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Comparing deliantra/server/Changes (file contents):
Revision 1.92 by root, Fri Apr 18 23:43:59 2008 UTC vs.
Revision 1.109 by root, Thu Apr 24 04:40:53 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
6 5
6 - completely automate the item add/delete on remove/insert. this should fix
7 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - completely automate the weight handling, should fix all weight
9 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - reloading archetypes while a user was in the character creation phase
11 could crash the server.
12 - fix a nontrivial number of cases of code commented similar
13 to "is this really correct?", as many of those cases are now handles
14 automatically by lower level code.
15 - replace many ad-hoc checks for client visibility by object::visible_to,
16 should result in broader applicability of functions using it.
17 - merge items with different arch pointers refering to the same arch
18 (due to archetype reloads).
19 - refactored the object remove/insert functions and most related
20 functions (decrease, split, merge_ob etc.).
21 - make it compile better on freebsd (reported by pippijn).
22 - remove GT_UPDATE_INV (no longer applicable).
23 - fix the longstanding "container stays open" bug.
24 - improved floorbox updating to be incremental and other protocol
25 optimisations.
26 - get rid of update_after_inventory_change and only do update stats
27 for weight once/tick/player at max.
28 - rewrite party commands, use party channel.
29
302.51 Sun Apr 20 21:27:37 CEST 2008
31 - properly link against libgthread as that is needed to make the slice
32 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 33 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 34 recommended configuration) (reported by Samuel Gondouin).
35 - always put godgiven items into the player inventory, never any containers.
36 - (arch)
37 - (maps, arch) the scorn go club was founded!
38 - (arch) do no longer support player abilities, they didn't work anyways.
39 - (arch) the alchemy spell is now of the alchemy spell school, which
40 became a real spell-class.
41 - (arch) the alchemist class now get an alchemy spell book for new characters.
42 - (arch) considerably strengthened spark shower and destruction.
43 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
44 finally reloadable at runtime.
45 - changed archetype loading algorithm to only require one pass and
46 use delayed resolving of references.
47 - examine command now uses the examine infobox.
48 - implement an "incremental garbage collector" for archetypes.
9 - enable slice allocator again. 49 - enable slice allocator again.
10 - (maps, arch) the scorn go club was founded! 50 - implement optional free memory poisoning.
11 51
122.5 Wed Apr 16 15:06:53 CEST 2008 522.5 Wed Apr 16 15:06:53 CEST 2008
13 - the two handed weapon skill can no longer be used as unarmed combat 53 - the two handed weapon skill can no longer be used as unarmed combat
14 skill. 54 skill.
15 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 55 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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