ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.91 by root, Wed Apr 16 21:14:13 2008 UTC vs.
Revision 1.149 by root, Wed May 7 11:02:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
6 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enable more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: players couldn't starve in 2.53 :(
13 - (maps) fixed the death certificate system in nimbus
14 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell effects like word fo recall are removed when dieing.
16 - bugfix: fix a crash when objects with treasure on top (ground...)
17 were created outside a map.
18 - bugfix: couldn't apply inventory items when levitating, but ground items
19 (fixed by reversing the logic).
20 - (arch) give ball lightning a real name.
21 - unapply item in range slow when readying a spell.
22 - bugfix: account for rounding errors in weight updates.
23 - remove synchronous mkdir in chargen_race_done.
24 - fix per-race starting maps.
25 - check hiscore on suicide and quit as well.
26 - tell players when they are starving.
27 - get rid of costly object_from_name conversion for altar effects.
28 - fix map difficulty calculation for generators.
29 - slightly more intelligent handling of "is_animated" flag.
30 - support no_drop map header flag (before it was only available internally).
31
322.53 Sun May 4 17:32:48 CEST 2008
33 - bugfix: custom skill settings were not saved by the server.
34 - bugfix: remove did not actually remove items from the inventory, leaving
35 ghost items.
36 - bugfix: properly update items identified on the ground.
37 - bugfix: use localtime_r in the logger thread.
38 - bugfix: player starvation will now give the correct kill reason.
39 - bugfix: archetype reloads could crash the server.
40 - bugfix: the mailscrolls are now correctly handed out even when the destination
41 player is not logged in.
42 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
43 server startup.
44 - bugfix: fix the door surround check in the random map generator.
45 - (maps) fix heaven quest difficulty progression.
46 - (maps) fix some random map styles.
47 - dropping items a shop is not interested in won't sell them anymore.
48 - rods and horns with a too low maximum charge allow now at least one discharge.
49 - implement kill & death statistics.
50 - random map preparation is no longer synchronous.
51 - rewrite find_style in perl, no longer does synchronous I/O.
52 - improve random map specials placement.
53 - make the killer a real object pointer instead of a string, improved
54 kill reason messages.
55 - take advantage of new aio_close and aio_chmod.
56 - implement archetype::get, object::deep_clone and update callers.
57 - change_abil is much faster.
58 - update the floorbox more often to work around the reverses item order
59 display in clients.
60 - cleaned up object copying by encapsulating it to a single place.
61 - add hints to the invite messages.
62 - rewrote key<->value pair handling.
63 - use an independent random number generator for the random map generator.
64
652.52 Thu Apr 24 11:47:19 CEST 2008
66 - completely automate the item add/delete on remove/insert. this should fix
67 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
68 - completely automate the weight handling, should fix all weight
69 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
70 - reloading archetypes while a user was in the character creation phase
71 could crash the server.
72 - fix a nontrivial number of cases of code commented similar
73 to "is this really correct?", as many of those cases are now handles
74 automatically by lower level code.
75 - replace many ad-hoc checks for client visibility by object::visible_to,
76 should result in broader applicability of functions using it.
77 - merge items with different arch pointers refering to the same arch
78 (due to archetype reloads).
79 - refactored the object remove/insert functions and most related
80 functions (decrease, split, merge_ob etc.).
81 - make it compile better on freebsd (reported by pippijn).
82 - remove GT_UPDATE_INV (no longer applicable).
83 - fix the longstanding "container stays open" bug.
84 - improved floorbox updating to be incremental and other protocol
85 optimisations.
86 - get rid of update_after_inventory_change and only do update stats
87 for weight once/tick/player at max.
88 - rewrite party commands, use party channel.
89
902.51 Sun Apr 20 21:27:37 CEST 2008
91 - properly link against libgthread as that is needed to make the slice
92 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 93 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 94 recommended configuration) (reported by Samuel Gondouin).
95 - always put godgiven items into the player inventory, never any containers.
96 - (arch)
97 - (maps, arch) the scorn go club was founded!
98 - (arch) do no longer support player abilities, they didn't work anyways.
99 - (arch) the alchemy spell is now of the alchemy spell school, which
100 became a real spell-class.
101 - (arch) the alchemist class now get an alchemy spell book for new characters.
102 - (arch) considerably strengthened spark shower and destruction.
103 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
104 finally reloadable at runtime.
105 - changed archetype loading algorithm to only require one pass and
106 use delayed resolving of references.
107 - examine command now uses the examine infobox.
108 - implement an "incremental garbage collector" for archetypes.
109 - enable slice allocator again.
110 - implement optional free memory poisoning.
9 111
102.5 Wed Apr 16 15:06:53 CEST 2008 1122.5 Wed Apr 16 15:06:53 CEST 2008
11 - the two handed weapon skill can no longer be used as unarmed combat 113 - the two handed weapon skill can no longer be used as unarmed combat
12 skill. 114 skill.
13 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 115 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines