ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.91 by root, Wed Apr 16 21:14:13 2008 UTC vs.
Revision 1.138 by root, Mon May 5 15:54:39 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
6 8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - bugfix: players couldn't starve in 2.53 :(
14 - (maps) fixed the death certificate system in nimbus
15 - bugfix: correctly send the client a del_spell when a spell gets removed.
16 - bugfix: spell effects like word fo recall are removed when dieing.
17 - tell players when they are starving.
18 - get rid of costly object_from_name conversion for altar effects.
19 - fix map difficulty calculation for generators.
20
212.53 Sun May 4 17:32:48 CEST 2008
22 - bugfix: custom skill settings were not saved by the server.
23 - bugfix: remove did not actually remove items from the inventory, leaving
24 ghost items.
25 - bugfix: properly update items identified on the ground.
26 - bugfix: use localtime_r in the logger thread.
27 - bugfix: player starvation will now give the correct kill reason.
28 - bugfix: archetype reloads could crash the server.
29 - bugfix: the mailscrolls are now correctly handed out even when the destination
30 player is not logged in.
31 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
32 server startup.
33 - bugfix: fix the door surround check in the random map generator.
34 - (maps) fix heaven quest difficulty progression.
35 - (maps) fix some random map styles.
36 - dropping items a shop is not interested in won't sell them anymore.
37 - rods and horns with a too low maximum charge allow now at least one discharge.
38 - implement kill & death statistics.
39 - random map preparation is no longer synchronous.
40 - rewrite find_style in perl, no longer does synchronous I/O.
41 - improve random map specials placement.
42 - make the killer a real object pointer instead of a string, improved
43 kill reason messages.
44 - take advantage of new aio_close and aio_chmod.
45 - implement archetype::get, object::deep_clone and update callers.
46 - change_abil is much faster.
47 - update the floorbox more often to work around the reverses item order
48 display in clients.
49 - cleaned up object copying by encapsulating it to a single place.
50 - add hints to the invite messages.
51 - rewrote key<->value pair handling.
52 - use an independent random number generator for the random map generator.
53
542.52 Thu Apr 24 11:47:19 CEST 2008
55 - completely automate the item add/delete on remove/insert. this should fix
56 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
57 - completely automate the weight handling, should fix all weight
58 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
59 - reloading archetypes while a user was in the character creation phase
60 could crash the server.
61 - fix a nontrivial number of cases of code commented similar
62 to "is this really correct?", as many of those cases are now handles
63 automatically by lower level code.
64 - replace many ad-hoc checks for client visibility by object::visible_to,
65 should result in broader applicability of functions using it.
66 - merge items with different arch pointers refering to the same arch
67 (due to archetype reloads).
68 - refactored the object remove/insert functions and most related
69 functions (decrease, split, merge_ob etc.).
70 - make it compile better on freebsd (reported by pippijn).
71 - remove GT_UPDATE_INV (no longer applicable).
72 - fix the longstanding "container stays open" bug.
73 - improved floorbox updating to be incremental and other protocol
74 optimisations.
75 - get rid of update_after_inventory_change and only do update stats
76 for weight once/tick/player at max.
77 - rewrite party commands, use party channel.
78
792.51 Sun Apr 20 21:27:37 CEST 2008
80 - properly link against libgthread as that is needed to make the slice
81 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 82 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 83 recommended configuration) (reported by Samuel Gondouin).
84 - always put godgiven items into the player inventory, never any containers.
85 - (arch)
86 - (maps, arch) the scorn go club was founded!
87 - (arch) do no longer support player abilities, they didn't work anyways.
88 - (arch) the alchemy spell is now of the alchemy spell school, which
89 became a real spell-class.
90 - (arch) the alchemist class now get an alchemy spell book for new characters.
91 - (arch) considerably strengthened spark shower and destruction.
92 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
93 finally reloadable at runtime.
94 - changed archetype loading algorithm to only require one pass and
95 use delayed resolving of references.
96 - examine command now uses the examine infobox.
97 - implement an "incremental garbage collector" for archetypes.
98 - enable slice allocator again.
99 - implement optional free memory poisoning.
9 100
102.5 Wed Apr 16 15:06:53 CEST 2008 1012.5 Wed Apr 16 15:06:53 CEST 2008
11 - the two handed weapon skill can no longer be used as unarmed combat 102 - the two handed weapon skill can no longer be used as unarmed combat
12 skill. 103 skill.
13 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 104 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines