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Revision: 1.16
Committed: Sun May 27 18:06:41 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.15: +2 -0 lines
Log Message:
initial 2.2

File Contents

# Content
1 Crossfire TRT Server, Maps and Archetypes ChangeLog
2
3 2.2
4
5 2.1 Sun May 27 04:21:29 CEST 2007
6 - optimised event invocation (non-wanted events can now be
7 skipped with 4-5 inlined instructions).
8 - complete rewrite of town_portal: it now creates a portal
9 to the "nearest" town only, travel is only possible
10 to the town and back, anybody can use it (also removes
11 one of the remaining syncpoints in the server).
12 - complete rewrite of the range/attack skill slot system:
13 there are now two slots, one for combat, one for ranged
14 attacks.
15 - introduce the concept of a current weapon (either a ranged
16 or a combat weapon/skill/tool) and switch between them as
17 needed.
18 - rewrite bow code so bows get more useful: apply damage,
19 attacktype and other stats to the arrows and treat
20 bows as weapons. also rebalance the missile weapons skill
21 so its damage increases with level.
22 - rewrite the complete player speed logic: weapon_speed now
23 works as documented and there are no unnatural speed boosts.
24 - implement a utility - cfutil - that simplifies arch and map
25 installation, replacing the old collect scripts and
26 simplying deployment by scaling and cutting faces as required.
27 - simplify the map protocol extensively by taking advantage
28 of missing bigfaces, speeding up map generation immensely.
29 - implement inherit keyword allowing archetypes to inherit from
30 other archetypes.
31 - rationalise archetype, region and treasurelist file format
32 into a single file format and make them reloadable asynchronously.
33 - make the worldmap, facedata (smoothing, faces, magicmap)
34 reloadable at runtime.
35 - implement 64x64 faceset support.
36 - implement fxixsx protocol that saves
37 a lot of bandwidth over the old image/face/smooth packets
38 and allows images > packetsize, incremental and background
39 transfers.
40 - implement a bandwidth-saving smoothing protocol that works
41 on a face basis as opposed to a mapspace basis.
42 - the server can now rate-limit image uploads to not exceed
43 a certain (client-configurable) speed while guarenteeing full
44 freedom of movement.
45 - implement new ex command to request item descriptions.
46 - implement new msg command for in-game messages with meta
47 information (using xml).
48 - enforce utf-8 for all text messages.
49 - added micropather (not used yet).
50 - many, many bugfixes.
51
52 2.0 Tue Mar 6 15:22:53 CET 2007
53 - make coroapi accessible to cf+.
54 - moved map handling logic completely to perl
55 - per player maps are now marked in the map
56 - maps are saved completely differently now,
57 and much more often.
58 - rewrote map header parser and writer
59 - maps and players are now (in the average case) loaded
60 and saved completely asynchronously, I/O contention will no
61 longer freeze the server.
62 - players and maps can be loaded anytime, without the player
63 being logged in.
64 - automatically generate method interfaces for perl from headers
65 - unbundled freezethaw
66 - mostly rewrote common/map.C
67 - completely rewrite server/swap.C
68 - introduced "runtime", the CCT clock (corrected crossfire time) :)
69 - introduced new keyword for map files: file_format_version (integer, server version: 0)
70 - better message for apply failures due to applymode
71 - removed most all of the weather code
72 - unified logging to stderr and file
73 - too many minor changes to document