--- deliantra/server/Changes 2008/04/20 06:21:45 1.98 +++ deliantra/server/Changes 2008/04/20 20:01:28 1.103 @@ -4,19 +4,28 @@ a while (used up?) they seem to be gone from the inv but the client doesn't know about that. TODO: dragons should not be able to change their title via the settings tab in playerbook + - reloading archetypes while a user was in the character creation phase + could crash the server. + +2.51 Sun Apr 20 21:27:37 CEST 2008 - properly link against libgthread as that is needed to make the slice allocator thread-safe. - support perls not compiled with 64 bit support (though this is not a recommended configuration) (reported by Samuel Gondouin). + - always put godgiven items into the player inventory, never any containers. + - (arch) + - (maps, arch) the scorn go club was founded! + - (arch) do no longer support player abilities, they didn't work anyways. + - (arch) the alchemy spell is now of the alchemy spell school, which + became a real spell-class. + - (arch) the alchemist class now get an alchemy spell book for new characters. + - (arch) considerably strengthened spark shower and destruction. - match archetypes by name, not by ptr, in treasure.C, this makes archetypes finally reloadable at runtime. - - always put godgiven items into the player inventory, never any containers. - changed archetype loading algorithm to only require one pass and use delayed resolving of references. + - examine command now uses the examine infobox. - implement an "incremental garbage collector" for archetypes. - - (maps, arch) the scorn go club was founded! - - (arch) do no longer support player abilities, they didn't work anyways. - - (arch) the alchemy spell is now of the alchemy spell school. - enable slice allocator again. - implement optional free memory poisoning.