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Comparing deliantra/server/Changes (file contents):
Revision 1.868 by root, Thu Nov 22 00:40:12 2018 UTC vs.
Revision 1.875 by root, Tue May 10 11:02:55 2022 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 7
3Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
4 9
5TODO: trap disarming/finding very little/constant experience? 10TODO: trap disarming/finding very little/constant experience?
47TODO: rijk's frontend does not look for .xhtml files when serving static files. 52TODO: rijk's frontend does not look for .xhtml files when serving static files.
48TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler. 53TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
49 54
50 55
51TODO: cspm spell arg 56TODO: cspm spell arg
57TODO: holy symbol of great virtue in shops has item power 3, as artifatc from thaumathurgy it has 4
52 58
53 - (maps) remove random worbench under house in darcap, fix exit and add random 59 - (maps) remove random workbench under house in darcap, fix exit and add random
54 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove 60 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
55 illegal mlab access (ephraim). 61 illegal mlab access (ephraim).
56 - (maps) make some containers unstackable that erroneously stackable. 62 - (maps) make some containers unstackable that erroneously stackable.
63 - (maps) fix a lot of bogus money/diamond converters in mlab.
64 - (arch) platinum to gold converter was broken in 2008 and paid out
65 one gold for one platinum only. mea culpa.
66 - recipe change: cure blindless potion now takes madman's eye.
57 - detect stackable containers at load time and make each stack a single item 67 - detect stackable containers at load time and make each stack a single item
58 (reported by Saiapatsu). 68 (reported by Saiapatsu).
69 - (ipo) corrected "you'Ve got mail" message at login.
59 - refactored the anim frames/facing macros/methods to range check and avoid 70 - refactored the anim frames/facing macros/methods to range check and avoid
60 crashes due to corrupted face numbers (e.g. in T_MATCH). 71 crashes due to corrupted face numbers (e.g. in T_MATCH).
61 - fix possible animation update bug in hole animations. 72 - fix possible animation update bug in hole animations.
62 - fix gate closing not updating the animation bug. 73 - fix gate closing not updating the animation bug.
63 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu). 74 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
87 - add COPYING.Other. 98 - add COPYING.Other.
88 - include libecb and decore compiler.h and other places in preference to it. 99 - include libecb and decore compiler.h and other places in preference to it.
89 - include ska's flat_hash_map and use it instead of unordered_map/set. 100 - include ska's flat_hash_map and use it instead of unordered_map/set.
90 - use c++11 variadic templates in include/callback.h, get rid of callback.pl. 101 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
91 - level 0 experience valuew as uninitialised. all these years. 102 - level 0 experience valuew as uninitialised. all these years.
103 - run the shstr garbage collector regularly, not only after intern ().
104 - fixed minor undefined behaviour that was unlikely to result in problems.
105 - don't log runtime errors for invalid regexes for the maps command.
92 106
933.1 Wed Nov 16 23:17:11 CET 2016 1073.1 Wed Nov 16 23:17:11 CET 2016
94 - convert to blitz++ 0.10 and later (also requiring c++ 11). 108 - convert to blitz++ 0.10 and later (also requiring c++ 11).
95 - port to perl 5.18 and newer. 109 - port to perl 5.18 and newer.
96 - switch to xz compressed archives as only dist method. 110 - switch to xz compressed archives as only dist method.
126 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 140 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
127 our parser. 141 our parser.
128 - generate slightly more special exits and avoid warning. 142 - generate slightly more special exits and avoid warning.
129 - applying a glowing crystal now gives status messages. 143 - applying a glowing crystal now gives status messages.
130 - fix a memleak in the random map generator. 144 - fix a memleak in the random map generator.
131 - rework the random map parameter passign a bit to be extendable. 145 - rework the random map parameter passing a bit to be extendable.
132 - (random maps) use a nonrecursive algorithm to generate mazes, 146 - (random maps) use a nonrecursive algorithm to generate mazes,
133 also, improve the quality of the mazes (no longer will the edges 147 also, improve the quality of the mazes (no longer will the edges
134 almost always form a passage) and add two new types - "rooms" 148 almost always form a passage) and add two new types - "rooms"
135 and "braided". 149 and "braided".
136 - implement --unique option to reset command. 150 - implement --unique option to reset command.
188 - (arch) added quad archetypes. 202 - (arch) added quad archetypes.
189 - made the pickaxe mining tool remove quad walls and floors. 203 - made the pickaxe mining tool remove quad walls and floors.
190 - move key_values into their own class, simplifiying lots of code and 204 - move key_values into their own class, simplifiying lots of code and
191 making it possible to use kv pairs easily for maps and other objects as well. 205 making it possible to use kv pairs easily for maps and other objects as well.
192 - get rid of get_archetype, finally. 206 - get rid of get_archetype, finally.
193 - maps no longer get activated when loading, only when a palyer is "near" them. 207 - maps no longer get activated when loading, only when a player is "near" them.
194 - maps can now be swapped (not loaded), active and inactive, other states 208 - maps can now be swapped (not loaded), active and inactive, other states
195 have been removed, and the map "intelligently" changes between active/inactive. 209 have been removed, and the map "intelligently" changes between active/inactive.
196 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. 210 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
197 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. 211 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
198 - server now enforces width/height matches between tiled maps. 212 - server now enforces width/height matches between tiled maps.
253 - pod processing could deadlock because the child process might try 267 - pod processing could deadlock because the child process might try
254 to get a lock. 268 to get a lock.
255 - removed support for ncom packets. 269 - removed support for ncom packets.
256 - remove drawinfo packets from the server (use msg instead). 270 - remove drawinfo packets from the server (use msg instead).
257 - skill objects now have their documentation in the msg slot. 271 - skill objects now have their documentation in the msg slot.
258 - no longer allow prefix match when matchign spells, spells names must 272 - no longer allow prefix match when matching spells, spells names must
259 now be written fully. 273 now be written fully.
260 - avoid a deadlock when the incloader is called to load an in-memory 274 - avoid a deadlock when the incloader is called to load an in-memory
261 file in a child process. 275 file in a child process.
262 - implement spellmon v2 protocol - no spell message. 276 - implement spellmon v2 protocol - no spell message.
263 - remove ability to cats/invoke seplls by "count". 277 - remove ability to cast/invoke seplls by "count".
264 - the "may" mechanism now supports uuids ina ddition to nicknames. 278 - the "may" mechanism now supports uuids in addition to nicknames.
265 - implement dm/dmhide in terms of the "may" mechanism, so dm 279 - implement dm/dmhide in terms of the "may" mechanism, so dm
266 players must now be configured by adding may_command_dm: ["uuid..."] 280 players must now be configured by adding may_command_dm: ["uuid..."]
267 to the config. 281 to the config.
268 - remove nowiz command. 282 - remove nowiz command.
269 - change dm hiding - hidden status is no longer respected by spells etc., 283 - change dm hiding - hidden status is no longer respected by spells etc.,
465 core modules so perl doesn't do it later on. 479 core modules so perl doesn't do it later on.
466 - pre-load many of the files perl might load on it's own e.g. when 480 - pre-load many of the files perl might load on it's own e.g. when
467 compiling regexes. 481 compiling regexes.
468 - make exp_table and materials file reloadable. 482 - make exp_table and materials file reloadable.
469 - made reload_config non-blocking. 483 - made reload_config non-blocking.
470 - the seen command called (Blocking) stat() instead of aio_stat, 484 - the seen command called (blocking) stat() instead of aio_stat,
471 causing server freezes. 485 causing server freezes.
472 - store unhashed password, to prepare for safer authentication. 486 - store unhashed password, to prepare for safer authentication.
473 - do not log connections from the local host, to help a local 487 - do not log connections from the local host, to help a local
474 watchdog. 488 watchdog.
475 - fix summon freeze at map borders. 489 - fix summon freeze at map borders.

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