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Comparing deliantra/server/Changes (file contents):
Revision 1.26 by root, Fri Aug 24 18:39:17 2007 UTC vs.
Revision 1.94 by root, Sun Apr 20 00:44:12 2008 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.2 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin).
9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
10 finally reloadable at runtime.
11 - always put godgiven items into the player inventory, never any containers.
12 - changed archetype loading algorithm to only require one pass and
13 use delayed resolving of references.
14 - enable slice allocator again.
15 - (maps, arch) the scorn go club was founded!
16 - (arch) do no longer support player abilities, they didn't work anyways.
17
182.5 Wed Apr 16 15:06:53 CEST 2008
19 - the two handed weapon skill can no longer be used as unarmed combat
20 skill.
21 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
22 names (also update all maps to use money instead of coins).
23 - add uuid accessors to perl.
24 - add coin names and archetype accessors to perl.
25 - fix runtime uuid file format to use "." instead of ",".
26 - change perl extensions to not use hardcoded coins and values.
27 - write uuids asynchronously (no hiccups due to uuid writes)
28 and be more parsimonous of uuid usage by the exact value out on exit.
29 - write log messages in another thread, removing another sync point.
30 - support multi-line log messages in a nicer way.
31 - be more portable w.r.t. uuids and format specifiers everywhere.
32 - fix a minor memleak in the random map generator.
33 - some parts of the random map generator are not coroutine-safe,
34 so only call it "single-threaded".
35 - major cleanup of memory management in random map generator.
36 - slight refactoring of the random map generator, faster too.
37 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
38 bookkeeping bug.
39 - work around "player is on active list" problem by deactivating player
40 after loading.
41 - garbage collect shstr's more evenly and adaptively only when
42 there have in fact been allocations.
43 - fix object::insert to do as documented and insert into the env
44 if necessary.
45 - fix cf::map::unique_maps.
46 - fix nrof overflow check in can_merge_slow.
47 - fix converter code to handle >31 bit values.
48 - added support for the player_sold flag
49 - converters no longer accept unpaid items.
50 - canonicalize random map meta files for better unification.
51
522.43 Sun Apr 6 20:35:29 CEST 2008
53 - work around a glibc bug that causes calloc to return non-zero memory
54 when mlockall has been used.
55 - pass environment to perl_sys_init3, as required by newer perls.
56 - use separate thread for ticker timing (and more in the future).
57 this greatly increases timing accuracy and gets rid of an enourmous
58 number of gettimeofday calls.
59 - use a separate thread to signal aio completion, for lower latency.
60 - require Coro 4.47, which fixes a data corruption bug with its C API.
61
622.42 Sat Mar 15 12:05:21 CET 2008
63 - rebalanced default experience table to be more exponential
64 and much easier up to level ~40, then moderately harder.
65 - change attuned/repelled level boni to +-8 from +-2.
66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
67 - do not exit on reload/load errors but properly cleanup.
68 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
69
702.41 Fri Jan 25 13:15:37 CET 2008
71 - get rid of YAML::Syck, it's too buggy and misparses many files
72 (this fixes the jeweler skill).
73 - back-to-back perl_reloads don't freeze the ticker anymore.
74 - convert cfutil from Event to EV (forgot to do this earlier...).
75 - move tombstone to real map if player died due to cave-in (even if
76 it has reset, which is better than putting it on the savebed, also as
77 proof that the palyer didn't use a savebed).
78
792.4 Sun Jan 13 13:41:29 CET 2008
80 - work around perl bug in configure perl module version check.
81 - fix bug in golem move code that would cause a crash at tiling borders.
82 - fix a freeze bug when looking for an arrow in the inventory.
83 - fix a bug in animate_weapon, causing a crash.
84 - no longer exit when a coroutine throws an exception.
85 - fix a potential double free bug (nicely exploited by g++ 4.2).
86 - fix the "<player> is nuts" message.
87 - fix an exception at logout due to the json_coder being gone.
88 - upgrade to EV version 2.0 API.
89 - when players don't apply a savebed correctly but stand above one,
90 do not move or kill them.
91 - implement client-side settings page in playerbook (0.9963+ required).
92 - implement generic framework for server-side resource files.
93 - implement resource file update event.
94 - hook experience table update into the framework.
95 - move jeweler.yaml to resources (arch/).
96 - switch from Crossfire to Deliantra perl module.
97 - implement json2json arch filter.
98 - implement widget protocol version 2, support for ui templates.
99 - mapinfo is now handled fully asynchronously.
100 - ext/irc: also log irc messages.
101 - ext/schmorplog: write user stat files asynchronously.
102
1032.32 Sun Dec 2 18:11:01 CET 2007
104 - limited the number of items that can be picked up and dropped
105 as temporary measurement against bad performance or dropping things
106 (this lead to long freezes and triggered the watchdog).
107 - improved the performance of the drop command a bit.
108 - switch from Event to EV for higher performance, easier usage,
109 less bugs...
110 - updated to release version of the gnu affero license.
111
1122.31 Sun Nov 11 17:26:28 CET 2007
113 - more thoroughly rename the binaries, contact addresses.
114 - update the copyrights.
115 - avoid backtraces due to old spells on some maps, sometimes causing
116 crashes.
117 - fix a problem where facedata wasn't initialised to zero properly,
118 potentially causing crashes.
119 - assign weapons on user load time, not login-time, avoiding
120 crashes.
121
1222.3 Sat Oct 27 11:22:38 CEST 2007
123 - fixed an important bug that caused passwords to be forgotten.
124 - implement *tag destinations for goto, slaying etc. and use it
125 in some of the maps.
126 - bigworldised many maps (islands as in pupland and aldwulf),
127 which is now trivial to do.
128 - removed all traces of the old (and never working) plug-in interface
129 (70kb code less on amd64).
130 - improve/tune scheduling priorities.
131 - fix some freezing bugs.
132 - fix a memory corruption problem in dynbuf.printf.
133 - use channels for chat and many informational commands.
134 - improved the tutorial.
135 - create missile is now fixed.
136 - race fields must now contain archetypes.
137 - jumping skill now works as advertised.
138
1392.2 Tue Sep 11 15:41:24 CEST 2007
4 - relicense under the gnu affero license. 140 - relicense under the gnu affero license.
5 - new inscription skill, can only inscribe INSCRIBABLE items. 141 - new inscription skill, can only inscribe INSCRIBABLE items.
6 - implement server-side framework for generic resources. 142 - implement server-side framework for generic resources.
7 - use resource framework for server-provided ambient 143 - use resource framework for server-provided ambient
8 music. 144 music.
145 - save object owners (players only atm).
9 - replace limited sound api with server-provided sound effects. 146 - replace limited sound api with server-provided sound effects.
10 - new sc (sound control) protocol command. 147 - new sc (sound control) protocol command.
11 - improve fxix protocol to include types. 148 - improve fxix protocol to include types.
12 - exactly fill tcp segments, if possible. 149 - exactly fill tcp segments, if possible.
13 - output-rate is now an upper limit, the server will automatically 150 - output-rate is now an upper limit, the server will automatically
59 - support custom keys for regions and maps, regions are now 196 - support custom keys for regions and maps, regions are now
60 refcount-managed. 197 refcount-managed.
61 - allow worldmap overlays anywhere in the 000..999 range. 198 - allow worldmap overlays anywhere in the 000..999 range.
62 - new system to acquire time slices for background jobs, to reduce 199 - new system to acquire time slices for background jobs, to reduce
63 jitter. 200 jitter.
64 - implement new observe command. 201 - semi-persistent object-referencing framework (currently only players
202 supported).
65 - dependency tracking for perl extensions. 203 - dependency tracking for perl extensions.
66 - new slag-ex extension for cleaning cauldrons. 204 - new slag-ex extension for cleaning cauldrons.
67 - server clamps some stats now to avoid over/underflow.
68 - fix invoke result processing. 205 - fix invoke result processing.
69 - there are even less i/o syncpoints in the server now. 206 - there are even less i/o syncpoints in the server now.
207 - added map-tags extension that scans all maps for object tags
208 and records them in the database (not used yet).
209 - metaserver 2 support.
70 - many more bugfixes and minor optimisations. 210 - many more bugfixes and minor optimisations.
71 211
722.1 Sun May 27 04:21:29 CEST 2007 2122.1 Sun May 27 04:21:29 CEST 2007
73 - optimised event invocation (non-wanted events can now be 213 - optimised event invocation (non-wanted events can now be
74 skipped with 4-5 inlined instructions). 214 skipped with 4-5 inlined instructions).

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