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Revision 1.784 by root, Wed May 4 19:04:43 2011 UTC vs.
Revision 1.877 by root, Mon Dec 19 21:21:10 2022 UTC

117:23:15 <Saiapatsu> schmorp: I've noticed that artifact armor generation will not copy over attacktype and
2 dam. I've found that line 1421 of deliantra/server/common/treasure.C prevents
3 modification of dam on items that have no dam, such as non-weapons
417:25:50 <Saiapatsu> I have no clue why attacktype isn't being added
5
1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 6Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 7
3Version numbers sort like decimal numbers. 8Version numbers sort like decimal numbers.
4 9
10TODO: trap disarming/finding very little/constant experience?
5TODO: golem survives "longer" now - too long? 11TODO: golem survives "longer" now - too long?
6TODO: clean up skill handling in kill_object. 12TODO: clean up skill handling in kill_object.
7TODO: mining experience 13TODO: mining experience
8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 14TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings 15TODO: reload_settings
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136. 27TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen. 28 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron. 29TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4 30TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'. 31TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
32TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
33TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
34TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
26 35
36TODO: potionimp/stat potion descriptrions
37TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
38TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
39TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
40TODO: the sepharoth "Kether"
41TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
42TODO: only store face checksums in C++, store everything else in perl
43TODO: the motd command is missin
44TODO: cast create missile's argument should be documented and should work for bolts as well, example:
45 if I use 'cast create missile bolt, it would create bolts (+4) and if I use
46 'cast create missile bolt Fire, it would create bolts of Fire. 'cast create
47 missile Fire bolt would be invalid. These changes should be reflected in the
48 spell's description.
49TODO: bowmode threewide (and possibly others) might not properly respect movetype
50 and arrows might end up in places where they shouldn't, e.g. on top of see-through
51 walls.
52TODO: Allow players to forget spells in the testing server - this makes spell testing and iteration simpler.
53
54TODO: cspm spell arg
55TODO: holy symbol of great virtue in shops has item power 3, as artifatc from thaumathurgy it has 4
56
57 - temporary workaorund for an optimiser bug in gcc 10, optimiisng out
58 memsets used to zero-initialize memory.
59 - (maps) remove random workbench under house in darcap, fix exit and add random
60 reading to dragonslib map, modify zealots house in mlab/tavern.map to remove
61 illegal mlab access (ephraim).
62 - (maps) make some containers unstackable that erroneously stackable.
63 - (maps) fix a lot of bogus money/diamond converters in mlab.
64 - (arch) platinum to gold converter was broken in 2008 and paid out
65 one gold for one platinum only. mea culpa.
66 - recipe change: cure blindless potion now takes madman's eye.
67 - detect stackable containers at load time and make each stack a single item
68 (reported by Saiapatsu).
69 - (ipo) corrected "you'Ve got mail" message at login.
70 - refactored the anim frames/facing macros/methods to range check and avoid
71 crashes due to corrupted face numbers (e.g. in T_MATCH).
72 - fix possible animation update bug in hole animations.
73 - fix gate closing not updating the animation bug.
74 - do not allow runes to be cast into inaccessible areas (reported by Saiapatsu).
75 - last remaining BUG (that showed up in the logs for the last years) has
76 been fixed: monsters would snatch arrows/thrown_objs out of the air without
77 stopping them, causing BUG: arrow had no map. Fixed by marking shot arrows,
78 bolts and thrown objects as NO_PICK temporarily.
79 - since binutils/gcc/etc. conspired to break static archives, converted the server
80 binary build into non-recursive Makefiles without static archives. hell, automake
81 is certainly not ready for non-recursive makes, what a hack :()
82 - use c++11 headers in preference to tr1 ones.
83 - fix odr violation: struct point.
84 - make the code warnigns-clean, for some definition of warnings.
85 - port to g++ 6.
86 - implement keep_suffix meta for cfutil, so files keep their extension.
87 - built-in webserver uses improved content-type detection and uses charset utf-8
88 by default.
89 - do proper etag caching for resources in http server.
90 - fix webserver 304 response, which contained entity-headers, confusing squid.
91 - potentially fix a bug where ob->contr is non-null while ob->contr->ob is null,
92 causing a segfault.
93 - change DIRX/DIRY macros to take a diretcion as argument, and use them instead of
94 directly referencing freearr_[xy], as the latter is used alot more often then
95 DIRX/DIRY, and this allows us to change freearr_[xy].
96 - tentative port to C++ 17.
97 - fix a potential bug with packet << (const char *)0.
98 - add COPYING.Other.
99 - include libecb and decore compiler.h and other places in preference to it.
100 - include ska's flat_hash_map and use it instead of unordered_map/set.
101 - use c++11 variadic templates in include/callback.h, get rid of callback.pl.
102 - level 0 experience valuew as uninitialised. all these years.
103 - run the shstr garbage collector regularly, not only after intern ().
104 - fixed minor undefined behaviour that was unlikely to result in problems.
105 - don't log runtime errors for invalid regexes for the maps command.
106
1073.1 Wed Nov 16 23:17:11 CET 2016
108 - convert to blitz++ 0.10 and later (also requiring c++ 11).
109 - port to perl 5.18 and newer.
110 - switch to xz compressed archives as only dist method.
111 - upgrade to automake 1.15.
27 - (maps) hopefully fix tobias' tower. 112 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance. 113 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact. 114 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many 115 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed. 116 cases, which confused players and also player state. fixed.
36 (such as money, which won't stack afterwards). 121 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you. 122 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal. 123 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters. 124 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players. 125 - (maps) fire5.map could destroy players.
126 - (maps) fix pet arena pit/arena entrace and exits.
127 - clear the spell's applied flag when inscribing scrolls, to make the
128 scrolls mergeable.
129 - redo all build material faces from scratch.
130 - dropall without arguments now drops all containers.
41 - use blitz++ for vector maths (new dependency). 131 - use blitz++ for vector maths (new dependency).
42 - only match archetype names in artifact allowed names. 132 - only match archetype names in artifact allowed names.
43 - new command "bumpmsg" that triggers the bump-into-wall messages. 133 - new command "bumpmsg" that triggers the bump-into-wall messages.
44 - altars with match expressions did not work properly. 134 - altars with match expressions did not work properly.
45 - use last_sp not cursed/damned flags in remove_curse/damnation spells. 135 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
46 - god enemy race check fixed ("god detests your race"). 136 - god enemy race check fixed ("god detests your race").
47 - gods errornously allowed any kind of worshipping race, even 137 - gods erroneously allowed any kind of worshipping race, even
48 ones they hate. 138 ones they hate.
49 - use same default config in code as on gameserver.deliantra.net. 139 - use same default config in code as on gameserver.deliantra.net.
50 - Pod::POM 0.26 and higher actually interpret =encoding, which broke 140 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
51 our parser. 141 our parser.
52 - generate slightly more special exits and avoid warning. 142 - generate slightly more special exits and avoid warning.
53 - applying a glowing crystal now gives status messages. 143 - applying a glowing crystal now gives status messages.
54 - fix a memleak in the random map generator. 144 - fix a memleak in the random map generator.
55 - rework the random map parameter passign a bit to be extendable. 145 - rework the random map parameter passing a bit to be extendable.
56 - (random maps) use a nonrecursive algorithm to generate mazes, 146 - (random maps) use a nonrecursive algorithm to generate mazes,
57 also, improve the quality of the mazes (no longer will the edges 147 also, improve the quality of the mazes (no longer will the edges
58 almost always form a passage) and add two new types - "rooms" 148 almost always form a passage) and add two new types - "rooms"
59 and "braided". 149 and "braided".
150 - implement --unique option to reset command.
60 - (random maps) add new "cave" layout, which is much more ... 151 - (random maps) add new "cave" layout, which is much more ...
61 cave-like. 152 cave-like.
62 - (random maps) new layout style "castle" that generates straighish, 153 - (random maps) new layout style "castle" that generates straighish,
63 rogue-ish maps. 154 rogue-ish maps.
64 - (random maps) new layout style "multiple" that simply mixes multiple 155 - (random maps) new layout style "multiple" that simply mixes multiple
96 no known impact. 187 no known impact.
97 - clean up unused settings, introduce DELIANTRA_DATADIR. 188 - clean up unused settings, introduce DELIANTRA_DATADIR.
98 - (arch) added potion of fortitude to resist fear for the jeweler skill. 189 - (arch) added potion of fortitude to resist fear for the jeweler skill.
99 - (arch, maps) move worldmap gridmap data to arch/res/ and implement 190 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
100 a generic table/matrix/palette converter to cfutil. 191 a generic table/matrix/palette converter to cfutil.
192 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
193 apparently, in the brewery map).
101 - do not endlessly loop when an optional extension cannot be loaded. 194 - do not endlessly loop when an optional extension cannot be loaded.
102 - remove limits of 000..999 from worldmap coordinates, support negative 195 - remove limits of 000..999 from worldmap coordinates, support negative
103 coordinates and introduce z-layers - deliantra is now 3d, in yet another 196 coordinates and introduce z-layers - deliantra is now 3d, in yet another
104 sense. 197 sense.
105 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext 198 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
109 - (arch) added quad archetypes. 202 - (arch) added quad archetypes.
110 - made the pickaxe mining tool remove quad walls and floors. 203 - made the pickaxe mining tool remove quad walls and floors.
111 - move key_values into their own class, simplifiying lots of code and 204 - move key_values into their own class, simplifiying lots of code and
112 making it possible to use kv pairs easily for maps and other objects as well. 205 making it possible to use kv pairs easily for maps and other objects as well.
113 - get rid of get_archetype, finally. 206 - get rid of get_archetype, finally.
114 - maps no longer get activated when loading, only when a palyer is "near" them. 207 - maps no longer get activated when loading, only when a player is "near" them.
115 - maps can now be swapped (not loaded), active and inactive, other states 208 - maps can now be swapped (not loaded), active and inactive, other states
116 have been removed, and the map "intelligently" changes between active/inactive. 209 have been removed, and the map "intelligently" changes between active/inactive.
117 - new variable $cf::SERVER_TICK, alos rename pticks in C++ to server_tick. 210 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
211 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
212 - server now enforces width/height matches between tiled maps.
213 - fix some off-by-one bugs that presumably created empty rectangles
214 for unordered map walks - which should not cause any real issues.
215 - increase face hashlen to 5 octets from 4, to avoid a collision.
216 - fix output-rate limiting - min/max now use the first argument for the type,
217 as all other similar macros - might cause other breakage...
218 - cfutil no longer creates split tiles multiple times due to a
219 off-by-one bug in comparing mtimes.
220 - cfutil now supports type: prefix to derive faces from other faces, which
221 is used for all build materials currently.
222 - require imagemagick >= 6.6.
223 - fixed possible crash due to broken initialisation order of shstr and
224 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
225 - fix the brace command.
226 - implement refcnt_buf.
227 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
228 codesize decrease. wow.
229 - removed version 1 ext/exti command support.
230 - store meta information in faceinfo->meta unless prepended or empty.
231 - new extension, ota_update, for online updates of the game client.
232 - implement a simpler config value system for extensions that allows
233 config updates without a reload.
234 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
235 - make pick_lock work over map boundaries, and fix a crash while we are
236 at it.
237 - make nekosan more disease-resistant.
238 - new event "infect".
239 - setup protocol packet now supports JSONOBJECT syntax.
240 - implement simple web server, currently to serve facedata for the html5
241 client.
242 - sort faces by name in the server to improve caching locality in clients.
243 - actually prune face checksums (exp_table's checksum was too long).
244 - add skill_info and spell_paths resources to enable caching the info
245 and removing another command.
246 - send completion info to the client.
247 - assume all clients support the deliantra protocol extensions and allow
248 fxix/extcmd and other protocol "extensions" before setup.
249 - implement flash-policy-file server on server socket, to allow flash clients
250 to connect.
251 - implement exti doclet request to request documentation,
252 currently for commands only.
253 - created nickmon extension to monitor nicks.
254 - ix now keeps a copy of the face data while sending, in case the
255 face changes.
256 - do not allocate memory for empty refcnt_bufs.
257 - when faces change, invalidate all clients, not just clients with matching
258 faceset, as faceset only applies to tile resources.
259 - remove dependency on Time::HiRes.
260 - move face data to disk, and load it on each and every access. this saves
261 250mb ram on load, and 130mb ram in general, and only reduces the http
262 server hot cache throughput for faces from ~24000 to ~18000 requests/s
263 on my system. this should make it possible to add a lot more media files
264 in the future, and reduces the memory footprint by the server from 180mb
265 to 60mb ram.
266 - create food/missile will now fail when the mapspace limits are exceeded.
267 - pod processing could deadlock because the child process might try
268 to get a lock.
269 - removed support for ncom packets.
270 - remove drawinfo packets from the server (use msg instead).
271 - skill objects now have their documentation in the msg slot.
272 - no longer allow prefix match when matching spells, spells names must
273 now be written fully.
274 - avoid a deadlock when the incloader is called to load an in-memory
275 file in a child process.
276 - implement spellmon v2 protocol - no spell message.
277 - remove ability to cast/invoke seplls by "count".
278 - the "may" mechanism now supports uuids in addition to nicknames.
279 - implement dm/dmhide in terms of the "may" mechanism, so dm
280 players must now be configured by adding may_command_dm: ["uuid..."]
281 to the config.
282 - remove nowiz command.
283 - change dm hiding - hidden status is no longer respected by spells etc.,
284 it only affects information commands. use observe instead.
285 - automatically send fx for all changed faces, not just for visible tiles.
286 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
287 problems in blitz++.
288 - catch sigfpe in the same way as sigsegv.
118 289
1193.0 Sat May 29 23:30:57 CEST 2010 2903.0 Sat May 29 23:30:57 CEST 2010
120 - (maps, arch) complete revamping of the transport routes - all cities are 291 - (maps, arch) complete revamping of the transport routes - all cities are
121 now easily reachable, at a price. 292 now easily reachable, at a price.
122 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 293 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
240 - move mark, run, run_stop, fire and fire_stop commands back from 411 - move mark, run, run_stop, fire and fire_stop commands back from
241 perl to C++, for speed reasons (basically undo patchset 1304). 412 perl to C++, for speed reasons (basically undo patchset 1304).
242 - add a client_destroy event, so we don't have to hook the 413 - add a client_destroy event, so we don't have to hook the
243 attachable destroy event (which is called much more often). 414 attachable destroy event (which is called much more often).
244 - removed (unused) FLOOR object type. 415 - removed (unused) FLOOR object type.
245 - fix errornous change_abil messages for rods (and other types). 416 - fix erroneous change_abil messages for rods (and other types).
246 - remove include/commands.h and server/c_new.C, and refactor 417 - remove include/commands.h and server/c_new.C, and refactor
247 all into server/commands.C. 418 all into server/commands.C.
248 - save and restore combat/ranged/current slot for players. 419 - save and restore combat/ranged/current slot for players.
249 - the server now batches item's face/fx commands, as opposed 420 - the server now batches item's face/fx commands, as opposed
250 to sending one fx per item - helps mostly at connect and 421 to sending one fx per item - helps mostly at connect and
308 core modules so perl doesn't do it later on. 479 core modules so perl doesn't do it later on.
309 - pre-load many of the files perl might load on it's own e.g. when 480 - pre-load many of the files perl might load on it's own e.g. when
310 compiling regexes. 481 compiling regexes.
311 - make exp_table and materials file reloadable. 482 - make exp_table and materials file reloadable.
312 - made reload_config non-blocking. 483 - made reload_config non-blocking.
313 - the seen command called (Blocking) stat() instead of aio_stat, 484 - the seen command called (blocking) stat() instead of aio_stat,
314 causing server freezes. 485 causing server freezes.
315 - store unhashed password, to prepare for safer authentication. 486 - store unhashed password, to prepare for safer authentication.
316 - do not log connections from the local host, to help a local 487 - do not log connections from the local host, to help a local
317 watchdog. 488 watchdog.
318 - fix summon freeze at map borders. 489 - fix summon freeze at map borders.

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