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Comparing deliantra/server/Changes (file contents):
Revision 1.95 by root, Sun Apr 20 00:55:27 2008 UTC vs.
Revision 1.120 by root, Wed Apr 30 06:40:28 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
102.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread.
16 - make the killer a real object pointer instead of a string.
17 - dropping items a shop is not interested in won't sell them anymore.
18 - bugfix: the mailscrolls are now correctly handed out even when the destination
19 player is not logged in.
20 - rods and horns with a too low maximum charge allow now at least one discharge.
21 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
22 server startup.
23 - take advantage of new aio_close and aio_chmod.
24 - implement archetype::get.
25
262.52 Thu Apr 24 11:47:19 CEST 2008
27 - completely automate the item add/delete on remove/insert. this should fix
28 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
29 - completely automate the weight handling, should fix all weight
30 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
31 - reloading archetypes while a user was in the character creation phase
32 could crash the server.
33 - fix a nontrivial number of cases of code commented similar
34 to "is this really correct?", as many of those cases are now handles
35 automatically by lower level code.
36 - replace many ad-hoc checks for client visibility by object::visible_to,
37 should result in broader applicability of functions using it.
38 - merge items with different arch pointers refering to the same arch
39 (due to archetype reloads).
40 - refactored the object remove/insert functions and most related
41 functions (decrease, split, merge_ob etc.).
42 - make it compile better on freebsd (reported by pippijn).
43 - remove GT_UPDATE_INV (no longer applicable).
44 - fix the longstanding "container stays open" bug.
45 - improved floorbox updating to be incremental and other protocol
46 optimisations.
47 - get rid of update_after_inventory_change and only do update stats
48 for weight once/tick/player at max.
49 - rewrite party commands, use party channel.
50
512.51 Sun Apr 20 21:27:37 CEST 2008
52 - properly link against libgthread as that is needed to make the slice
53 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 54 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 55 recommended configuration) (reported by Samuel Gondouin).
56 - always put godgiven items into the player inventory, never any containers.
57 - (arch)
58 - (maps, arch) the scorn go club was founded!
59 - (arch) do no longer support player abilities, they didn't work anyways.
60 - (arch) the alchemy spell is now of the alchemy spell school, which
61 became a real spell-class.
62 - (arch) the alchemist class now get an alchemy spell book for new characters.
63 - (arch) considerably strengthened spark shower and destruction.
9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 64 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
10 finally reloadable at runtime. 65 finally reloadable at runtime.
11 - always put godgiven items into the player inventory, never any containers.
12 - changed archetype loading algorithm to only require one pass and 66 - changed archetype loading algorithm to only require one pass and
13 use delayed resolving of references. 67 use delayed resolving of references.
68 - examine command now uses the examine infobox.
69 - implement an "incremental garbage collector" for archetypes.
14 - enable slice allocator again. 70 - enable slice allocator again.
15 - (maps, arch) the scorn go club was founded! 71 - implement optional free memory poisoning.
16 - (arch) do no longer support player abilities, they didn't work anyways.
17 - (arch) the alchemy spell is now of the alchemy spell school.
18 72
192.5 Wed Apr 16 15:06:53 CEST 2008 732.5 Wed Apr 16 15:06:53 CEST 2008
20 - the two handed weapon skill can no longer be used as unarmed combat 74 - the two handed weapon skill can no longer be used as unarmed combat
21 skill. 75 skill.
22 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 76 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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