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Comparing deliantra/server/Changes (file contents):
Revision 1.9 by root, Fri Apr 27 02:20:21 2007 UTC vs.
Revision 1.18 by root, Sun Jun 3 15:32:50 2007 UTC

1Crossfire TRT Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog
2 2
32.1 32.2
4 - fix the magicmap colours.
5 - many bugfixes and minor optimisations.
6
72.1 Sun May 27 04:21:29 CEST 2007
8 - optimised event invocation (non-wanted events can now be
9 skipped with 4-5 inlined instructions).
10 - complete rewrite of town_portal: it now creates a portal
11 to the "nearest" town only, travel is only possible
12 to the town and back, anybody can use it (also removes
13 one of the remaining syncpoints in the server).
14 - complete rewrite of the range/attack skill slot system:
15 there are now two slots, one for combat, one for ranged
16 attacks.
17 - introduce the concept of a current weapon (either a ranged
18 or a combat weapon/skill/tool) and switch between them as
19 needed.
20 - rewrite bow code so bows get more useful: apply damage,
21 attacktype and other stats to the arrows and treat
22 bows as weapons. also rebalance the missile weapons skill
23 so its damage increases with level.
24 - rewrite the complete player speed logic: weapon_speed now
25 works as documented and there are no unnatural speed boosts.
4 - implement a utility - cfutil - that simplifies arch and map 26 - implement a utility - cfutil - that simplifies arch and map
5 installation, replacing the old collect scripts and 27 installation, replacing the old collect scripts and
6 simplying deployment by scaling and cutting faces as required. 28 simplying deployment by scaling and cutting faces as required.
7 - simplify the map protocol extensively by taking advantage 29 - simplify the map protocol extensively by taking advantage
8 of missing bigfaces, speeding up map generation immensely. 30 of missing bigfaces, speeding up map generation immensely.
13 - make the worldmap, facedata (smoothing, faces, magicmap) 35 - make the worldmap, facedata (smoothing, faces, magicmap)
14 reloadable at runtime. 36 reloadable at runtime.
15 - implement 64x64 faceset support. 37 - implement 64x64 faceset support.
16 - implement fxixsx protocol that saves 38 - implement fxixsx protocol that saves
17 a lot of bandwidth over the old image/face/smooth packets 39 a lot of bandwidth over the old image/face/smooth packets
18 and allows images > packetsize. 40 and allows images > packetsize, incremental and background
41 transfers.
19 - implement a bandwidth-saving smoothing protocol that works 42 - implement a bandwidth-saving smoothing protocol that works
20 on a face basis as opposed to a mapspace basis. 43 on a face basis as opposed to a mapspace basis.
21 - the server can now rate-limit image uploads to not exceed 44 - the server can now rate-limit image uploads to not exceed
22 a certain (client-configurable) speed while guarenteeing full 45 a certain (client-configurable) speed while guarenteeing full
23 freedom of movement. 46 freedom of movement.
24 - implement new ex command to request item descriptions. 47 - implement new ex command to request item descriptions.
25 - implement new msg command for in-game messages with meta 48 - implement new msg command for in-game messages with meta
26 information (using xml). 49 information (using xml).
27 - enforce utf-8 for all text messages. 50 - enforce utf-8 for all text messages.
51 - added micropather (not used yet).
28 - many, many bugfixes. 52 - many, many bugfixes.
29 53
302.0 Tue Mar 6 15:22:53 CET 2007 542.0 Tue Mar 6 15:22:53 CET 2007
31 - make coroapi accessible to cf+. 55 - make coroapi accessible to cf+.
32 - moved map handling logic completely to perl 56 - moved map handling logic completely to perl
33 - per player maps are now marked in the map 57 - per player maps are now marked in the map
34 - maps are saved completely differently now, 58 - maps are saved completely differently now,
35 and much more often. 59 and much more often.
36 - rewrote map header parser and writer 60 - rewrote map header parser and writer, to be much faster.
37 - maps and players are now (in the average case) loaded 61 - maps and players are now (in the average case) loaded
38 and saved completely asynchronously, I/O contention will no 62 and saved completely asynchronously, I/O contention will no
39 longer freeze the server. 63 longer freeze the server.
40 - players and maps can be loaded anytime, without the player 64 - players and maps can be loaded anytime, without the player
41 being logged in. 65 being logged in.

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