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Comparing deliantra/server/Changes (file contents):
Revision 1.95 by root, Sun Apr 20 00:55:27 2008 UTC vs.
Revision 1.96 by root, Sun Apr 20 05:24:55 2008 UTC

9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
10 finally reloadable at runtime. 10 finally reloadable at runtime.
11 - always put godgiven items into the player inventory, never any containers. 11 - always put godgiven items into the player inventory, never any containers.
12 - changed archetype loading algorithm to only require one pass and 12 - changed archetype loading algorithm to only require one pass and
13 use delayed resolving of references. 13 use delayed resolving of references.
14 - implement an "incremental garbage collector" for archetypes.
14 - enable slice allocator again. 15 - enable slice allocator again.
15 - (maps, arch) the scorn go club was founded! 16 - (maps, arch) the scorn go club was founded!
16 - (arch) do no longer support player abilities, they didn't work anyways. 17 - (arch) do no longer support player abilities, they didn't work anyways.
17 - (arch) the alchemy spell is now of the alchemy spell school. 18 - (arch) the alchemy spell is now of the alchemy spell school.
19 - implement optional free memory poisoning.
18 20
192.5 Wed Apr 16 15:06:53 CEST 2008 212.5 Wed Apr 16 15:06:53 CEST 2008
20 - the two handed weapon skill can no longer be used as unarmed combat 22 - the two handed weapon skill can no longer be used as unarmed combat
21 skill. 23 skill.
22 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter 24 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter

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