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Comparing deliantra/server/Changes (file contents):
Revision 1.91 by root, Wed Apr 16 21:14:13 2008 UTC vs.
Revision 1.116 by root, Thu Apr 24 12:06:01 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
102.53
11 - fix a bug where remove did not actually remove items from the inventory, leaving
12 ghost items.
13 - dropping items a shop is not interested in won't sell them anymore.
14 - the mailscrolls are now correctly handed out even when the destination
15 player is not logged in.
16 - rods and horns with a too low maximum charge allow now at least one discharge.
17
182.52 Thu Apr 24 11:47:19 CEST 2008
19 - completely automate the item add/delete on remove/insert. this should fix
20 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
21 - completely automate the weight handling, should fix all weight
22 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
23 - reloading archetypes while a user was in the character creation phase
24 could crash the server.
25 - fix a nontrivial number of cases of code commented similar
26 to "is this really correct?", as many of those cases are now handles
27 automatically by lower level code.
28 - replace many ad-hoc checks for client visibility by object::visible_to,
29 should result in broader applicability of functions using it.
30 - merge items with different arch pointers refering to the same arch
31 (due to archetype reloads).
32 - refactored the object remove/insert functions and most related
33 functions (decrease, split, merge_ob etc.).
34 - make it compile better on freebsd (reported by pippijn).
35 - remove GT_UPDATE_INV (no longer applicable).
36 - fix the longstanding "container stays open" bug.
37 - improved floorbox updating to be incremental and other protocol
38 optimisations.
39 - get rid of update_after_inventory_change and only do update stats
40 for weight once/tick/player at max.
41 - rewrite party commands, use party channel.
42
432.51 Sun Apr 20 21:27:37 CEST 2008
44 - properly link against libgthread as that is needed to make the slice
45 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 46 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 47 recommended configuration) (reported by Samuel Gondouin).
48 - always put godgiven items into the player inventory, never any containers.
49 - (arch)
50 - (maps, arch) the scorn go club was founded!
51 - (arch) do no longer support player abilities, they didn't work anyways.
52 - (arch) the alchemy spell is now of the alchemy spell school, which
53 became a real spell-class.
54 - (arch) the alchemist class now get an alchemy spell book for new characters.
55 - (arch) considerably strengthened spark shower and destruction.
56 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
57 finally reloadable at runtime.
58 - changed archetype loading algorithm to only require one pass and
59 use delayed resolving of references.
60 - examine command now uses the examine infobox.
61 - implement an "incremental garbage collector" for archetypes.
62 - enable slice allocator again.
63 - implement optional free memory poisoning.
9 64
102.5 Wed Apr 16 15:06:53 CEST 2008 652.5 Wed Apr 16 15:06:53 CEST 2008
11 - the two handed weapon skill can no longer be used as unarmed combat 66 - the two handed weapon skill can no longer be used as unarmed combat
12 skill. 67 skill.
13 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 68 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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