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Comparing deliantra/server/Changes (file contents):
Revision 1.54 by root, Sun Jan 13 10:11:43 2008 UTC vs.
Revision 1.92 by root, Fri Apr 18 23:43:59 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.4 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin).
9 - enable slice allocator again.
10 - (maps, arch) the scorn go club was founded!
11
122.5 Wed Apr 16 15:06:53 CEST 2008
13 - the two handed weapon skill can no longer be used as unarmed combat
14 skill.
15 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
16 names (also update all maps to use money instead of coins).
17 - add uuid accessors to perl.
18 - add coin names and archetype accessors to perl.
19 - fix runtime uuid file format to use "." instead of ",".
20 - change perl extensions to not use hardcoded coins and values.
21 - write uuids asynchronously (no hiccups due to uuid writes)
22 and be more parsimonous of uuid usage by the exact value out on exit.
23 - write log messages in another thread, removing another sync point.
24 - support multi-line log messages in a nicer way.
25 - be more portable w.r.t. uuids and format specifiers everywhere.
26 - fix a minor memleak in the random map generator.
27 - some parts of the random map generator are not coroutine-safe,
28 so only call it "single-threaded".
29 - major cleanup of memory management in random map generator.
30 - slight refactoring of the random map generator, faster too.
31 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
32 bookkeeping bug.
33 - work around "player is on active list" problem by deactivating player
34 after loading.
35 - garbage collect shstr's more evenly and adaptively only when
36 there have in fact been allocations.
37 - fix object::insert to do as documented and insert into the env
38 if necessary.
39 - fix cf::map::unique_maps.
40 - fix nrof overflow check in can_merge_slow.
41 - fix converter code to handle >31 bit values.
42 - added support for the player_sold flag
43 - converters no longer accept unpaid items.
44 - canonicalize random map meta files for better unification.
45
462.43 Sun Apr 6 20:35:29 CEST 2008
47 - work around a glibc bug that causes calloc to return non-zero memory
48 when mlockall has been used.
49 - pass environment to perl_sys_init3, as required by newer perls.
50 - use separate thread for ticker timing (and more in the future).
51 this greatly increases timing accuracy and gets rid of an enourmous
52 number of gettimeofday calls.
53 - use a separate thread to signal aio completion, for lower latency.
54 - require Coro 4.47, which fixes a data corruption bug with its C API.
55
562.42 Sat Mar 15 12:05:21 CET 2008
57 - rebalanced default experience table to be more exponential
58 and much easier up to level ~40, then moderately harder.
59 - change attuned/repelled level boni to +-8 from +-2.
60 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
61 - do not exit on reload/load errors but properly cleanup.
62 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
63
642.41 Fri Jan 25 13:15:37 CET 2008
65 - get rid of YAML::Syck, it's too buggy and misparses many files
66 (this fixes the jeweler skill).
67 - back-to-back perl_reloads don't freeze the ticker anymore.
68 - convert cfutil from Event to EV (forgot to do this earlier...).
69 - move tombstone to real map if player died due to cave-in (even if
70 it has reset, which is better than putting it on the savebed, also as
71 proof that the palyer didn't use a savebed).
72
732.4 Sun Jan 13 13:41:29 CET 2008
74 - work around perl bug in configure perl module version check.
4 - fix bug in golem move code that would cause a crash at tiling borders. 75 - fix bug in golem move code that would cause a crash at tiling borders.
5 - fix a freeze bug when looking for an arrow in the inventory. 76 - fix a freeze bug when looking for an arrow in the inventory.
6 - fix a bug in animate_weapon, causing a crash. 77 - fix a bug in animate_weapon, causing a crash.
7 - no longer exit when a coroutine throws an exception. 78 - no longer exit when a coroutine throws an exception.
79 - fix a potential double free bug (nicely exploited by g++ 4.2).
8 - fix the "<player> is nuts" message. 80 - fix the "<player> is nuts" message.
81 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 82 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 83 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 84 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 85 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 86 - implement generic framework for server-side resource files.

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