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Revision: 1.101
Committed: Sun Apr 20 18:49:25 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.100: +1 -6 lines
Log Message:
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File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3 TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5 TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 2.51
8 - properly link against libgthread as that is needed to make the slice
9 allocator thread-safe.
10 - support perls not compiled with 64 bit support (though this is not a
11 recommended configuration) (reported by Samuel Gondouin).
12 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
13 finally reloadable at runtime.
14 - always put godgiven items into the player inventory, never any containers.
15 - changed archetype loading algorithm to only require one pass and
16 use delayed resolving of references.
17 - implement an "incremental garbage collector" for archetypes.
18 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school, which
21 became a real spell-class.
22 - examine command now uses the examine infobox.
23 - (arch) the alchemist class now get an alchemy spell book for new characters.
24 - enable slice allocator again.
25 - implement optional free memory poisoning.
26
27 2.5 Wed Apr 16 15:06:53 CEST 2008
28 - the two handed weapon skill can no longer be used as unarmed combat
29 skill.
30 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
31 names (also update all maps to use money instead of coins).
32 - add uuid accessors to perl.
33 - add coin names and archetype accessors to perl.
34 - fix runtime uuid file format to use "." instead of ",".
35 - change perl extensions to not use hardcoded coins and values.
36 - write uuids asynchronously (no hiccups due to uuid writes)
37 and be more parsimonous of uuid usage by the exact value out on exit.
38 - write log messages in another thread, removing another sync point.
39 - support multi-line log messages in a nicer way.
40 - be more portable w.r.t. uuids and format specifiers everywhere.
41 - fix a minor memleak in the random map generator.
42 - some parts of the random map generator are not coroutine-safe,
43 so only call it "single-threaded".
44 - major cleanup of memory management in random map generator.
45 - slight refactoring of the random map generator, faster too.
46 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
47 bookkeeping bug.
48 - work around "player is on active list" problem by deactivating player
49 after loading.
50 - garbage collect shstr's more evenly and adaptively only when
51 there have in fact been allocations.
52 - fix object::insert to do as documented and insert into the env
53 if necessary.
54 - fix cf::map::unique_maps.
55 - fix nrof overflow check in can_merge_slow.
56 - fix converter code to handle >31 bit values.
57 - added support for the player_sold flag
58 - converters no longer accept unpaid items.
59 - canonicalize random map meta files for better unification.
60
61 2.43 Sun Apr 6 20:35:29 CEST 2008
62 - work around a glibc bug that causes calloc to return non-zero memory
63 when mlockall has been used.
64 - pass environment to perl_sys_init3, as required by newer perls.
65 - use separate thread for ticker timing (and more in the future).
66 this greatly increases timing accuracy and gets rid of an enourmous
67 number of gettimeofday calls.
68 - use a separate thread to signal aio completion, for lower latency.
69 - require Coro 4.47, which fixes a data corruption bug with its C API.
70
71 2.42 Sat Mar 15 12:05:21 CET 2008
72 - rebalanced default experience table to be more exponential
73 and much easier up to level ~40, then moderately harder.
74 - change attuned/repelled level boni to +-8 from +-2.
75 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
76 - do not exit on reload/load errors but properly cleanup.
77 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
78
79 2.41 Fri Jan 25 13:15:37 CET 2008
80 - get rid of YAML::Syck, it's too buggy and misparses many files
81 (this fixes the jeweler skill).
82 - back-to-back perl_reloads don't freeze the ticker anymore.
83 - convert cfutil from Event to EV (forgot to do this earlier...).
84 - move tombstone to real map if player died due to cave-in (even if
85 it has reset, which is better than putting it on the savebed, also as
86 proof that the palyer didn't use a savebed).
87
88 2.4 Sun Jan 13 13:41:29 CET 2008
89 - work around perl bug in configure perl module version check.
90 - fix bug in golem move code that would cause a crash at tiling borders.
91 - fix a freeze bug when looking for an arrow in the inventory.
92 - fix a bug in animate_weapon, causing a crash.
93 - no longer exit when a coroutine throws an exception.
94 - fix a potential double free bug (nicely exploited by g++ 4.2).
95 - fix the "<player> is nuts" message.
96 - fix an exception at logout due to the json_coder being gone.
97 - upgrade to EV version 2.0 API.
98 - when players don't apply a savebed correctly but stand above one,
99 do not move or kill them.
100 - implement client-side settings page in playerbook (0.9963+ required).
101 - implement generic framework for server-side resource files.
102 - implement resource file update event.
103 - hook experience table update into the framework.
104 - move jeweler.yaml to resources (arch/).
105 - switch from Crossfire to Deliantra perl module.
106 - implement json2json arch filter.
107 - implement widget protocol version 2, support for ui templates.
108 - mapinfo is now handled fully asynchronously.
109 - ext/irc: also log irc messages.
110 - ext/schmorplog: write user stat files asynchronously.
111
112 2.32 Sun Dec 2 18:11:01 CET 2007
113 - limited the number of items that can be picked up and dropped
114 as temporary measurement against bad performance or dropping things
115 (this lead to long freezes and triggered the watchdog).
116 - improved the performance of the drop command a bit.
117 - switch from Event to EV for higher performance, easier usage,
118 less bugs...
119 - updated to release version of the gnu affero license.
120
121 2.31 Sun Nov 11 17:26:28 CET 2007
122 - more thoroughly rename the binaries, contact addresses.
123 - update the copyrights.
124 - avoid backtraces due to old spells on some maps, sometimes causing
125 crashes.
126 - fix a problem where facedata wasn't initialised to zero properly,
127 potentially causing crashes.
128 - assign weapons on user load time, not login-time, avoiding
129 crashes.
130
131 2.3 Sat Oct 27 11:22:38 CEST 2007
132 - fixed an important bug that caused passwords to be forgotten.
133 - implement *tag destinations for goto, slaying etc. and use it
134 in some of the maps.
135 - bigworldised many maps (islands as in pupland and aldwulf),
136 which is now trivial to do.
137 - removed all traces of the old (and never working) plug-in interface
138 (70kb code less on amd64).
139 - improve/tune scheduling priorities.
140 - fix some freezing bugs.
141 - fix a memory corruption problem in dynbuf.printf.
142 - use channels for chat and many informational commands.
143 - improved the tutorial.
144 - create missile is now fixed.
145 - race fields must now contain archetypes.
146 - jumping skill now works as advertised.
147
148 2.2 Tue Sep 11 15:41:24 CEST 2007
149 - relicense under the gnu affero license.
150 - new inscription skill, can only inscribe INSCRIBABLE items.
151 - implement server-side framework for generic resources.
152 - use resource framework for server-provided ambient
153 music.
154 - save object owners (players only atm).
155 - replace limited sound api with server-provided sound effects.
156 - new sc (sound control) protocol command.
157 - improve fxix protocol to include types.
158 - exactly fill tcp segments, if possible.
159 - output-rate is now an upper limit, the server will automatically
160 (and quite perfectly) adjust to the network conditions, ensuring
161 low latency even during bulk transfers (music, images, sounds etc.).
162 - implement server-side widgets (i.e. client widgets controlled
163 in the server side). this will allow future expansion without
164 having to upgrade clients.
165 - implement a (artwork) world map with realtime player position
166 tracking.
167 - new and more efficient extcmd (server still supports old extcmd
168 protocol).
169 - fixed lots of underflow/overflow bugs in diseases and general stats
170 calcluation that could be easily exploited by users.
171 - rebalanced diseases to spread more naturally/evenly.
172 - completely asynchronous map loading even for tiled maps.
173 - replace simple messaging protocol with channels carrying metadata
174 (similar to message types, but more directed at the user).
175 - reduce command processing latency by a whopping 120ms by
176 reordering some processing steps inside the server. this directly
177 reduces lag by 120ms.
178 - actually send spell faces to the client.
179 - implement player genders.
180 - unclean logout/login results in: nothing if map hasn't reset,
181 otherwise return to savebed and possible kill if the log-out
182 was for too long.
183 - fast socket-dead detection (kick player after 8 seconds without ack).
184 - greatly reduce the cpu time needed to draw maps _again_.
185 - archetypes are now subclasses of objects.
186 - rebalanced shop greed and approval functions to be more realistic
187 (and likely match the actual intention).
188 - implement "crossfire pod" format for messages, with working bold,
189 italic, gender-specific text, paragraphs etc.
190 - implemented hint framework, players can opt to receive hints.
191 - implemented (long) book framework, added some books from the cf wiki.
192 - implement generic message framework that uses xml, utf8 for the client
193 protocol and is capable of transmitting generic meta information.
194 - implement (in a suboptimal way) per-player instantiated maps.
195 - replace the nexus by a per-player tutorial map that teaches stuff
196 better than the newbie house.
197 - fix the magicmap colours.
198 - optimise map update even more by removing unneeded code and checks.
199 - decouple map and stats update from pl->ob and use pl->observe instead.
200 - implement observe command.
201 - major speed up in map refresh by replacing most get_map_from_coord
202 calls with a simple comparison.
203 - fix a latent crossfire bug that could crash the server because the
204 map refresh did not update the mapspace.
205 - support custom keys for regions and maps, regions are now
206 refcount-managed.
207 - allow worldmap overlays anywhere in the 000..999 range.
208 - new system to acquire time slices for background jobs, to reduce
209 jitter.
210 - semi-persistent object-referencing framework (currently only players
211 supported).
212 - dependency tracking for perl extensions.
213 - new slag-ex extension for cleaning cauldrons.
214 - fix invoke result processing.
215 - there are even less i/o syncpoints in the server now.
216 - added map-tags extension that scans all maps for object tags
217 and records them in the database (not used yet).
218 - metaserver 2 support.
219 - many more bugfixes and minor optimisations.
220
221 2.1 Sun May 27 04:21:29 CEST 2007
222 - optimised event invocation (non-wanted events can now be
223 skipped with 4-5 inlined instructions).
224 - complete rewrite of town_portal: it now creates a portal
225 to the "nearest" town only, travel is only possible
226 to the town and back, anybody can use it (also removes
227 one of the remaining syncpoints in the server).
228 - complete rewrite of the range/attack skill slot system:
229 there are now two slots, one for combat, one for ranged
230 attacks.
231 - introduce the concept of a current weapon (either a ranged
232 or a combat weapon/skill/tool) and switch between them as
233 needed.
234 - rewrite bow code so bows get more useful: apply damage,
235 attacktype and other stats to the arrows and treat
236 bows as weapons. also rebalance the missile weapons skill
237 so its damage increases with level.
238 - rewrite the complete player speed logic: weapon_speed now
239 works as documented and there are no unnatural speed boosts.
240 - implement a utility - cfutil - that simplifies arch and map
241 installation, replacing the old collect scripts and
242 simplying deployment by scaling and cutting faces as required.
243 - simplify the map protocol extensively by taking advantage
244 of missing bigfaces, speeding up map generation immensely.
245 - implement inherit keyword allowing archetypes to inherit from
246 other archetypes.
247 - rationalise archetype, region and treasurelist file format
248 into a single file format and make them reloadable asynchronously.
249 - make the worldmap, facedata (smoothing, faces, magicmap)
250 reloadable at runtime.
251 - implement 64x64 faceset support.
252 - implement fxixsx protocol that saves
253 a lot of bandwidth over the old image/face/smooth packets
254 and allows images > packetsize, incremental and background
255 transfers.
256 - implement a bandwidth-saving smoothing protocol that works
257 on a face basis as opposed to a mapspace basis.
258 - the server can now rate-limit image uploads to not exceed
259 a certain (client-configurable) speed while guarenteeing full
260 freedom of movement.
261 - implement new ex command to request item descriptions.
262 - implement new msg command for in-game messages with meta
263 information (using xml).
264 - enforce utf-8 for all text messages.
265 - added micropather (not used yet).
266 - many, many bugfixes.
267
268 2.0 Tue Mar 6 15:22:53 CET 2007
269 - make coroapi accessible to cf+.
270 - moved map handling logic completely to perl
271 - per player maps are now marked in the map
272 - maps are saved completely differently now,
273 and much more often.
274 - rewrote map header parser and writer, to be much faster.
275 - maps and players are now (in the average case) loaded
276 and saved completely asynchronously, I/O contention will no
277 longer freeze the server.
278 - players and maps can be loaded anytime, without the player
279 being logged in.
280 - automatically generate method interfaces for perl from headers
281 - unbundled freezethaw
282 - mostly rewrote common/map.C
283 - completely rewrite server/swap.C
284 - introduced "runtime", the CCT clock (corrected crossfire time) :)
285 - introduced new keyword for map files: file_format_version (integer, server version: 0)
286 - better message for apply failures due to applymode
287 - removed most all of the weather code
288 - unified logging to stderr and file
289 - too many minor changes to document