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Comparing deliantra/server/Changes (file contents):
Revision 1.83 by elmex, Sun Apr 13 13:32:47 2008 UTC vs.
Revision 1.99 by elmex, Sun Apr 20 18:27:36 2008 UTC

2 2
3TODO: picking up the torches in nimbus seemingly works, but after 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6 6
7TODO: one cna apply two handed weapons into ones combat slot! 7 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin).
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references.
16 - implement an "incremental garbage collector" for archetypes.
17 - (maps, arch) the scorn go club was founded!
18 - (arch) do no longer support player abilities, they didn't work anyways.
19 - (arch) the alchemy spell is now of the alchemy spell school.
20 - (arch) the alchemist class now get an alchemy spell book for new characters.
21 - enable slice allocator again.
22 - implement optional free memory poisoning.
8 23
242.5 Wed Apr 16 15:06:53 CEST 2008
25 - the two handed weapon skill can no longer be used as unarmed combat
26 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table names 27 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 (also update all maps to use money instead of coins). 28 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl. 29 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl. 30 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",". 31 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values. 32 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes) 33 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit. 34 and be more parsimonous of uuid usage by the exact value out on exit.
35 - write log messages in another thread, removing another sync point.
36 - support multi-line log messages in a nicer way.
17 - be more portable w.r.t. uuids and format specifiers everywhere. 37 - be more portable w.r.t. uuids and format specifiers everywhere.
18 - fix a minor memleak in the random map generator. 38 - fix a minor memleak in the random map generator.
19 - some parts of the random map generator are not coroutine-safe, 39 - some parts of the random map generator are not coroutine-safe,
20 so only call it "single-threaded". 40 so only call it "single-threaded".
21 - major cleanup of memory management in random map generator. 41 - major cleanup of memory management in random map generator.
42 - slight refactoring of the random map generator, faster too.
22 - solve the "slice_alloc becomes negative" mystery - no allocation bug, 43 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
23 bookkeeping bug. 44 bookkeeping bug.
45 - work around "player is on active list" problem by deactivating player
46 after loading.
24 - garbage collect shstr's more evenly and adaptively only when 47 - garbage collect shstr's more evenly and adaptively only when
25 there have in fact been allocations. 48 there have in fact been allocations.
26 - fix object::insert to do as documented and insert into the env 49 - fix object::insert to do as documented and insert into the env
27 if necessary. 50 if necessary.
28 - fix cf::map::unique_maps. 51 - fix cf::map::unique_maps.
29 - fix nrof overflow check in can_merge_slow. 52 - fix nrof overflow check in can_merge_slow.
30 - fix converter code to handle >31 bit values. 53 - fix converter code to handle >31 bit values.
31 - added support for the player_sold flag 54 - added support for the player_sold flag
55 - converters no longer accept unpaid items.
56 - canonicalize random map meta files for better unification.
32 57
332.43 Sun Apr 6 20:35:29 CEST 2008 582.43 Sun Apr 6 20:35:29 CEST 2008
34 - work around a glibc bug that causes calloc to return non-zero memory 59 - work around a glibc bug that causes calloc to return non-zero memory
35 when mlockall has been used. 60 when mlockall has been used.
36 - pass environment to perl_sys_init3, as required by newer perls. 61 - pass environment to perl_sys_init3, as required by newer perls.

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