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Comparing deliantra/server/Changes (file contents):
Revision 1.97 by root, Sun Apr 20 06:20:38 2008 UTC vs.
Revision 1.114 by elmex, Thu Apr 24 11:05:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 32.53
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 - the mailscrolls are now correctly handed out even when the destination
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5 player is not logged in.
6 - rods and horns with a too low maximum charge allow now at least one discharge.
6 7
82.52 Thu Apr 24 11:47:19 CEST 2008
9 - completely automate the item add/delete on remove/insert. this should fix
10 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
11 - completely automate the weight handling, should fix all weight
12 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
13 - reloading archetypes while a user was in the character creation phase
14 could crash the server.
15 - fix a nontrivial number of cases of code commented similar
16 to "is this really correct?", as many of those cases are now handles
17 automatically by lower level code.
18 - replace many ad-hoc checks for client visibility by object::visible_to,
19 should result in broader applicability of functions using it.
20 - merge items with different arch pointers refering to the same arch
21 (due to archetype reloads).
22 - refactored the object remove/insert functions and most related
23 functions (decrease, split, merge_ob etc.).
24 - make it compile better on freebsd (reported by pippijn).
25 - remove GT_UPDATE_INV (no longer applicable).
26 - fix the longstanding "container stays open" bug.
27 - improved floorbox updating to be incremental and other protocol
28 optimisations.
29 - get rid of update_after_inventory_change and only do update stats
30 for weight once/tick/player at max.
31 - rewrite party commands, use party channel.
32
332.51 Sun Apr 20 21:27:37 CEST 2008
7 - properly link against libgthread as that is needed to make the slice 34 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe. 35 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a 36 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin). 37 recommended configuration) (reported by Samuel Gondouin).
38 - always put godgiven items into the player inventory, never any containers.
39 - (arch)
40 - (maps, arch) the scorn go club was founded!
41 - (arch) do no longer support player abilities, they didn't work anyways.
42 - (arch) the alchemy spell is now of the alchemy spell school, which
43 became a real spell-class.
44 - (arch) the alchemist class now get an alchemy spell book for new characters.
45 - (arch) considerably strengthened spark shower and destruction.
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 46 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime. 47 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and 48 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references. 49 use delayed resolving of references.
50 - examine command now uses the examine infobox.
16 - implement an "incremental garbage collector" for archetypes. 51 - implement an "incremental garbage collector" for archetypes.
17 - enable slice allocator again. 52 - enable slice allocator again.
18 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school.
21 - implement optional free memory poisoning. 53 - implement optional free memory poisoning.
22 54
232.5 Wed Apr 16 15:06:53 CEST 2008 552.5 Wed Apr 16 15:06:53 CEST 2008
24 - the two handed weapon skill can no longer be used as unarmed combat 56 - the two handed weapon skill can no longer be used as unarmed combat
25 skill. 57 skill.

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