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Comparing deliantra/server/Changes (file contents):
Revision 1.89 by root, Wed Apr 16 13:13:38 2008 UTC vs.
Revision 1.214 by root, Sun Aug 31 05:47:14 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: item tooltip has double utf-8 encoding issue.
10TODO: help maps => broken text
11
12TODO: money withdrawn from the bank no longer merges
13 - require perl 5.10.
14 - make nrof signed, so that code that checks for underflow actually works.
15 - swap player and observed count's on the map when observing.
16 - add (mostly untested) mapspace perl class and accessors.
17 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
18 - fix a crash in cast_bless (restoration et al.) when no target
19 could be found.
20 - pits now have a configurable "random spread" range and default
21 to a radius of two now.
22 - rewrite pay_player_arch.
23 - use a more stable perl_reload implementation.
24 - do not use Symbol::delete_package (causes crashes after perl-reload),
25 use our own, safer, clear_package instead.
26 - when asynchronously dumping core, close all file handles to allow
27 the server to restart concurrently.
28 - eradicate listen command and corresponding code.
29 - eradicate logs command.
30
312.61 Sun Aug 3 17:59:50 CEST 2008
32 - made jeweler workbench larger and some other minor map
33 changes in jeweler town.
34 - fixed wrong item handling in jeweler skill code.
35 - (arch) use a special "key_random_map" for random map keys
36 that are used up.
37 - fix a crash when the player who was observed has logged out long
38 enough for his region/map to be gone.
39 - port to g++-4.3's incompatible tr1 changes.
40 - add some missing dependencies.
41 - log to /var/log/deliantra/ by default.
42 - hack observe code to enable smooth movmenet when observing.
43
442.6 Sun Jul 20 18:58:08 CEST 2008
45 - (maps) extension of the jeweler quest/skill/town
46 - correctly move gsay to the party channel.
47 - fix a crash when animate weapon was used in some areas.
48 - fixed unnecessary identification of by converters created objects.
49 - (maps) tutorial now contains clues about chatting and talking
50 with NPCs.
51 - (arch) dragon scales got proper type now
52 - object::decrease would sometimes cause container weights to
53 be wrong, this has been fixed.
54 - do not send time updates for newly-seen items.
55 - thawing an icecube will once more drop its contents to the ground.
56 - fix cone spells etc. going through walls sometimes.
57 - fix a weight update bug that sometimes left containers
58 with wrong weights.
59 - added auto_apply event and extension for shop tiles.
60 - work around get_map_flags invoking perl and switching the stack.
61 - make sure the map is loaded when using a town portal return.
62 - fixed a bug with caching of sp/grace/food points for spells
63 where healing spells didn't cost any grace.
64 - fix starvation kill reason.
65 - fix pk killer name message.
66 - don't let people apply signs with @match.
67 - add support for berkeley db 4.7 (the new BDB module also fixes
68 what seems to be the biggets memleak in the server).
69
702.56 Wed Jun 4 10:50:40 CEST 2008
71 - require Coro 4.73 which contains an important performance-bugfix.
72 - use anyevent to manage listen ports (this enables IPv6 support).
73 - server supports ipv6 client connections now.
74 - use newly-available Coro::AnyEvent.
75 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
76 to let it handle AIO requests.
77
782.55 Sat May 24 19:52:52 CEST 2008
79 - avoid newmap commands when crossing tiled map boundaries. this speeds up
80 processing considerably (especially in the client) and reduces data transfers
81 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
82 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
83 - (map) fixed npc dialogue in pup_land/s_f/special.
84 - bugfix: fix a crash when a player casts a swarm spell and then logs out
85 (swarm spells now stay in the player's inventory).
86 - bugfix: when unapplying skills also remove them from the range/combat slots.
87 - bugfix: do not merge items whose archetype name merges, use the
88 archetype *archname* (chairs of different facings were merged).
89 - bugfix: fix a potential crash issue in find_object_name (not used
90 normally).
91 - bugfix: locked doors cnanot be bashed down by magical means
92 (destruction, magic missile etc.).
93 - swarm spells without a direction now use various spiral patterns
94 instead of being fully random.
95 - update AnyEvent API to 3.4 and above.
96
972.54 Thu May 8 22:01:22 CEST 2008
98 - change floorbox item ordering to enable more efficient protocol and to
99 stay in sync with the 0.9971 client update which also reverses ordering.
100 - bugfix: the jumping skill now gives experience for jumping
101 and for attacking monsters. it also takes about one second to do a jump.
102 - bugfix: players couldn't starve in 2.53 :(
103 - bugfix: correctly send the client a del_spell when a spell gets removed.
104 - bugfix: spell effects like word of recall are removed on death.
105 - bugfix: fix a crash when objects with treasure on top (ground...)
106 were created outside a map.
107 - bugfix: couldn't apply inventory items when levitating, but ground items
108 (fixed by reversing the logic).
109 - bugfix: fixed a mismatched '"' in the debugging description of objects
110 - bugfix: the random map generator no longer leaks key objects.
111 - bugfix: support random maps >127x127.
112 - (maps) fixed the death certificate system in nimbus.
113 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
114 - (arch) the material 'wood' was undefined, it's now a burnable material.
115 - (arch) give ball lightning a real name.
116 - (arch) fixed material of bones (was 'wood', is now 'bone')
117 - support cfpod in ex replies (client item tooltips).
118 - unapply item in range slow when readying a spell.
119 - bugfix: account for rounding errors in weight updates.
120 - remove synchronous mkdir in chargen_race_done.
121 - fix per-race starting maps.
122 - check hiscore on suicide and quit as well.
123 - tell players when they are starving.
124 - get rid of costly object_from_name conversion for altar effects.
125 - fix map difficulty calculation for generators.
126 - slightly more intelligent handling of "is_animated" flag.
127 - support no_drop map header flag (before it was only available internally).
128 - make random-map-generated keys crumble after one hour, use more unique slaying.
129
1302.53 Sun May 4 17:32:48 CEST 2008
131 - bugfix: custom skill settings were not saved by the server.
132 - bugfix: remove did not actually remove items from the inventory, leaving
133 ghost items.
134 - bugfix: properly update items identified on the ground.
135 - bugfix: use localtime_r in the logger thread.
136 - bugfix: player starvation will now give the correct kill reason.
137 - bugfix: archetype reloads could crash the server.
138 - bugfix: the mailscrolls are now correctly handed out even when the destination
139 player is not logged in.
140 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
141 server startup.
142 - bugfix: fix the door surround check in the random map generator.
143 - (maps) fix heaven quest difficulty progression.
144 - (maps) fix some random map styles.
145 - dropping items a shop is not interested in won't sell them anymore.
146 - rods and horns with a too low maximum charge allow now at least one discharge.
147 - implement kill & death statistics.
148 - random map preparation is no longer synchronous.
149 - rewrite find_style in perl, no longer does synchronous I/O.
150 - improve random map specials placement.
151 - make the killer a real object pointer instead of a string, improved
152 kill reason messages.
153 - take advantage of new aio_close and aio_chmod.
154 - implement archetype::get, object::deep_clone and update callers.
155 - change_abil is much faster.
156 - update the floorbox more often to work around the reverses item order
157 display in clients.
158 - cleaned up object copying by encapsulating it to a single place.
159 - add hints to the invite messages.
160 - rewrote key<->value pair handling.
161 - use an independent random number generator for the random map generator.
162
1632.52 Thu Apr 24 11:47:19 CEST 2008
164 - completely automate the item add/delete on remove/insert. this should fix
165 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
166 - completely automate the weight handling, should fix all weight
167 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
168 - reloading archetypes while a user was in the character creation phase
169 could crash the server.
170 - fix a nontrivial number of cases of code commented similar
171 to "is this really correct?", as many of those cases are now handles
172 automatically by lower level code.
173 - replace many ad-hoc checks for client visibility by object::visible_to,
174 should result in broader applicability of functions using it.
175 - merge items with different arch pointers refering to the same arch
176 (due to archetype reloads).
177 - refactored the object remove/insert functions and most related
178 functions (decrease, split, merge_ob etc.).
179 - make it compile better on freebsd (reported by pippijn).
180 - remove GT_UPDATE_INV (no longer applicable).
181 - fix the longstanding "container stays open" bug.
182 - improved floorbox updating to be incremental and other protocol
183 optimisations.
184 - get rid of update_after_inventory_change and only do update stats
185 for weight once/tick/player at max.
186 - rewrite party commands, use party channel.
187
1882.51 Sun Apr 20 21:27:37 CEST 2008
189 - properly link against libgthread as that is needed to make the slice
190 allocator thread-safe.
191 - support perls not compiled with 64 bit support (though this is not a
192 recommended configuration) (reported by Samuel Gondouin).
193 - always put godgiven items into the player inventory, never any containers.
194 - (maps, arch) the scorn go club was founded!
195 - (arch) do no longer support player abilities, they didn't work anyways.
196 - (arch) the alchemy spell is now of the alchemy spell school, which
197 became a real spell-class.
198 - (arch) the alchemist class now get an alchemy spell book for new characters.
199 - (arch) considerably strengthened spark shower and destruction.
200 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
201 finally reloadable at runtime.
202 - changed archetype loading algorithm to only require one pass and
203 use delayed resolving of references.
204 - examine command now uses the examine infobox.
205 - implement an "incremental garbage collector" for archetypes.
206 - enable slice allocator again.
207 - implement optional free memory poisoning.
208
32.5 Wed Apr 16 15:06:53 CEST 2008 2092.5 Wed Apr 16 15:06:53 CEST 2008
4 - the two handed weapon skill cna no longer be used as unarmed combat 210 - the two handed weapon skill can no longer be used as unarmed combat
5 skill. 211 skill.
6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 212 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
7 names (also update all maps to use money instead of coins). 213 names (also update all maps to use money instead of coins).
8 - add uuid accessors to perl. 214 - add uuid accessors to perl.
9 - add coin names and archetype accessors to perl. 215 - add coin names and archetype accessors to perl.

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