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Comparing deliantra/server/Changes (file contents):
Revision 1.94 by root, Sun Apr 20 00:44:12 2008 UTC vs.
Revision 1.104 by root, Mon Apr 21 06:16:01 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
3TODO: picking up the torches in nimbus seemingly works, but after 4TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6TODO: dragons should not be able to change their title via the settings tab in playerbook
6 7
8 - reloading archetypes while a user was in the character creation phase
9 could crash the server.
10 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions.
14
152.51 Sun Apr 20 21:27:37 CEST 2008
16 - properly link against libgthread as that is needed to make the slice
17 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 18 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 19 recommended configuration) (reported by Samuel Gondouin).
20 - always put godgiven items into the player inventory, never any containers.
21 - (arch)
22 - (maps, arch) the scorn go club was founded!
23 - (arch) do no longer support player abilities, they didn't work anyways.
24 - (arch) the alchemy spell is now of the alchemy spell school, which
25 became a real spell-class.
26 - (arch) the alchemist class now get an alchemy spell book for new characters.
27 - (arch) considerably strengthened spark shower and destruction.
9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 28 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
10 finally reloadable at runtime. 29 finally reloadable at runtime.
11 - always put godgiven items into the player inventory, never any containers.
12 - changed archetype loading algorithm to only require one pass and 30 - changed archetype loading algorithm to only require one pass and
13 use delayed resolving of references. 31 use delayed resolving of references.
32 - examine command now uses the examine infobox.
33 - implement an "incremental garbage collector" for archetypes.
14 - enable slice allocator again. 34 - enable slice allocator again.
15 - (maps, arch) the scorn go club was founded! 35 - implement optional free memory poisoning.
16 - (arch) do no longer support player abilities, they didn't work anyways.
17 36
182.5 Wed Apr 16 15:06:53 CEST 2008 372.5 Wed Apr 16 15:06:53 CEST 2008
19 - the two handed weapon skill can no longer be used as unarmed combat 38 - the two handed weapon skill can no longer be used as unarmed combat
20 skill. 39 skill.
21 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 40 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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