hell, automake
79 is certainly not ready for non-recursive makes, what a hack :()
80 - use c++11 headers in preference to tr1 ones.
81 - fix odr violation: struct point.
82 - make the code warnigns-clean, for some definition of warnings.
83 - port to g++ 6.
84 - implement keep_suffix meta for cfutil, so files keep their extension.
85 - built-in webserver uses improved content-type detection and uses charset utf-8
86 by default.
87 - do proper etag caching for resources in http server.
88 - fix webserver 304 response, which contained entity-headers, confusing squid.
89 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
90 causing a segfault.
91 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
92 directly referencing freearr_[xy], as the latter is used alot more often then
93 DIRX/DIRY, and this allows us to change freearr_[xy].
94 - tentative port to C++ 17.
95 - fix a potential bug with packet << (const char *)0.
96 - add COPYING.Other.
97 - include libecb and decore compiler.h and other places in preference to it.
98 - include ska's flat_hash_map and use it instead of unordered_map/set.
99 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
100 - level 0 experience valuew as uninitialised. all these years.
101 - run the shstr garbage collector regularly, not only after intern ().
102 - fixed minor undefined behaviour that was unlieklly to result in problems.
103 - don't log runtime errors for invalid regexes for the maps command.
104
1053.1 Wed Nov 16 23:17:11 CET 2016
106 - convert to blitz++ 0.10 and later (also requiring c++ 11).
107 - port to perl 5.18 and newer.
108 - switch to xz compressed archives as only dist method.
109 - upgrade to automake 1.15.
39 - (maps) hopefully fix tobias' tower. 110 - (maps) hopefully fix tobias' tower.
40 - (maps) hopefully fix healing potion vendor in arena entrance. 111 - (maps) hopefully fix healing potion vendor in arena entrance.
41 - (arch) fixed an error in the Gnarg scale mail artifact. 112 - (arch) fixed an error in the Gnarg scale mail artifact.
42 - it was possible to unapply or half-unapply cursed items in many 113 - it was possible to unapply or half-unapply cursed items in many
43 cases, which confused players and also player state. fixed. 114 cases, which confused players and also player state. fixed.
48 (such as money, which won't stack afterwards). 119 (such as money, which won't stack afterwards).
49 - (maps) the shady rogue in goths can unapply cursed items for you. 120 - (maps) the shady rogue in goths can unapply cursed items for you.
50 - (maps) implement a wilderness town portal. 121 - (maps) implement a wilderness town portal.
51 - (arch) set proper(?) int values for all monsters. 122 - (arch) set proper(?) int values for all monsters.
52 - (maps) fire5.map could destroy players. 123 - (maps) fire5.map could destroy players.
53 - (maps( fix pet arena pit/arena entrace and exits. 124 - (maps) fix pet arena pit/arena entrace and exits.
125 - clear the spell's applied flag when inscribing scrolls, to make the
126 scrolls mergeable.
54 - redo all build material faces from scratch. 127 - redo all build material faces from scratch.
55 - dropall without arguments now drops all containers. 128 - dropall without arguments now drops all containers.
56 - use blitz++ for vector maths (new dependency). 129 - use blitz++ for vector maths (new dependency).
57 - only match archetype names in artifact allowed names. 130 - only match archetype names in artifact allowed names.
58 - new command "bumpmsg" that triggers the bump-into-wall messages. 131 - new command "bumpmsg" that triggers the bump-into-wall messages.
59 - altars with match expressions did not work properly. 132 - altars with match expressions did not work properly.
60 - use last_sp not cursed/damned flags in remove_curse/damnation spells. 133 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
61 - god enemy race check fixed ("god detests your race"). 134 - god enemy race check fixed ("god detests your race").
62 - gods errornously allowed any kind of worshipping race, even 135 - gods erroneously allowed any kind of worshipping race, even
63 ones they hate. 136 ones they hate.
64 - use same default config in code as on gameserver.deliantra.net. 137 - use same default config in code as on gameserver.deliantra.net.
65 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 138 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
66 our parser. 139 our parser.
67 - generate slightly more special exits and avoid warning. 140 - generate slightly more special exits and avoid warning.
70 - rework the random map parameter passign a bit to be extendable. 143 - rework the random map parameter passign a bit to be extendable.
71 - (random maps) use a nonrecursive algorithm to generate mazes, 144 - (random maps) use a nonrecursive algorithm to generate mazes,
72 also, improve the quality of the mazes (no longer will the edges 145 also, improve the quality of the mazes (no longer will the edges
73 almost always form a passage) and add two new types - "rooms" 146 almost always form a passage) and add two new types - "rooms"
74 and "braided". 147 and "braided".
148 - implement --unique option to reset command.
75 - (random maps) add new "cave" layout, which is much more ... 149 - (random maps) add new "cave" layout, which is much more ...
76 cave-like. 150 cave-like.
77 - (random maps) new layout style "castle" that generates straighish, 151 - (random maps) new layout style "castle" that generates straighish,
78 rogue-ish maps. 152 rogue-ish maps.
79 - (random maps) new layout style "multiple" that simply mixes multiple 153 - (random maps) new layout style "multiple" that simply mixes multiple
111 no known impact. 185 no known impact.
112 - clean up unused settings, introduce DELIANTRA_DATADIR. 186 - clean up unused settings, introduce DELIANTRA_DATADIR.
113 - (arch) added potion of fortitude to resist fear for the jeweler skill. 187 - (arch) added potion of fortitude to resist fear for the jeweler skill.
114 - (arch, maps) move worldmap gridmap data to arch/res/ and implement 188 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
115 a generic table/matrix/palette converter to cfutil. 189 a generic table/matrix/palette converter to cfutil.
190 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
191 apparently, in the brewery map).
116 - do not endlessly loop when an optional extension cannot be loaded. 192 - do not endlessly loop when an optional extension cannot be loaded.
117 - remove limits of 000..999 from worldmap coordinates, support negative 193 - remove limits of 000..999 from worldmap coordinates, support negative
118 coordinates and introduce z-layers - deliantra is now 3d, in yet another 194 coordinates and introduce z-layers - deliantra is now 3d, in yet another
119 sense. 195 sense.
120 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext 196 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
188 - create food/missile will now fail when the mapspace limits are exceeded. 264 - create food/missile will now fail when the mapspace limits are exceeded.
189 - pod processing could deadlock because the child process might try 265 - pod processing could deadlock because the child process might try
190 to get a lock. 266 to get a lock.
191 - removed support for ncom packets. 267 - removed support for ncom packets.
192 - remove drawinfo packets from the server (use msg instead). 268 - remove drawinfo packets from the server (use msg instead).
269 - skill objects now have their documentation in the msg slot.
270 - no longer allow prefix match when matchign spells, spells names must
271 now be written fully.
272 - avoid a deadlock when the incloader is called to load an in-memory
273 file in a child process.
274 - implement spellmon v2 protocol - no spell message.
275 - remove ability to cats/invoke seplls by "count".
276 - the "may" mechanism now supports uuids ina ddition to nicknames.
277 - implement dm/dmhide in terms of the "may" mechanism, so dm
278 players must now be configured by adding may_command_dm: ["uuid..."]
279 to the config.
280 - remove nowiz command.
281 - change dm hiding - hidden status is no longer respected by spells etc.,
282 it only affects information commands. use observe instead.
283 - automatically send fx for all changed faces, not just for visible tiles.
284 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
285 problems in blitz++.
286 - catch sigfpe in the same way as sigsegv.
193 287
1943.0 Sat May 29 23:30:57 CEST 2010 2883.0 Sat May 29 23:30:57 CEST 2010
195 - (maps, arch) complete revamping of the transport routes - all cities are 289 - (maps, arch) complete revamping of the transport routes - all cities are
196 now easily reachable, at a price. 290 now easily reachable, at a price.
197 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 291 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
315 - move mark, run, run_stop, fire and fire_stop commands back from 409 - move mark, run, run_stop, fire and fire_stop commands back from
316 perl to C++, for speed reasons (basically undo patchset 1304). 410 perl to C++, for speed reasons (basically undo patchset 1304).
317 - add a client_destroy event, so we don't have to hook the 411 - add a client_destroy event, so we don't have to hook the
318 attachable destroy event (which is called much more often). 412 attachable destroy event (which is called much more often).
319 - removed (unused) FLOOR object type. 413 - removed (unused) FLOOR object type.
320 - fix errornous change_abil messages for rods (and other types). 414 - fix erroneous change_abil messages for rods (and other types).
321 - remove include/commands.h and server/c_new.C, and refactor 415 - remove include/commands.h and server/c_new.C, and refactor
322 all into server/commands.C. 416 all into server/commands.C.
323 - save and restore combat/ranged/current slot for players. 417 - save and restore combat/ranged/current slot for players.
324 - the server now batches item's face/fx commands, as opposed 418 - the server now batches item's face/fx commands, as opposed
325 to sending one fx per item - helps mostly at connect and 419 to sending one fx per item - helps mostly at connect and

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