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Comparing deliantra/server/Changes (file contents):
Revision 1.90 by root, Wed Apr 16 13:43:22 2008 UTC vs.
Revision 1.193 by root, Sun Jul 20 16:58:56 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7
82.6 Sun Jul 20 18:58:08 CEST 2008
9 - added auto_apply event and extension for shop tiles
10 - (maps) extension of the jeweler quest/skill/town
11 - correctly move gsay to the party channel.
12 - fix a crash when animate weapon was used in some areas.
13 - fixed unnecessary identification of by converters created objects.
14 - (maps) tutorial now contains clues about chatting and talking
15 with NPCs.
16 - (arch) dragon scales got proper type now
17 - object::decrease would sometimes cause container weights to
18 be wrong, this has been fixed.
19 - do not send tiem updates for newly-seen items.
20 - thawing an icecube will once more drop its contents to the ground.
21 - fix cone spells etc. going through walls sometimes.
22 - fix a weight update bug that sometimes left containers
23 with wrong weights.
24 - work around get_map_flags invoking perl and switching the stack.
25 - make sure the map is loaded when using a town portal return.
26 - fixed a bug with caching of sp/grace/food points for spells
27 where healing spells didn't cost any grace.
28 - fix starvation kill reason.
29 - fix pk killer name message.
30 - don't let people apply signs with @match.
31 - add support for berkeley db 4.7 (the new BDB module also fixes
32 what seems to be the biggets memleak in the server).
33
342.56 Wed Jun 4 10:50:40 CEST 2008
35 - require Coro 4.73 which contains an important performance-bugfix.
36 - use anyevent to manage listen ports (this enables IPv6 support).
37 - server supports ipv6 client connections now.
38 - use newly-available Coro::AnyEvent.
39 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
40 to let it handle AIO requests.
41
422.55 Sat May 24 19:52:52 CEST 2008
43 - avoid newmap commands when crossing tiled map boundaries. this speeds up
44 processing considerably (especially in the client) and reduces data transfers
45 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
46 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
47 - (map) fixed npc dialogue in pup_land/s_f/special.
48 - bugfix: fix a crash when a player casts a swarm spell and then logs out
49 (swarm spells now stay in the player's inventory).
50 - bugfix: when unapplying skills also remove them from the range/combat slots.
51 - bugfix: do not merge items whose archetype name merges, use the
52 archetype *archname* (chairs of different facings were merged).
53 - bugfix: fix a potential crash issue in find_object_name (not used
54 normally).
55 - bugfix: locked doors cnanot be bashed down by magical means
56 (destruction, magic missile etc.).
57 - swarm spells without a direction now use various spiral patterns
58 instead of being fully random.
59 - update AnyEvent API to 3.4 and above.
60
612.54 Thu May 8 22:01:22 CEST 2008
62 - change floorbox item ordering to enable more efficient protocol and to
63 stay in sync with the 0.9971 client update which also reverses ordering.
64 - bugfix: the jumping skill now gives experience for jumping
65 and for attacking monsters. it also takes about one second to do a jump.
66 - bugfix: players couldn't starve in 2.53 :(
67 - bugfix: correctly send the client a del_spell when a spell gets removed.
68 - bugfix: spell effects like word of recall are removed on death.
69 - bugfix: fix a crash when objects with treasure on top (ground...)
70 were created outside a map.
71 - bugfix: couldn't apply inventory items when levitating, but ground items
72 (fixed by reversing the logic).
73 - bugfix: fixed a mismatched '"' in the debugging description of objects
74 - bugfix: the random map generator no longer leaks key objects.
75 - bugfix: support random maps >127x127.
76 - (maps) fixed the death certificate system in nimbus.
77 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
78 - (arch) the material 'wood' was undefined, it's now a burnable material.
79 - (arch) give ball lightning a real name.
80 - (arch) fixed material of bones (was 'wood', is now 'bone')
81 - support cfpod in ex replies (client item tooltips).
82 - unapply item in range slow when readying a spell.
83 - bugfix: account for rounding errors in weight updates.
84 - remove synchronous mkdir in chargen_race_done.
85 - fix per-race starting maps.
86 - check hiscore on suicide and quit as well.
87 - tell players when they are starving.
88 - get rid of costly object_from_name conversion for altar effects.
89 - fix map difficulty calculation for generators.
90 - slightly more intelligent handling of "is_animated" flag.
91 - support no_drop map header flag (before it was only available internally).
92 - make random-map-generated keys crumble after one hour, use more unique slaying.
93
942.53 Sun May 4 17:32:48 CEST 2008
95 - bugfix: custom skill settings were not saved by the server.
96 - bugfix: remove did not actually remove items from the inventory, leaving
97 ghost items.
98 - bugfix: properly update items identified on the ground.
99 - bugfix: use localtime_r in the logger thread.
100 - bugfix: player starvation will now give the correct kill reason.
101 - bugfix: archetype reloads could crash the server.
102 - bugfix: the mailscrolls are now correctly handed out even when the destination
103 player is not logged in.
104 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
105 server startup.
106 - bugfix: fix the door surround check in the random map generator.
107 - (maps) fix heaven quest difficulty progression.
108 - (maps) fix some random map styles.
109 - dropping items a shop is not interested in won't sell them anymore.
110 - rods and horns with a too low maximum charge allow now at least one discharge.
111 - implement kill & death statistics.
112 - random map preparation is no longer synchronous.
113 - rewrite find_style in perl, no longer does synchronous I/O.
114 - improve random map specials placement.
115 - make the killer a real object pointer instead of a string, improved
116 kill reason messages.
117 - take advantage of new aio_close and aio_chmod.
118 - implement archetype::get, object::deep_clone and update callers.
119 - change_abil is much faster.
120 - update the floorbox more often to work around the reverses item order
121 display in clients.
122 - cleaned up object copying by encapsulating it to a single place.
123 - add hints to the invite messages.
124 - rewrote key<->value pair handling.
125 - use an independent random number generator for the random map generator.
126
1272.52 Thu Apr 24 11:47:19 CEST 2008
128 - completely automate the item add/delete on remove/insert. this should fix
129 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
130 - completely automate the weight handling, should fix all weight
131 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
132 - reloading archetypes while a user was in the character creation phase
133 could crash the server.
134 - fix a nontrivial number of cases of code commented similar
135 to "is this really correct?", as many of those cases are now handles
136 automatically by lower level code.
137 - replace many ad-hoc checks for client visibility by object::visible_to,
138 should result in broader applicability of functions using it.
139 - merge items with different arch pointers refering to the same arch
140 (due to archetype reloads).
141 - refactored the object remove/insert functions and most related
142 functions (decrease, split, merge_ob etc.).
143 - make it compile better on freebsd (reported by pippijn).
144 - remove GT_UPDATE_INV (no longer applicable).
145 - fix the longstanding "container stays open" bug.
146 - improved floorbox updating to be incremental and other protocol
147 optimisations.
148 - get rid of update_after_inventory_change and only do update stats
149 for weight once/tick/player at max.
150 - rewrite party commands, use party channel.
151
1522.51 Sun Apr 20 21:27:37 CEST 2008
153 - properly link against libgthread as that is needed to make the slice
154 allocator thread-safe.
155 - support perls not compiled with 64 bit support (though this is not a
156 recommended configuration) (reported by Samuel Gondouin).
157 - always put godgiven items into the player inventory, never any containers.
158 - (arch)
159 - (maps, arch) the scorn go club was founded!
160 - (arch) do no longer support player abilities, they didn't work anyways.
161 - (arch) the alchemy spell is now of the alchemy spell school, which
162 became a real spell-class.
163 - (arch) the alchemist class now get an alchemy spell book for new characters.
164 - (arch) considerably strengthened spark shower and destruction.
165 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
166 finally reloadable at runtime.
167 - changed archetype loading algorithm to only require one pass and
168 use delayed resolving of references.
169 - examine command now uses the examine infobox.
170 - implement an "incremental garbage collector" for archetypes.
171 - enable slice allocator again.
172 - implement optional free memory poisoning.
2 173
32.5 Wed Apr 16 15:06:53 CEST 2008 1742.5 Wed Apr 16 15:06:53 CEST 2008
4 - the two handed weapon skill can no longer be used as unarmed combat 175 - the two handed weapon skill can no longer be used as unarmed combat
5 skill. 176 skill.
6 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 177 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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