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Comparing deliantra/server/Changes (file contents):
Revision 1.59 by root, Mon Jan 14 10:12:10 2008 UTC vs.
Revision 1.95 by root, Sun Apr 20 00:55:27 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin).
9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
10 finally reloadable at runtime.
11 - always put godgiven items into the player inventory, never any containers.
12 - changed archetype loading algorithm to only require one pass and
13 use delayed resolving of references.
14 - enable slice allocator again.
15 - (maps, arch) the scorn go club was founded!
16 - (arch) do no longer support player abilities, they didn't work anyways.
17 - (arch) the alchemy spell is now of the alchemy spell school.
18
192.5 Wed Apr 16 15:06:53 CEST 2008
20 - the two handed weapon skill can no longer be used as unarmed combat
21 skill.
22 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
23 names (also update all maps to use money instead of coins).
24 - add uuid accessors to perl.
25 - add coin names and archetype accessors to perl.
26 - fix runtime uuid file format to use "." instead of ",".
27 - change perl extensions to not use hardcoded coins and values.
28 - write uuids asynchronously (no hiccups due to uuid writes)
29 and be more parsimonous of uuid usage by the exact value out on exit.
30 - write log messages in another thread, removing another sync point.
31 - support multi-line log messages in a nicer way.
32 - be more portable w.r.t. uuids and format specifiers everywhere.
33 - fix a minor memleak in the random map generator.
34 - some parts of the random map generator are not coroutine-safe,
35 so only call it "single-threaded".
36 - major cleanup of memory management in random map generator.
37 - slight refactoring of the random map generator, faster too.
38 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
39 bookkeeping bug.
40 - work around "player is on active list" problem by deactivating player
41 after loading.
42 - garbage collect shstr's more evenly and adaptively only when
43 there have in fact been allocations.
44 - fix object::insert to do as documented and insert into the env
45 if necessary.
46 - fix cf::map::unique_maps.
47 - fix nrof overflow check in can_merge_slow.
48 - fix converter code to handle >31 bit values.
49 - added support for the player_sold flag
50 - converters no longer accept unpaid items.
51 - canonicalize random map meta files for better unification.
52
532.43 Sun Apr 6 20:35:29 CEST 2008
54 - work around a glibc bug that causes calloc to return non-zero memory
55 when mlockall has been used.
56 - pass environment to perl_sys_init3, as required by newer perls.
57 - use separate thread for ticker timing (and more in the future).
58 this greatly increases timing accuracy and gets rid of an enourmous
59 number of gettimeofday calls.
60 - use a separate thread to signal aio completion, for lower latency.
61 - require Coro 4.47, which fixes a data corruption bug with its C API.
62
632.42 Sat Mar 15 12:05:21 CET 2008
64 - rebalanced default experience table to be more exponential
65 and much easier up to level ~40, then moderately harder.
66 - change attuned/repelled level boni to +-8 from +-2.
67 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
68 - do not exit on reload/load errors but properly cleanup.
69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
70
712.41 Fri Jan 25 13:15:37 CET 2008
3 - get rid of YAML::Syck, it's too buggy and misparses many files 72 - get rid of YAML::Syck, it's too buggy and misparses many files
4 (this fixes the jeweler skill). 73 (this fixes the jeweler skill).
74 - back-to-back perl_reloads don't freeze the ticker anymore.
75 - convert cfutil from Event to EV (forgot to do this earlier...).
76 - move tombstone to real map if player died due to cave-in (even if
77 it has reset, which is better than putting it on the savebed, also as
78 proof that the palyer didn't use a savebed).
5 79
62.4 Sun Jan 13 13:41:29 CET 2008 802.4 Sun Jan 13 13:41:29 CET 2008
7 - work around perl bug in configure perl module version check. 81 - work around perl bug in configure perl module version check.
8 - fix bug in golem move code that would cause a crash at tiling borders. 82 - fix bug in golem move code that would cause a crash at tiling borders.
9 - fix a freeze bug when looking for an arrow in the inventory. 83 - fix a freeze bug when looking for an arrow in the inventory.

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