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Comparing deliantra/server/Changes (file contents):
Revision 1.36 by root, Sat Nov 10 22:41:58 2007 UTC vs.
Revision 1.97 by root, Sun Apr 20 06:20:38 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin).
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references.
16 - implement an "incremental garbage collector" for archetypes.
17 - enable slice allocator again.
18 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school.
21 - implement optional free memory poisoning.
22
232.5 Wed Apr 16 15:06:53 CEST 2008
24 - the two handed weapon skill can no longer be used as unarmed combat
25 skill.
26 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
27 names (also update all maps to use money instead of coins).
28 - add uuid accessors to perl.
29 - add coin names and archetype accessors to perl.
30 - fix runtime uuid file format to use "." instead of ",".
31 - change perl extensions to not use hardcoded coins and values.
32 - write uuids asynchronously (no hiccups due to uuid writes)
33 and be more parsimonous of uuid usage by the exact value out on exit.
34 - write log messages in another thread, removing another sync point.
35 - support multi-line log messages in a nicer way.
36 - be more portable w.r.t. uuids and format specifiers everywhere.
37 - fix a minor memleak in the random map generator.
38 - some parts of the random map generator are not coroutine-safe,
39 so only call it "single-threaded".
40 - major cleanup of memory management in random map generator.
41 - slight refactoring of the random map generator, faster too.
42 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
43 bookkeeping bug.
44 - work around "player is on active list" problem by deactivating player
45 after loading.
46 - garbage collect shstr's more evenly and adaptively only when
47 there have in fact been allocations.
48 - fix object::insert to do as documented and insert into the env
49 if necessary.
50 - fix cf::map::unique_maps.
51 - fix nrof overflow check in can_merge_slow.
52 - fix converter code to handle >31 bit values.
53 - added support for the player_sold flag
54 - converters no longer accept unpaid items.
55 - canonicalize random map meta files for better unification.
56
572.43 Sun Apr 6 20:35:29 CEST 2008
58 - work around a glibc bug that causes calloc to return non-zero memory
59 when mlockall has been used.
60 - pass environment to perl_sys_init3, as required by newer perls.
61 - use separate thread for ticker timing (and more in the future).
62 this greatly increases timing accuracy and gets rid of an enourmous
63 number of gettimeofday calls.
64 - use a separate thread to signal aio completion, for lower latency.
65 - require Coro 4.47, which fixes a data corruption bug with its C API.
66
672.42 Sat Mar 15 12:05:21 CET 2008
68 - rebalanced default experience table to be more exponential
69 and much easier up to level ~40, then moderately harder.
70 - change attuned/repelled level boni to +-8 from +-2.
71 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
72 - do not exit on reload/load errors but properly cleanup.
73 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
74
752.41 Fri Jan 25 13:15:37 CET 2008
76 - get rid of YAML::Syck, it's too buggy and misparses many files
77 (this fixes the jeweler skill).
78 - back-to-back perl_reloads don't freeze the ticker anymore.
79 - convert cfutil from Event to EV (forgot to do this earlier...).
80 - move tombstone to real map if player died due to cave-in (even if
81 it has reset, which is better than putting it on the savebed, also as
82 proof that the palyer didn't use a savebed).
83
842.4 Sun Jan 13 13:41:29 CET 2008
85 - work around perl bug in configure perl module version check.
86 - fix bug in golem move code that would cause a crash at tiling borders.
87 - fix a freeze bug when looking for an arrow in the inventory.
88 - fix a bug in animate_weapon, causing a crash.
89 - no longer exit when a coroutine throws an exception.
90 - fix a potential double free bug (nicely exploited by g++ 4.2).
91 - fix the "<player> is nuts" message.
92 - fix an exception at logout due to the json_coder being gone.
93 - upgrade to EV version 2.0 API.
94 - when players don't apply a savebed correctly but stand above one,
95 do not move or kill them.
96 - implement client-side settings page in playerbook (0.9963+ required).
97 - implement generic framework for server-side resource files.
98 - implement resource file update event.
99 - hook experience table update into the framework.
100 - move jeweler.yaml to resources (arch/).
101 - switch from Crossfire to Deliantra perl module.
102 - implement json2json arch filter.
103 - implement widget protocol version 2, support for ui templates.
104 - mapinfo is now handled fully asynchronously.
105 - ext/irc: also log irc messages.
106 - ext/schmorplog: write user stat files asynchronously.
107
1082.32 Sun Dec 2 18:11:01 CET 2007
109 - limited the number of items that can be picked up and dropped
110 as temporary measurement against bad performance or dropping things
111 (this lead to long freezes and triggered the watchdog).
112 - improved the performance of the drop command a bit.
113 - switch from Event to EV for higher performance, easier usage,
114 less bugs...
115 - updated to release version of the gnu affero license.
116
1172.31 Sun Nov 11 17:26:28 CET 2007
3 - more thoroughly rename the binaries, contact addresses. 118 - more thoroughly rename the binaries, contact addresses.
4 - update the copyrights. 119 - update the copyrights.
120 - avoid backtraces due to old spells on some maps, sometimes causing
121 crashes.
5 - fix a problem where facedata wasn't initialised to zero properly, 122 - fix a problem where facedata wasn't initialised to zero properly,
6 potentially causing crashes. 123 potentially causing crashes.
7 - assign weapons on user load time, not login-time, avoiding 124 - assign weapons on user load time, not login-time, avoiding
8 crashes. 125 crashes.
9 126

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