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/cvs/deliantra/server/Changes
Revision: 1.15
Committed: Sun May 27 02:26:17 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.14: +1 -1 lines
Log Message:
2.1 cleanups

File Contents

# Content
1 Crossfire TRT Server, Maps and Archetypes ChangeLog
2
3 2.1 Sun May 27 04:21:29 CEST 2007
4 - optimised event invocation (non-wanted events can now be
5 skipped with 4-5 inlined instructions).
6 - complete rewrite of town_portal: it now creates a portal
7 to the "nearest" town only, travel is only possible
8 to the town and back, anybody can use it (also removes
9 one of the remaining syncpoints in the server).
10 - complete rewrite of the range/attack skill slot system:
11 there are now two slots, one for combat, one for ranged
12 attacks.
13 - introduce the concept of a current weapon (either a ranged
14 or a combat weapon/skill/tool) and switch between them as
15 needed.
16 - rewrite bow code so bows get more useful: apply damage,
17 attacktype and other stats to the arrows and treat
18 bows as weapons. also rebalance the missile weapons skill
19 so its damage increases with level.
20 - rewrite the complete player speed logic: weapon_speed now
21 works as documented and there are no unnatural speed boosts.
22 - implement a utility - cfutil - that simplifies arch and map
23 installation, replacing the old collect scripts and
24 simplying deployment by scaling and cutting faces as required.
25 - simplify the map protocol extensively by taking advantage
26 of missing bigfaces, speeding up map generation immensely.
27 - implement inherit keyword allowing archetypes to inherit from
28 other archetypes.
29 - rationalise archetype, region and treasurelist file format
30 into a single file format and make them reloadable asynchronously.
31 - make the worldmap, facedata (smoothing, faces, magicmap)
32 reloadable at runtime.
33 - implement 64x64 faceset support.
34 - implement fxixsx protocol that saves
35 a lot of bandwidth over the old image/face/smooth packets
36 and allows images > packetsize, incremental and background
37 transfers.
38 - implement a bandwidth-saving smoothing protocol that works
39 on a face basis as opposed to a mapspace basis.
40 - the server can now rate-limit image uploads to not exceed
41 a certain (client-configurable) speed while guarenteeing full
42 freedom of movement.
43 - implement new ex command to request item descriptions.
44 - implement new msg command for in-game messages with meta
45 information (using xml).
46 - enforce utf-8 for all text messages.
47 - added micropather (not used yet).
48 - many, many bugfixes.
49
50 2.0 Tue Mar 6 15:22:53 CET 2007
51 - make coroapi accessible to cf+.
52 - moved map handling logic completely to perl
53 - per player maps are now marked in the map
54 - maps are saved completely differently now,
55 and much more often.
56 - rewrote map header parser and writer
57 - maps and players are now (in the average case) loaded
58 and saved completely asynchronously, I/O contention will no
59 longer freeze the server.
60 - players and maps can be loaded anytime, without the player
61 being logged in.
62 - automatically generate method interfaces for perl from headers
63 - unbundled freezethaw
64 - mostly rewrote common/map.C
65 - completely rewrite server/swap.C
66 - introduced "runtime", the CCT clock (corrected crossfire time) :)
67 - introduced new keyword for map files: file_format_version (integer, server version: 0)
68 - better message for apply failures due to applymode
69 - removed most all of the weather code
70 - unified logging to stderr and file
71 - too many minor changes to document