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52 | TODO: rijk's frontend does not look for .xhtml files when serving static files. |
52 | TODO: rijk's frontend does not look for .xhtml files when serving static files. |
53 | TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. |
53 | TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. |
54 | |
54 | |
55 | |
55 | |
56 | TODO: cspm spell arg |
56 | TODO: cspm spell arg |
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57 | TODO: holy symbol of great virtue in shops has item power 3, as artifatc from thaumathurgy it has 4 |
57 | |
58 | |
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59 | - temporary workaorund for an optimiser bug in gcc 10, optimiisng out |
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60 | memsets used to zero-initialize memory. |
58 | - (maps) remove random workbench under house in darcap, fix exit and add random |
61 | - (maps) remove random workbench under house in darcap, fix exit and add random |
59 | reading to dragonslib map, modify zealots house in mlab/tavern.map to remove |
62 | reading to dragonslib map, modify zealots house in mlab/tavern.map to remove |
60 | illegal mlab access (ephraim). |
63 | illegal mlab access (ephraim). |
61 | - (maps) make some containers unstackable that erroneously stackable. |
64 | - (maps) make some containers unstackable that erroneously stackable. |
62 | - (maps) fix a lot of bogus money/diamond converters in mlab. |
65 | - (maps) fix a lot of bogus money/diamond converters in mlab. |
63 | - (arch) platinum to gold converter was broken in 2008 and paid out |
66 | - (arch) platinum to gold converter was broken in 2008 and paid out |
64 | one gold for one platinum only. mea culpa. |
67 | one gold for one platinum only. mea culpa. |
65 | - recipe change: cure blindless potion now takes madman's eye. |
68 | - recipe change: cure blindless potion now takes madman's eye. |
66 | - detect stackable containers at load time and make each stack a single item |
69 | - detect stackable containers at load time and make each stack a single item |
67 | (reported by Saiapatsu). |
70 | (reported by Saiapatsu). |
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71 | - (ipo) corrected "you'Ve got mail" message at login. |
68 | - refactored the anim frames/facing macros/methods to range check and avoid |
72 | - refactored the anim frames/facing macros/methods to range check and avoid |
69 | crashes due to corrupted face numbers (e.g. in T_MATCH). |
73 | crashes due to corrupted face numbers (e.g. in T_MATCH). |
70 | - fix possible animation update bug in hole animations. |
74 | - fix possible animation update bug in hole animations. |
71 | - fix gate closing not updating the animation bug. |
75 | - fix gate closing not updating the animation bug. |
72 | - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). |
76 | - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). |
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97 | - include libecb and decore compiler.h and other places in preference to it. |
101 | - include libecb and decore compiler.h and other places in preference to it. |
98 | - include ska's flat_hash_map and use it instead of unordered_map/set. |
102 | - include ska's flat_hash_map and use it instead of unordered_map/set. |
99 | - use c++11 variadic templates in include/callback.h, get rid of callback.pl. |
103 | - use c++11 variadic templates in include/callback.h, get rid of callback.pl. |
100 | - level 0 experience valuew as uninitialised. all these years. |
104 | - level 0 experience valuew as uninitialised. all these years. |
101 | - run the shstr garbage collector regularly, not only after intern (). |
105 | - run the shstr garbage collector regularly, not only after intern (). |
102 | - fixed minor undefined behaviour that was unlieklly to result in problems. |
106 | - fixed minor undefined behaviour that was unlikely to result in problems. |
103 | - don't log runtime errors for invalid regexes for the maps command. |
107 | - don't log runtime errors for invalid regexes for the maps command. |
104 | |
108 | |
105 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
109 | 3.1 Wed Nov 16 23:17:11 CET 2016 |
106 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
110 | - convert to blitz++ 0.10 and later (also requiring c++ 11). |
107 | - port to perl 5.18 and newer. |
111 | - port to perl 5.18 and newer. |
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138 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
142 | - Pod::POM 0.26 and higher actually interpret =encoding, which broke |
139 | our parser. |
143 | our parser. |
140 | - generate slightly more special exits and avoid warning. |
144 | - generate slightly more special exits and avoid warning. |
141 | - applying a glowing crystal now gives status messages. |
145 | - applying a glowing crystal now gives status messages. |
142 | - fix a memleak in the random map generator. |
146 | - fix a memleak in the random map generator. |
143 | - rework the random map parameter passign a bit to be extendable. |
147 | - rework the random map parameter passing a bit to be extendable. |
144 | - (random maps) use a nonrecursive algorithm to generate mazes, |
148 | - (random maps) use a nonrecursive algorithm to generate mazes, |
145 | also, improve the quality of the mazes (no longer will the edges |
149 | also, improve the quality of the mazes (no longer will the edges |
146 | almost always form a passage) and add two new types - "rooms" |
150 | almost always form a passage) and add two new types - "rooms" |
147 | and "braided". |
151 | and "braided". |
148 | - implement --unique option to reset command. |
152 | - implement --unique option to reset command. |
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200 | - (arch) added quad archetypes. |
204 | - (arch) added quad archetypes. |
201 | - made the pickaxe mining tool remove quad walls and floors. |
205 | - made the pickaxe mining tool remove quad walls and floors. |
202 | - move key_values into their own class, simplifiying lots of code and |
206 | - move key_values into their own class, simplifiying lots of code and |
203 | making it possible to use kv pairs easily for maps and other objects as well. |
207 | making it possible to use kv pairs easily for maps and other objects as well. |
204 | - get rid of get_archetype, finally. |
208 | - get rid of get_archetype, finally. |
205 | - maps no longer get activated when loading, only when a palyer is "near" them. |
209 | - maps no longer get activated when loading, only when a player is "near" them. |
206 | - maps can now be swapped (not loaded), active and inactive, other states |
210 | - maps can now be swapped (not loaded), active and inactive, other states |
207 | have been removed, and the map "intelligently" changes between active/inactive. |
211 | have been removed, and the map "intelligently" changes between active/inactive. |
208 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
212 | - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. |
209 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
213 | - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. |
210 | - server now enforces width/height matches between tiled maps. |
214 | - server now enforces width/height matches between tiled maps. |
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265 | - pod processing could deadlock because the child process might try |
269 | - pod processing could deadlock because the child process might try |
266 | to get a lock. |
270 | to get a lock. |
267 | - removed support for ncom packets. |
271 | - removed support for ncom packets. |
268 | - remove drawinfo packets from the server (use msg instead). |
272 | - remove drawinfo packets from the server (use msg instead). |
269 | - skill objects now have their documentation in the msg slot. |
273 | - skill objects now have their documentation in the msg slot. |
270 | - no longer allow prefix match when matchign spells, spells names must |
274 | - no longer allow prefix match when matching spells, spells names must |
271 | now be written fully. |
275 | now be written fully. |
272 | - avoid a deadlock when the incloader is called to load an in-memory |
276 | - avoid a deadlock when the incloader is called to load an in-memory |
273 | file in a child process. |
277 | file in a child process. |
274 | - implement spellmon v2 protocol - no spell message. |
278 | - implement spellmon v2 protocol - no spell message. |
275 | - remove ability to cats/invoke seplls by "count". |
279 | - remove ability to cast/invoke seplls by "count". |
276 | - the "may" mechanism now supports uuids ina ddition to nicknames. |
280 | - the "may" mechanism now supports uuids in addition to nicknames. |
277 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
281 | - implement dm/dmhide in terms of the "may" mechanism, so dm |
278 | players must now be configured by adding may_command_dm: ["uuid..."] |
282 | players must now be configured by adding may_command_dm: ["uuid..."] |
279 | to the config. |
283 | to the config. |
280 | - remove nowiz command. |
284 | - remove nowiz command. |
281 | - change dm hiding - hidden status is no longer respected by spells etc., |
285 | - change dm hiding - hidden status is no longer respected by spells etc., |
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477 | core modules so perl doesn't do it later on. |
481 | core modules so perl doesn't do it later on. |
478 | - pre-load many of the files perl might load on it's own e.g. when |
482 | - pre-load many of the files perl might load on it's own e.g. when |
479 | compiling regexes. |
483 | compiling regexes. |
480 | - make exp_table and materials file reloadable. |
484 | - make exp_table and materials file reloadable. |
481 | - made reload_config non-blocking. |
485 | - made reload_config non-blocking. |
482 | - the seen command called (Blocking) stat() instead of aio_stat, |
486 | - the seen command called (blocking) stat() instead of aio_stat, |
483 | causing server freezes. |
487 | causing server freezes. |
484 | - store unhashed password, to prepare for safer authentication. |
488 | - store unhashed password, to prepare for safer authentication. |
485 | - do not log connections from the local host, to help a local |
489 | - do not log connections from the local host, to help a local |
486 | watchdog. |
490 | watchdog. |
487 | - fix summon freeze at map borders. |
491 | - fix summon freeze at map borders. |