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Comparing deliantra/server/Changes (file contents):
Revision 1.96 by root, Sun Apr 20 05:24:55 2008 UTC vs.
Revision 1.132 by elmex, Sun May 4 19:27:27 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
6 8
92.54
10 - (maps) fixed the death certificate system in nimbus
11
122.53 Sun May 4 17:32:48 CEST 2008
13 - bugfix: custom skill settings were not saved by the server.
14 - bugfix: remove did not actually remove items from the inventory, leaving
15 ghost items.
16 - bugfix: properly update items identified on the ground.
17 - bugfix: use localtime_r in the logger thread.
18 - bugfix: player starvation will now give the correct kill reason.
19 - bugfix: archetype reloads could crash the server.
20 - bugfix: the mailscrolls are now correctly handed out even when the destination
21 player is not logged in.
22 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
23 server startup.
24 - bugfix: fix the door surround check in the random map generator.
25 - (maps) fix heaven quest difficulty progression.
26 - (maps) fix some random map styles.
27 - dropping items a shop is not interested in won't sell them anymore.
28 - rods and horns with a too low maximum charge allow now at least one discharge.
29 - implement kill & death statistics.
30 - random map preparation is no longer synchronous.
31 - rewrite find_style in perl, no longer does synchronous I/O.
32 - improve random map specials placement.
33 - make the killer a real object pointer instead of a string, improved
34 kill reason messages.
35 - take advantage of new aio_close and aio_chmod.
36 - implement archetype::get, object::deep_clone and update callers.
37 - change_abil is much faster.
38 - update the floorbox more often to work around the reverses item order
39 display in clients.
40 - cleaned up object copying by encapsulating it to a single place.
41 - add hints to the invite messages.
42 - rewrote key<->value pair handling.
43 - use an independent random number generator for the random map generator.
44
452.52 Thu Apr 24 11:47:19 CEST 2008
46 - completely automate the item add/delete on remove/insert. this should fix
47 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
48 - completely automate the weight handling, should fix all weight
49 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
50 - reloading archetypes while a user was in the character creation phase
51 could crash the server.
52 - fix a nontrivial number of cases of code commented similar
53 to "is this really correct?", as many of those cases are now handles
54 automatically by lower level code.
55 - replace many ad-hoc checks for client visibility by object::visible_to,
56 should result in broader applicability of functions using it.
57 - merge items with different arch pointers refering to the same arch
58 (due to archetype reloads).
59 - refactored the object remove/insert functions and most related
60 functions (decrease, split, merge_ob etc.).
61 - make it compile better on freebsd (reported by pippijn).
62 - remove GT_UPDATE_INV (no longer applicable).
63 - fix the longstanding "container stays open" bug.
64 - improved floorbox updating to be incremental and other protocol
65 optimisations.
66 - get rid of update_after_inventory_change and only do update stats
67 for weight once/tick/player at max.
68 - rewrite party commands, use party channel.
69
702.51 Sun Apr 20 21:27:37 CEST 2008
71 - properly link against libgthread as that is needed to make the slice
72 allocator thread-safe.
7 - support perls not compiled with 64 bit support (though this is not a 73 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin). 74 recommended configuration) (reported by Samuel Gondouin).
75 - always put godgiven items into the player inventory, never any containers.
76 - (arch)
77 - (maps, arch) the scorn go club was founded!
78 - (arch) do no longer support player abilities, they didn't work anyways.
79 - (arch) the alchemy spell is now of the alchemy spell school, which
80 became a real spell-class.
81 - (arch) the alchemist class now get an alchemy spell book for new characters.
82 - (arch) considerably strengthened spark shower and destruction.
9 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 83 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
10 finally reloadable at runtime. 84 finally reloadable at runtime.
11 - always put godgiven items into the player inventory, never any containers.
12 - changed archetype loading algorithm to only require one pass and 85 - changed archetype loading algorithm to only require one pass and
13 use delayed resolving of references. 86 use delayed resolving of references.
87 - examine command now uses the examine infobox.
14 - implement an "incremental garbage collector" for archetypes. 88 - implement an "incremental garbage collector" for archetypes.
15 - enable slice allocator again. 89 - enable slice allocator again.
16 - (maps, arch) the scorn go club was founded!
17 - (arch) do no longer support player abilities, they didn't work anyways.
18 - (arch) the alchemy spell is now of the alchemy spell school.
19 - implement optional free memory poisoning. 90 - implement optional free memory poisoning.
20 91
212.5 Wed Apr 16 15:06:53 CEST 2008 922.5 Wed Apr 16 15:06:53 CEST 2008
22 - the two handed weapon skill can no longer be used as unarmed combat 93 - the two handed weapon skill can no longer be used as unarmed combat
23 skill. 94 skill.

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