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Comparing deliantra/server/Changes (file contents):
Revision 1.90 by root, Wed Apr 16 13:43:22 2008 UTC vs.
Revision 1.158 by root, Sat May 10 22:38:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
9TODO: you have to unapply the jumping first before you cna raedy spell...
10TODO: re-apply items on log-in
11TODO: rebalance jumping skill speed
122.55
13TODO: **************** npc-dialoge does not work s_f/special
14TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
15 - update AnyEvent API to 3.4 and above.
16
172.54 Thu May 8 22:01:22 CEST 2008
18 - change floorbox item ordering to enable more efficient protocol and to
19 stay in sync with the 0.9971 client update which also reverses ordering.
20 - bugfix: the jumping skill now gives experience for jumping
21 and for attacking monsters. it also takes about one second to do a jump.
22 - bugfix: players couldn't starve in 2.53 :(
23 - bugfix: correctly send the client a del_spell when a spell gets removed.
24 - bugfix: spell effects like word of recall are removed on death.
25 - bugfix: fix a crash when objects with treasure on top (ground...)
26 were created outside a map.
27 - bugfix: couldn't apply inventory items when levitating, but ground items
28 (fixed by reversing the logic).
29 - bugfix: fixed a mismatched '"' in the debugging description of objects
30 - bugfix: the random map generator no longer leaks key objects.
31 - bugfix: support random maps >127x127.
32 - (maps) fixed the death certificate system in nimbus.
33 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
34 - (arch) the material 'wood' was undefined, it's now a burnable material.
35 - (arch) give ball lightning a real name.
36 - (arch) fixed material of bones (was 'wood', is now 'bone')
37 - support cfpod in ex replies (client item tooltips).
38 - unapply item in range slow when readying a spell.
39 - bugfix: account for rounding errors in weight updates.
40 - remove synchronous mkdir in chargen_race_done.
41 - fix per-race starting maps.
42 - check hiscore on suicide and quit as well.
43 - tell players when they are starving.
44 - get rid of costly object_from_name conversion for altar effects.
45 - fix map difficulty calculation for generators.
46 - slightly more intelligent handling of "is_animated" flag.
47 - support no_drop map header flag (before it was only available internally).
48 - make random-map-generated keys crumble after one hour, use more unique slaying.
49
502.53 Sun May 4 17:32:48 CEST 2008
51 - bugfix: custom skill settings were not saved by the server.
52 - bugfix: remove did not actually remove items from the inventory, leaving
53 ghost items.
54 - bugfix: properly update items identified on the ground.
55 - bugfix: use localtime_r in the logger thread.
56 - bugfix: player starvation will now give the correct kill reason.
57 - bugfix: archetype reloads could crash the server.
58 - bugfix: the mailscrolls are now correctly handed out even when the destination
59 player is not logged in.
60 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
61 server startup.
62 - bugfix: fix the door surround check in the random map generator.
63 - (maps) fix heaven quest difficulty progression.
64 - (maps) fix some random map styles.
65 - dropping items a shop is not interested in won't sell them anymore.
66 - rods and horns with a too low maximum charge allow now at least one discharge.
67 - implement kill & death statistics.
68 - random map preparation is no longer synchronous.
69 - rewrite find_style in perl, no longer does synchronous I/O.
70 - improve random map specials placement.
71 - make the killer a real object pointer instead of a string, improved
72 kill reason messages.
73 - take advantage of new aio_close and aio_chmod.
74 - implement archetype::get, object::deep_clone and update callers.
75 - change_abil is much faster.
76 - update the floorbox more often to work around the reverses item order
77 display in clients.
78 - cleaned up object copying by encapsulating it to a single place.
79 - add hints to the invite messages.
80 - rewrote key<->value pair handling.
81 - use an independent random number generator for the random map generator.
82
832.52 Thu Apr 24 11:47:19 CEST 2008
84 - completely automate the item add/delete on remove/insert. this should fix
85 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
86 - completely automate the weight handling, should fix all weight
87 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
88 - reloading archetypes while a user was in the character creation phase
89 could crash the server.
90 - fix a nontrivial number of cases of code commented similar
91 to "is this really correct?", as many of those cases are now handles
92 automatically by lower level code.
93 - replace many ad-hoc checks for client visibility by object::visible_to,
94 should result in broader applicability of functions using it.
95 - merge items with different arch pointers refering to the same arch
96 (due to archetype reloads).
97 - refactored the object remove/insert functions and most related
98 functions (decrease, split, merge_ob etc.).
99 - make it compile better on freebsd (reported by pippijn).
100 - remove GT_UPDATE_INV (no longer applicable).
101 - fix the longstanding "container stays open" bug.
102 - improved floorbox updating to be incremental and other protocol
103 optimisations.
104 - get rid of update_after_inventory_change and only do update stats
105 for weight once/tick/player at max.
106 - rewrite party commands, use party channel.
107
1082.51 Sun Apr 20 21:27:37 CEST 2008
109 - properly link against libgthread as that is needed to make the slice
110 allocator thread-safe.
111 - support perls not compiled with 64 bit support (though this is not a
112 recommended configuration) (reported by Samuel Gondouin).
113 - always put godgiven items into the player inventory, never any containers.
114 - (arch)
115 - (maps, arch) the scorn go club was founded!
116 - (arch) do no longer support player abilities, they didn't work anyways.
117 - (arch) the alchemy spell is now of the alchemy spell school, which
118 became a real spell-class.
119 - (arch) the alchemist class now get an alchemy spell book for new characters.
120 - (arch) considerably strengthened spark shower and destruction.
121 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
122 finally reloadable at runtime.
123 - changed archetype loading algorithm to only require one pass and
124 use delayed resolving of references.
125 - examine command now uses the examine infobox.
126 - implement an "incremental garbage collector" for archetypes.
127 - enable slice allocator again.
128 - implement optional free memory poisoning.
2 129
32.5 Wed Apr 16 15:06:53 CEST 2008 1302.5 Wed Apr 16 15:06:53 CEST 2008
4 - the two handed weapon skill can no longer be used as unarmed combat 131 - the two handed weapon skill can no longer be used as unarmed combat
5 skill. 132 skill.
6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 133 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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