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Comparing deliantra/server/Changes (file contents):
Revision 1.98 by root, Sun Apr 20 06:21:45 2008 UTC vs.
Revision 1.119 by root, Wed Apr 30 05:06:36 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: ridify us from FLAG_NO_FIX_PLAYER
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
6 9
102.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - dropping items a shop is not interested in won't sell them anymore.
16 - bugfix: the mailscrolls are now correctly handed out even when the destination
17 player is not logged in.
18 - rods and horns with a too low maximum charge allow now at least one discharge.
19 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
20 server startup.
21 - take advantage of new aio_close and aio_chmod.
22
232.52 Thu Apr 24 11:47:19 CEST 2008
24 - completely automate the item add/delete on remove/insert. this should fix
25 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
26 - completely automate the weight handling, should fix all weight
27 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
28 - reloading archetypes while a user was in the character creation phase
29 could crash the server.
30 - fix a nontrivial number of cases of code commented similar
31 to "is this really correct?", as many of those cases are now handles
32 automatically by lower level code.
33 - replace many ad-hoc checks for client visibility by object::visible_to,
34 should result in broader applicability of functions using it.
35 - merge items with different arch pointers refering to the same arch
36 (due to archetype reloads).
37 - refactored the object remove/insert functions and most related
38 functions (decrease, split, merge_ob etc.).
39 - make it compile better on freebsd (reported by pippijn).
40 - remove GT_UPDATE_INV (no longer applicable).
41 - fix the longstanding "container stays open" bug.
42 - improved floorbox updating to be incremental and other protocol
43 optimisations.
44 - get rid of update_after_inventory_change and only do update stats
45 for weight once/tick/player at max.
46 - rewrite party commands, use party channel.
47
482.51 Sun Apr 20 21:27:37 CEST 2008
7 - properly link against libgthread as that is needed to make the slice 49 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe. 50 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a 51 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin). 52 recommended configuration) (reported by Samuel Gondouin).
53 - always put godgiven items into the player inventory, never any containers.
54 - (arch)
55 - (maps, arch) the scorn go club was founded!
56 - (arch) do no longer support player abilities, they didn't work anyways.
57 - (arch) the alchemy spell is now of the alchemy spell school, which
58 became a real spell-class.
59 - (arch) the alchemist class now get an alchemy spell book for new characters.
60 - (arch) considerably strengthened spark shower and destruction.
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes 61 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime. 62 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and 63 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references. 64 use delayed resolving of references.
65 - examine command now uses the examine infobox.
16 - implement an "incremental garbage collector" for archetypes. 66 - implement an "incremental garbage collector" for archetypes.
17 - (maps, arch) the scorn go club was founded!
18 - (arch) do no longer support player abilities, they didn't work anyways.
19 - (arch) the alchemy spell is now of the alchemy spell school.
20 - enable slice allocator again. 67 - enable slice allocator again.
21 - implement optional free memory poisoning. 68 - implement optional free memory poisoning.
22 69
232.5 Wed Apr 16 15:06:53 CEST 2008 702.5 Wed Apr 16 15:06:53 CEST 2008
24 - the two handed weapon skill can no longer be used as unarmed combat 71 - the two handed weapon skill can no longer be used as unarmed combat

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