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Comparing deliantra/server/Changes (file contents):
Revision 1.96 by root, Sun Apr 20 05:24:55 2008 UTC vs.
Revision 1.110 by root, Thu Apr 24 04:51:30 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
6 6
7 - completely automate the item add/delete on remove/insert. this should fix
8 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
9 - completely automate the weight handling, should fix all weight
10 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
11 - reloading archetypes while a user was in the character creation phase
12 could crash the server.
13 - fix a nontrivial number of cases of code commented similar
14 to "is this really correct?", as many of those cases are now handles
15 automatically by lower level code.
16 - replace many ad-hoc checks for client visibility by object::visible_to,
17 should result in broader applicability of functions using it.
18 - merge items with different arch pointers refering to the same arch
19 (due to archetype reloads).
20 - refactored the object remove/insert functions and most related
21 functions (decrease, split, merge_ob etc.).
22 - make it compile better on freebsd (reported by pippijn).
23 - remove GT_UPDATE_INV (no longer applicable).
24 - fix the longstanding "container stays open" bug.
25 - improved floorbox updating to be incremental and other protocol
26 optimisations.
27 - get rid of update_after_inventory_change and only do update stats
28 for weight once/tick/player at max.
29 - rewrite party commands, use party channel.
30
312.51 Sun Apr 20 21:27:37 CEST 2008
32 - properly link against libgthread as that is needed to make the slice
33 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 34 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 35 recommended configuration) (reported by Samuel Gondouin).
36 - always put godgiven items into the player inventory, never any containers.
37 - (arch)
38 - (maps, arch) the scorn go club was founded!
39 - (arch) do no longer support player abilities, they didn't work anyways.
40 - (arch) the alchemy spell is now of the alchemy spell school, which
41 became a real spell-class.
42 - (arch) the alchemist class now get an alchemy spell book for new characters.
43 - (arch) considerably strengthened spark shower and destruction.
9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 44 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
10 finally reloadable at runtime. 45 finally reloadable at runtime.
11 - always put godgiven items into the player inventory, never any containers.
12 - changed archetype loading algorithm to only require one pass and 46 - changed archetype loading algorithm to only require one pass and
13 use delayed resolving of references. 47 use delayed resolving of references.
48 - examine command now uses the examine infobox.
14 - implement an "incremental garbage collector" for archetypes. 49 - implement an "incremental garbage collector" for archetypes.
15 - enable slice allocator again. 50 - enable slice allocator again.
16 - (maps, arch) the scorn go club was founded!
17 - (arch) do no longer support player abilities, they didn't work anyways.
18 - (arch) the alchemy spell is now of the alchemy spell school.
19 - implement optional free memory poisoning. 51 - implement optional free memory poisoning.
20 52
212.5 Wed Apr 16 15:06:53 CEST 2008 532.5 Wed Apr 16 15:06:53 CEST 2008
22 - the two handed weapon skill can no longer be used as unarmed combat 54 - the two handed weapon skill can no longer be used as unarmed combat
23 skill. 55 skill.

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