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Comparing deliantra/server/Changes (file contents):
Revision 1.52 by root, Sun Jan 13 08:56:23 2008 UTC vs.
Revision 1.89 by root, Wed Apr 16 13:13:38 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: "you get the distinctive feeling that <other> is nuts" 32.5 Wed Apr 16 15:06:53 CEST 2008
4TODO: logging/backtrace in non-main contexts cause crashes with glibc 2.7 4 - the two handed weapon skill cna no longer be used as unarmed combat
5TODO: perl exceptions inside coroutines exit, which is correct, but unwanted behaviour 5 skill.
6TODO: map->at: attempt to copy freed scalar b7d4b48 to b800c38 at warn "FOO$m { ".scalar (@a)." }\n"; 6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
7 names (also update all maps to use money instead of coins).
8 - add uuid accessors to perl.
9 - add coin names and archetype accessors to perl.
10 - fix runtime uuid file format to use "." instead of ",".
11 - change perl extensions to not use hardcoded coins and values.
12 - write uuids asynchronously (no hiccups due to uuid writes)
13 and be more parsimonous of uuid usage by the exact value out on exit.
14 - write log messages in another thread, removing another sync point.
15 - support multi-line log messages in a nicer way.
16 - be more portable w.r.t. uuids and format specifiers everywhere.
17 - fix a minor memleak in the random map generator.
18 - some parts of the random map generator are not coroutine-safe,
19 so only call it "single-threaded".
20 - major cleanup of memory management in random map generator.
21 - slight refactoring of the random map generator, faster too.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug.
24 - work around "player is on active list" problem by deactivating player
25 after loading.
26 - garbage collect shstr's more evenly and adaptively only when
27 there have in fact been allocations.
28 - fix object::insert to do as documented and insert into the env
29 if necessary.
30 - fix cf::map::unique_maps.
31 - fix nrof overflow check in can_merge_slow.
32 - fix converter code to handle >31 bit values.
33 - added support for the player_sold flag
34 - converters no longer accept unpaid items.
35 - canonicalize random map meta files for better unification.
36
372.43 Sun Apr 6 20:35:29 CEST 2008
38 - work around a glibc bug that causes calloc to return non-zero memory
39 when mlockall has been used.
40 - pass environment to perl_sys_init3, as required by newer perls.
41 - use separate thread for ticker timing (and more in the future).
42 this greatly increases timing accuracy and gets rid of an enourmous
43 number of gettimeofday calls.
44 - use a separate thread to signal aio completion, for lower latency.
45 - require Coro 4.47, which fixes a data corruption bug with its C API.
46
472.42 Sat Mar 15 12:05:21 CET 2008
48 - rebalanced default experience table to be more exponential
49 and much easier up to level ~40, then moderately harder.
50 - change attuned/repelled level boni to +-8 from +-2.
51 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
52 - do not exit on reload/load errors but properly cleanup.
53 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
54
552.41 Fri Jan 25 13:15:37 CET 2008
56 - get rid of YAML::Syck, it's too buggy and misparses many files
57 (this fixes the jeweler skill).
58 - back-to-back perl_reloads don't freeze the ticker anymore.
59 - convert cfutil from Event to EV (forgot to do this earlier...).
60 - move tombstone to real map if player died due to cave-in (even if
61 it has reset, which is better than putting it on the savebed, also as
62 proof that the palyer didn't use a savebed).
63
642.4 Sun Jan 13 13:41:29 CET 2008
65 - work around perl bug in configure perl module version check.
7 - fix bug in golem move code that would cause a crash at tiling borders. 66 - fix bug in golem move code that would cause a crash at tiling borders.
8 - fix a freeze bug when looking for an arrow in the inventory. 67 - fix a freeze bug when looking for an arrow in the inventory.
9 - fix a bug in animate_weapon, causing a crash. 68 - fix a bug in animate_weapon, causing a crash.
69 - no longer exit when a coroutine throws an exception.
70 - fix a potential double free bug (nicely exploited by g++ 4.2).
71 - fix the "<player> is nuts" message.
72 - fix an exception at logout due to the json_coder being gone.
10 - upgrade to EV version 2.0 API. 73 - upgrade to EV version 2.0 API.
11 - when players don't apply a savebed correctly but stand above one, 74 - when players don't apply a savebed correctly but stand above one,
12 do not move or kill them. 75 do not move or kill them.
13 - implement client-side settings page in playerbook (0.9963+ required). 76 - implement client-side settings page in playerbook (0.9963+ required).
14 - implement generic framework for server-side resource files. 77 - implement generic framework for server-side resource files.
16 - hook experience table update into the framework. 79 - hook experience table update into the framework.
17 - move jeweler.yaml to resources (arch/). 80 - move jeweler.yaml to resources (arch/).
18 - switch from Crossfire to Deliantra perl module. 81 - switch from Crossfire to Deliantra perl module.
19 - implement json2json arch filter. 82 - implement json2json arch filter.
20 - implement widget protocol version 2, support for ui templates. 83 - implement widget protocol version 2, support for ui templates.
84 - mapinfo is now handled fully asynchronously.
21 - ext/irc: also log irc messages. 85 - ext/irc: also log irc messages.
22 - ext/schmorplog: write user stat files asynchronously. 86 - ext/schmorplog: write user stat files asynchronously.
23 87
242.32 Sun Dec 2 18:11:01 CET 2007 882.32 Sun Dec 2 18:11:01 CET 2007
25 - limited the number of items that can be picked up and dropped 89 - limited the number of items that can be picked up and dropped

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