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Comparing deliantra/server/Changes (file contents):
Revision 1.97 by root, Sun Apr 20 06:20:38 2008 UTC vs.
Revision 1.144 by root, Tue May 6 15:38:10 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
6 5
6syncpoints: rules, news, motd, crossfiremail
7""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
8
92.54
10 - change floorbox item ordering to enbale more efficient protocol and to
11 stay in sync with the 0.9971 client update which also reverses ordering.
12 - bugfix: players couldn't starve in 2.53 :(
13 - (maps) fixed the death certificate system in nimbus
14 - bugfix: correctly send the client a del_spell when a spell gets removed.
15 - bugfix: spell effects like word fo recall are removed when dieing.
16 - bugfix: fix a crash when objects with treasure on top (ground...)
17 were created outside a map.
18 - unapply item in range slow when readying a spell.
19 - remove synchronous mkdir in chargen_race_done.
20 - fix per-race starting maps.
21 - check hiscore on suicide and quit as well.
22 - tell players when they are starving.
23 - get rid of costly object_from_name conversion for altar effects.
24 - fix map difficulty calculation for generators.
25
262.53 Sun May 4 17:32:48 CEST 2008
27 - bugfix: custom skill settings were not saved by the server.
28 - bugfix: remove did not actually remove items from the inventory, leaving
29 ghost items.
30 - bugfix: properly update items identified on the ground.
31 - bugfix: use localtime_r in the logger thread.
32 - bugfix: player starvation will now give the correct kill reason.
33 - bugfix: archetype reloads could crash the server.
34 - bugfix: the mailscrolls are now correctly handed out even when the destination
35 player is not logged in.
36 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
37 server startup.
38 - bugfix: fix the door surround check in the random map generator.
39 - (maps) fix heaven quest difficulty progression.
40 - (maps) fix some random map styles.
41 - dropping items a shop is not interested in won't sell them anymore.
42 - rods and horns with a too low maximum charge allow now at least one discharge.
43 - implement kill & death statistics.
44 - random map preparation is no longer synchronous.
45 - rewrite find_style in perl, no longer does synchronous I/O.
46 - improve random map specials placement.
47 - make the killer a real object pointer instead of a string, improved
48 kill reason messages.
49 - take advantage of new aio_close and aio_chmod.
50 - implement archetype::get, object::deep_clone and update callers.
51 - change_abil is much faster.
52 - update the floorbox more often to work around the reverses item order
53 display in clients.
54 - cleaned up object copying by encapsulating it to a single place.
55 - add hints to the invite messages.
56 - rewrote key<->value pair handling.
57 - use an independent random number generator for the random map generator.
58
592.52 Thu Apr 24 11:47:19 CEST 2008
60 - completely automate the item add/delete on remove/insert. this should fix
61 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
62 - completely automate the weight handling, should fix all weight
63 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
64 - reloading archetypes while a user was in the character creation phase
65 could crash the server.
66 - fix a nontrivial number of cases of code commented similar
67 to "is this really correct?", as many of those cases are now handles
68 automatically by lower level code.
69 - replace many ad-hoc checks for client visibility by object::visible_to,
70 should result in broader applicability of functions using it.
71 - merge items with different arch pointers refering to the same arch
72 (due to archetype reloads).
73 - refactored the object remove/insert functions and most related
74 functions (decrease, split, merge_ob etc.).
75 - make it compile better on freebsd (reported by pippijn).
76 - remove GT_UPDATE_INV (no longer applicable).
77 - fix the longstanding "container stays open" bug.
78 - improved floorbox updating to be incremental and other protocol
79 optimisations.
80 - get rid of update_after_inventory_change and only do update stats
81 for weight once/tick/player at max.
82 - rewrite party commands, use party channel.
83
842.51 Sun Apr 20 21:27:37 CEST 2008
7 - properly link against libgthread as that is needed to make the slice 85 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe. 86 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a 87 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin). 88 recommended configuration) (reported by Samuel Gondouin).
89 - always put godgiven items into the player inventory, never any containers.
90 - (arch)
91 - (maps, arch) the scorn go club was founded!
92 - (arch) do no longer support player abilities, they didn't work anyways.
93 - (arch) the alchemy spell is now of the alchemy spell school, which
94 became a real spell-class.
95 - (arch) the alchemist class now get an alchemy spell book for new characters.
96 - (arch) considerably strengthened spark shower and destruction.
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 97 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime. 98 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and 99 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references. 100 use delayed resolving of references.
101 - examine command now uses the examine infobox.
16 - implement an "incremental garbage collector" for archetypes. 102 - implement an "incremental garbage collector" for archetypes.
17 - enable slice allocator again. 103 - enable slice allocator again.
18 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school.
21 - implement optional free memory poisoning. 104 - implement optional free memory poisoning.
22 105
232.5 Wed Apr 16 15:06:53 CEST 2008 1062.5 Wed Apr 16 15:06:53 CEST 2008
24 - the two handed weapon skill can no longer be used as unarmed combat 107 - the two handed weapon skill can no longer be used as unarmed combat
25 skill. 108 skill.

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