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Comparing deliantra/server/Changes (file contents):
Revision 1.97 by root, Sun Apr 20 06:20:38 2008 UTC vs.
Revision 1.141 by root, Mon May 5 22:17:43 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
6 8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - change floorbox item ordering to enbale more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering.
15 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing.
19 - bugfix: fix a crash when objects with treasure on top (ground...)
20 were created outside a map.
21 - remove synchronous mkdir in chargen_race_done.
22 - fix per-race starting maps.
23 - tell players when they are starving.
24 - get rid of costly object_from_name conversion for altar effects.
25 - fix map difficulty calculation for generators.
26
272.53 Sun May 4 17:32:48 CEST 2008
28 - bugfix: custom skill settings were not saved by the server.
29 - bugfix: remove did not actually remove items from the inventory, leaving
30 ghost items.
31 - bugfix: properly update items identified on the ground.
32 - bugfix: use localtime_r in the logger thread.
33 - bugfix: player starvation will now give the correct kill reason.
34 - bugfix: archetype reloads could crash the server.
35 - bugfix: the mailscrolls are now correctly handed out even when the destination
36 player is not logged in.
37 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
38 server startup.
39 - bugfix: fix the door surround check in the random map generator.
40 - (maps) fix heaven quest difficulty progression.
41 - (maps) fix some random map styles.
42 - dropping items a shop is not interested in won't sell them anymore.
43 - rods and horns with a too low maximum charge allow now at least one discharge.
44 - implement kill & death statistics.
45 - random map preparation is no longer synchronous.
46 - rewrite find_style in perl, no longer does synchronous I/O.
47 - improve random map specials placement.
48 - make the killer a real object pointer instead of a string, improved
49 kill reason messages.
50 - take advantage of new aio_close and aio_chmod.
51 - implement archetype::get, object::deep_clone and update callers.
52 - change_abil is much faster.
53 - update the floorbox more often to work around the reverses item order
54 display in clients.
55 - cleaned up object copying by encapsulating it to a single place.
56 - add hints to the invite messages.
57 - rewrote key<->value pair handling.
58 - use an independent random number generator for the random map generator.
59
602.52 Thu Apr 24 11:47:19 CEST 2008
61 - completely automate the item add/delete on remove/insert. this should fix
62 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
63 - completely automate the weight handling, should fix all weight
64 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
65 - reloading archetypes while a user was in the character creation phase
66 could crash the server.
67 - fix a nontrivial number of cases of code commented similar
68 to "is this really correct?", as many of those cases are now handles
69 automatically by lower level code.
70 - replace many ad-hoc checks for client visibility by object::visible_to,
71 should result in broader applicability of functions using it.
72 - merge items with different arch pointers refering to the same arch
73 (due to archetype reloads).
74 - refactored the object remove/insert functions and most related
75 functions (decrease, split, merge_ob etc.).
76 - make it compile better on freebsd (reported by pippijn).
77 - remove GT_UPDATE_INV (no longer applicable).
78 - fix the longstanding "container stays open" bug.
79 - improved floorbox updating to be incremental and other protocol
80 optimisations.
81 - get rid of update_after_inventory_change and only do update stats
82 for weight once/tick/player at max.
83 - rewrite party commands, use party channel.
84
852.51 Sun Apr 20 21:27:37 CEST 2008
7 - properly link against libgthread as that is needed to make the slice 86 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe. 87 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a 88 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin). 89 recommended configuration) (reported by Samuel Gondouin).
90 - always put godgiven items into the player inventory, never any containers.
91 - (arch)
92 - (maps, arch) the scorn go club was founded!
93 - (arch) do no longer support player abilities, they didn't work anyways.
94 - (arch) the alchemy spell is now of the alchemy spell school, which
95 became a real spell-class.
96 - (arch) the alchemist class now get an alchemy spell book for new characters.
97 - (arch) considerably strengthened spark shower and destruction.
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 98 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime. 99 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and 100 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references. 101 use delayed resolving of references.
102 - examine command now uses the examine infobox.
16 - implement an "incremental garbage collector" for archetypes. 103 - implement an "incremental garbage collector" for archetypes.
17 - enable slice allocator again. 104 - enable slice allocator again.
18 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school.
21 - implement optional free memory poisoning. 105 - implement optional free memory poisoning.
22 106
232.5 Wed Apr 16 15:06:53 CEST 2008 1072.5 Wed Apr 16 15:06:53 CEST 2008
24 - the two handed weapon skill can no longer be used as unarmed combat 108 - the two handed weapon skill can no longer be used as unarmed combat
25 skill. 109 skill.

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