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Comparing deliantra/server/Changes (file contents):
Revision 1.847 by root, Thu Nov 17 23:28:04 2016 UTC vs.
Revision 1.876 by root, Sat Oct 8 21:54:05 2022 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 7
3Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
4 9
5TODO: trap disarming/finding very little/constant experience? 10TODO: trap disarming/finding very little/constant experience?
33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical 38TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or 39TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
35TODO: the sepharoth "Kether" 40TODO: the sepharoth "Kether"
36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern 41TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
37TODO: only store face checksums in C++, store everything else in perl 42TODO: only store face checksums in C++, store everything else in perl
43TODO: the motd command is missin
44TODO: cast create missile's argument should be documented and should work for bolts as well, example:
45 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
46 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
47 missile Fire bolt would be invalid. These changes should be reflected in the
48 spell's description.
49TODO: bowmode threewide (and possibly others) might not properly respect movetype
50 and arrows might end up in places where they shouldn't, e.g. on top of see-through
51 walls.
52TODO: rijk's frontend does not look for .xhtml files when serving static files.
53TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
54
38 55
39TODO: cspm spell arg 56TODO: cspm spell arg
57TODO: holy symbol of great virtue in shops has item power 3, as artifatc from thaumathurgy it has 4
40 58
59 - temporary workaorund for an optimiser bug in gcc 10, optimiisng out
60 memsets used to zero-initialize memory.
61 - (maps) remove random workbench under house in darcap, fix exit and add random
62 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
63 illegal mlab access (ephraim).
64 - (maps) make some containers unstackable that erroneously stackable.
65 - (maps) fix a lot of bogus money/diamond converters in mlab.
66 - (arch) platinum to gold converter was broken in 2008 and paid out
67 one gold for one platinum only. mea culpa.
68 - recipe change: cure blindless potion now takes madman's eye.
69 - detect stackable containers at load time and make each stack a single item
70 (reported by Saiapatsu).
71 - (ipo) corrected "you'Ve got mail" message at login.
72 - refactored the anim frames/facing macros/methods to range check and avoid
73 crashes due to corrupted face numbers (e.g. in T_MATCH).
74 - fix possible animation update bug in hole animations.
75 - fix gate closing not updating the animation bug.
76 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
41 - last remaining BUG (that showed up in the logs for the last years) has 77 - last remaining BUG (that showed up in the logs for the last years) has
42 been fixed: monsters would snatch arrows/thrown_objs out of the air without 78 been fixed: monsters would snatch arrows/thrown_objs out of the air without
43 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows, 79 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
44 bolts and thrown objects as NO_PICK temporarily. 80 bolts and thrown objects as NO_PICK temporarily.
45 - since binutils/gcc/etc. conspired to break static archives, converted the server 81 - since binutils/gcc/etc. conspired to break static archives, converted the server
46 binary build into non-recursive Makefiles without static archives. hell, automake 82 binary build into non-recursive Makefiles without static archives. hell, automake
47 is cetrainly not ready for non-recursive makes, what a hack :() 83 is certainly not ready for non-recursive makes, what a hack :()
84 - use c++11 headers in preference to tr1 ones.
48 - fix odr violation: struct point. 85 - fix odr violation: struct point.
86 - make the code warnigns-clean, for some definition of warnings.
87 - port to g++ 6.
88 - implement keep_suffix meta for cfutil, so files keep their extension.
89 - built-in webserver uses improved content-type detection and uses charset utf-8
90 by default.
91 - do proper etag caching for resources in http server.
92 - fix webserver 304 response, which contained entity-headers, confusing squid.
93 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
94 causing a segfault.
95 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
96 directly referencing freearr_[xy], as the latter is used alot more often then
97 DIRX/DIRY, and this allows us to change freearr_[xy].
98 - tentative port to C++ 17.
99 - fix a potential bug with packet << (const char *)0.
100 - add COPYING.Other.
101 - include libecb and decore compiler.h and other places in preference to it.
102 - include ska's flat_hash_map and use it instead of unordered_map/set.
103 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
104 - level 0 experience valuew as uninitialised. all these years.
105 - run the shstr garbage collector regularly, not only after intern ().
106 - fixed minor undefined behaviour that was unlikely to result in problems.
107 - don't log runtime errors for invalid regexes for the maps command.
49 108
503.1 Wed Nov 16 23:17:11 CET 2016 1093.1 Wed Nov 16 23:17:11 CET 2016
51 - convert to blitz++ 0.10 and later (also requiring c++ 11). 110 - convert to blitz++ 0.10 and later (also requiring c++ 11).
52 - port to perl 5.18 and newer. 111 - port to perl 5.18 and newer.
53 - switch to xz compressed archives as only dist method. 112 - switch to xz compressed archives as only dist method.
75 - only match archetype names in artifact allowed names. 134 - only match archetype names in artifact allowed names.
76 - new command "bumpmsg" that triggers the bump-into-wall messages. 135 - new command "bumpmsg" that triggers the bump-into-wall messages.
77 - altars with match expressions did not work properly. 136 - altars with match expressions did not work properly.
78 - use last_sp not cursed/damned flags in remove_curse/damnation spells. 137 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
79 - god enemy race check fixed ("god detests your race"). 138 - god enemy race check fixed ("god detests your race").
80 - gods errornously allowed any kind of worshipping race, even 139 - gods erroneously allowed any kind of worshipping race, even
81 ones they hate. 140 ones they hate.
82 - use same default config in code as on gameserver.deliantra.net. 141 - use same default config in code as on gameserver.deliantra.net.
83 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 142 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
84 our parser. 143 our parser.
85 - generate slightly more special exits and avoid warning. 144 - generate slightly more special exits and avoid warning.
86 - applying a glowing crystal now gives status messages. 145 - applying a glowing crystal now gives status messages.
87 - fix a memleak in the random map generator. 146 - fix a memleak in the random map generator.
88 - rework the random map parameter passign a bit to be extendable. 147 - rework the random map parameter passing a bit to be extendable.
89 - (random maps) use a nonrecursive algorithm to generate mazes, 148 - (random maps) use a nonrecursive algorithm to generate mazes,
90 also, improve the quality of the mazes (no longer will the edges 149 also, improve the quality of the mazes (no longer will the edges
91 almost always form a passage) and add two new types - "rooms" 150 almost always form a passage) and add two new types - "rooms"
92 and "braided". 151 and "braided".
93 - implement --unique option to reset command. 152 - implement --unique option to reset command.
145 - (arch) added quad archetypes. 204 - (arch) added quad archetypes.
146 - made the pickaxe mining tool remove quad walls and floors. 205 - made the pickaxe mining tool remove quad walls and floors.
147 - move key_values into their own class, simplifiying lots of code and 206 - move key_values into their own class, simplifiying lots of code and
148 making it possible to use kv pairs easily for maps and other objects as well. 207 making it possible to use kv pairs easily for maps and other objects as well.
149 - get rid of get_archetype, finally. 208 - get rid of get_archetype, finally.
150 - maps no longer get activated when loading, only when a palyer is "near" them. 209 - maps no longer get activated when loading, only when a player is "near" them.
151 - maps can now be swapped (not loaded), active and inactive, other states 210 - maps can now be swapped (not loaded), active and inactive, other states
152 have been removed, and the map "intelligently" changes between active/inactive. 211 have been removed, and the map "intelligently" changes between active/inactive.
153 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick. 212 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
154 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes. 213 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
155 - server now enforces width/height matches between tiled maps. 214 - server now enforces width/height matches between tiled maps.
210 - pod processing could deadlock because the child process might try 269 - pod processing could deadlock because the child process might try
211 to get a lock. 270 to get a lock.
212 - removed support for ncom packets. 271 - removed support for ncom packets.
213 - remove drawinfo packets from the server (use msg instead). 272 - remove drawinfo packets from the server (use msg instead).
214 - skill objects now have their documentation in the msg slot. 273 - skill objects now have their documentation in the msg slot.
215 - no longer allow prefix match when matchign spells, spells names must 274 - no longer allow prefix match when matching spells, spells names must
216 now be written fully. 275 now be written fully.
217 - avoid a deadlock when the incloader is called to load an in-memory 276 - avoid a deadlock when the incloader is called to load an in-memory
218 file in a child process. 277 file in a child process.
219 - implement spellmon v2 protocol - no spell message. 278 - implement spellmon v2 protocol - no spell message.
220 - remove ability to cats/invoke seplls by "count". 279 - remove ability to cast/invoke seplls by "count".
221 - the "may" mechanism now supports uuids ina ddition to nicknames. 280 - the "may" mechanism now supports uuids in addition to nicknames.
222 - implement dm/dmhide in terms of the "may" mechanism, so dm 281 - implement dm/dmhide in terms of the "may" mechanism, so dm
223 players must now be configured by adding may_command_dm: ["uuid..."] 282 players must now be configured by adding may_command_dm: ["uuid..."]
224 to the config. 283 to the config.
225 - remove nowiz command. 284 - remove nowiz command.
226 - change dm hiding - hidden status is no longer respected by spells etc., 285 - change dm hiding - hidden status is no longer respected by spells etc.,
354 - move mark, run, run_stop, fire and fire_stop commands back from 413 - move mark, run, run_stop, fire and fire_stop commands back from
355 perl to C++, for speed reasons (basically undo patchset 1304). 414 perl to C++, for speed reasons (basically undo patchset 1304).
356 - add a client_destroy event, so we don't have to hook the 415 - add a client_destroy event, so we don't have to hook the
357 attachable destroy event (which is called much more often). 416 attachable destroy event (which is called much more often).
358 - removed (unused) FLOOR object type. 417 - removed (unused) FLOOR object type.
359 - fix errornous change_abil messages for rods (and other types). 418 - fix erroneous change_abil messages for rods (and other types).
360 - remove include/commands.h and server/c_new.C, and refactor 419 - remove include/commands.h and server/c_new.C, and refactor
361 all into server/commands.C. 420 all into server/commands.C.
362 - save and restore combat/ranged/current slot for players. 421 - save and restore combat/ranged/current slot for players.
363 - the server now batches item's face/fx commands, as opposed 422 - the server now batches item's face/fx commands, as opposed
364 to sending one fx per item - helps mostly at connect and 423 to sending one fx per item - helps mostly at connect and
422 core modules so perl doesn't do it later on. 481 core modules so perl doesn't do it later on.
423 - pre-load many of the files perl might load on it's own e.g. when 482 - pre-load many of the files perl might load on it's own e.g. when
424 compiling regexes. 483 compiling regexes.
425 - make exp_table and materials file reloadable. 484 - make exp_table and materials file reloadable.
426 - made reload_config non-blocking. 485 - made reload_config non-blocking.
427 - the seen command called (Blocking) stat() instead of aio_stat, 486 - the seen command called (blocking) stat() instead of aio_stat,
428 causing server freezes. 487 causing server freezes.
429 - store unhashed password, to prepare for safer authentication. 488 - store unhashed password, to prepare for safer authentication.
430 - do not log connections from the local host, to help a local 489 - do not log connections from the local host, to help a local
431 watchdog. 490 watchdog.
432 - fix summon freeze at map borders. 491 - fix summon freeze at map borders.

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