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Comparing deliantra/server/Changes (file contents):
Revision 1.90 by root, Wed Apr 16 13:43:22 2008 UTC vs.
Revision 1.160 by root, Mon May 12 18:28:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
5TODO: improve repelled message to include the full equation
6
7syncpoints: rules, news, motd, crossfiremail
8""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
9
10TODO: re-apply items on log-in
11TODO: rebalance jumping skill speed
122.55
13TODO: **************** npc-dialoge does not work s_f/special
14TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
15 - bugfix: when unapplying skills also remove them from the range/combat slots.
16 - update AnyEvent API to 3.4 and above.
17 - (arch) fix typo in ixalovh treasurelist causing emoty_archetypes to appear.
18
192.54 Thu May 8 22:01:22 CEST 2008
20 - change floorbox item ordering to enable more efficient protocol and to
21 stay in sync with the 0.9971 client update which also reverses ordering.
22 - bugfix: the jumping skill now gives experience for jumping
23 and for attacking monsters. it also takes about one second to do a jump.
24 - bugfix: players couldn't starve in 2.53 :(
25 - bugfix: correctly send the client a del_spell when a spell gets removed.
26 - bugfix: spell effects like word of recall are removed on death.
27 - bugfix: fix a crash when objects with treasure on top (ground...)
28 were created outside a map.
29 - bugfix: couldn't apply inventory items when levitating, but ground items
30 (fixed by reversing the logic).
31 - bugfix: fixed a mismatched '"' in the debugging description of objects
32 - bugfix: the random map generator no longer leaks key objects.
33 - bugfix: support random maps >127x127.
34 - (maps) fixed the death certificate system in nimbus.
35 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
36 - (arch) the material 'wood' was undefined, it's now a burnable material.
37 - (arch) give ball lightning a real name.
38 - (arch) fixed material of bones (was 'wood', is now 'bone')
39 - support cfpod in ex replies (client item tooltips).
40 - unapply item in range slow when readying a spell.
41 - bugfix: account for rounding errors in weight updates.
42 - remove synchronous mkdir in chargen_race_done.
43 - fix per-race starting maps.
44 - check hiscore on suicide and quit as well.
45 - tell players when they are starving.
46 - get rid of costly object_from_name conversion for altar effects.
47 - fix map difficulty calculation for generators.
48 - slightly more intelligent handling of "is_animated" flag.
49 - support no_drop map header flag (before it was only available internally).
50 - make random-map-generated keys crumble after one hour, use more unique slaying.
51
522.53 Sun May 4 17:32:48 CEST 2008
53 - bugfix: custom skill settings were not saved by the server.
54 - bugfix: remove did not actually remove items from the inventory, leaving
55 ghost items.
56 - bugfix: properly update items identified on the ground.
57 - bugfix: use localtime_r in the logger thread.
58 - bugfix: player starvation will now give the correct kill reason.
59 - bugfix: archetype reloads could crash the server.
60 - bugfix: the mailscrolls are now correctly handed out even when the destination
61 player is not logged in.
62 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
63 server startup.
64 - bugfix: fix the door surround check in the random map generator.
65 - (maps) fix heaven quest difficulty progression.
66 - (maps) fix some random map styles.
67 - dropping items a shop is not interested in won't sell them anymore.
68 - rods and horns with a too low maximum charge allow now at least one discharge.
69 - implement kill & death statistics.
70 - random map preparation is no longer synchronous.
71 - rewrite find_style in perl, no longer does synchronous I/O.
72 - improve random map specials placement.
73 - make the killer a real object pointer instead of a string, improved
74 kill reason messages.
75 - take advantage of new aio_close and aio_chmod.
76 - implement archetype::get, object::deep_clone and update callers.
77 - change_abil is much faster.
78 - update the floorbox more often to work around the reverses item order
79 display in clients.
80 - cleaned up object copying by encapsulating it to a single place.
81 - add hints to the invite messages.
82 - rewrote key<->value pair handling.
83 - use an independent random number generator for the random map generator.
84
852.52 Thu Apr 24 11:47:19 CEST 2008
86 - completely automate the item add/delete on remove/insert. this should fix
87 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
88 - completely automate the weight handling, should fix all weight
89 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
90 - reloading archetypes while a user was in the character creation phase
91 could crash the server.
92 - fix a nontrivial number of cases of code commented similar
93 to "is this really correct?", as many of those cases are now handles
94 automatically by lower level code.
95 - replace many ad-hoc checks for client visibility by object::visible_to,
96 should result in broader applicability of functions using it.
97 - merge items with different arch pointers refering to the same arch
98 (due to archetype reloads).
99 - refactored the object remove/insert functions and most related
100 functions (decrease, split, merge_ob etc.).
101 - make it compile better on freebsd (reported by pippijn).
102 - remove GT_UPDATE_INV (no longer applicable).
103 - fix the longstanding "container stays open" bug.
104 - improved floorbox updating to be incremental and other protocol
105 optimisations.
106 - get rid of update_after_inventory_change and only do update stats
107 for weight once/tick/player at max.
108 - rewrite party commands, use party channel.
109
1102.51 Sun Apr 20 21:27:37 CEST 2008
111 - properly link against libgthread as that is needed to make the slice
112 allocator thread-safe.
113 - support perls not compiled with 64 bit support (though this is not a
114 recommended configuration) (reported by Samuel Gondouin).
115 - always put godgiven items into the player inventory, never any containers.
116 - (arch)
117 - (maps, arch) the scorn go club was founded!
118 - (arch) do no longer support player abilities, they didn't work anyways.
119 - (arch) the alchemy spell is now of the alchemy spell school, which
120 became a real spell-class.
121 - (arch) the alchemist class now get an alchemy spell book for new characters.
122 - (arch) considerably strengthened spark shower and destruction.
123 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
124 finally reloadable at runtime.
125 - changed archetype loading algorithm to only require one pass and
126 use delayed resolving of references.
127 - examine command now uses the examine infobox.
128 - implement an "incremental garbage collector" for archetypes.
129 - enable slice allocator again.
130 - implement optional free memory poisoning.
2 131
32.5 Wed Apr 16 15:06:53 CEST 2008 1322.5 Wed Apr 16 15:06:53 CEST 2008
4 - the two handed weapon skill can no longer be used as unarmed combat 133 - the two handed weapon skill can no longer be used as unarmed combat
5 skill. 134 skill.
6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 135 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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