Deliantra MORPG Server, Maps and Archetypes ChangeLog. TODO: emergency swap mode is not working TODO: improve repelled message to include the full equation xs-warn doesn't end up in server log. TODO: re-apply items on log-in TODO: rebalance jumping skill speed 2.55 TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further - avoid newmap commands when crossing tiled map boundaries. this speeds up processing considerably (especially in the client) and reduces data transfers (saves roughly 1kb each crossing in typical configs). works even with gcfclient. - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear. - (map) fixed npc dialogue in pup_land/s_f/special. - bugfix: fix a crash when a player casts a swarm spell and then logs out (swarm spells now stay in the player's inventory). - bugfix: when unapplying skills also remove them from the range/combat slots. - bugfix: do not merge items whose archetype name merges, use the archetype *archname* (chairs of different facings were merged). - bugfix: fix a potential crash issue in find_object_name (not used normally). - bugfix: locked doors cnanot be bashed down by magical means (destruction, magic missile etc.). - swarm spells without a direction now use various spiral patterns instead of being fully random. - update AnyEvent API to 3.4 and above. 2.54 Thu May 8 22:01:22 CEST 2008 - change floorbox item ordering to enable more efficient protocol and to stay in sync with the 0.9971 client update which also reverses ordering. - bugfix: the jumping skill now gives experience for jumping and for attacking monsters. it also takes about one second to do a jump. - bugfix: players couldn't starve in 2.53 :( - bugfix: correctly send the client a del_spell when a spell gets removed. - bugfix: spell effects like word of recall are removed on death. - bugfix: fix a crash when objects with treasure on top (ground...) were created outside a map. - bugfix: couldn't apply inventory items when levitating, but ground items (fixed by reversing the logic). - bugfix: fixed a mismatched '"' in the debugging description of objects - bugfix: the random map generator no longer leaks key objects. - bugfix: support random maps >127x127. - (maps) fixed the death certificate system in nimbus. - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn. - (arch) the material 'wood' was undefined, it's now a burnable material. - (arch) give ball lightning a real name. - (arch) fixed material of bones (was 'wood', is now 'bone') - support cfpod in ex replies (client item tooltips). - unapply item in range slow when readying a spell. - bugfix: account for rounding errors in weight updates. - remove synchronous mkdir in chargen_race_done. - fix per-race starting maps. - check hiscore on suicide and quit as well. - tell players when they are starving. - get rid of costly object_from_name conversion for altar effects. - fix map difficulty calculation for generators. - slightly more intelligent handling of "is_animated" flag. - support no_drop map header flag (before it was only available internally). - make random-map-generated keys crumble after one hour, use more unique slaying. 2.53 Sun May 4 17:32:48 CEST 2008 - bugfix: custom skill settings were not saved by the server. - bugfix: remove did not actually remove items from the inventory, leaving ghost items. - bugfix: properly update items identified on the ground. - bugfix: use localtime_r in the logger thread. - bugfix: player starvation will now give the correct kill reason. - bugfix: archetype reloads could crash the server. - bugfix: the mailscrolls are now correctly handed out even when the destination player is not logged in. - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at server startup. - bugfix: fix the door surround check in the random map generator. - (maps) fix heaven quest difficulty progression. - (maps) fix some random map styles. - dropping items a shop is not interested in won't sell them anymore. - rods and horns with a too low maximum charge allow now at least one discharge. - implement kill & death statistics. - random map preparation is no longer synchronous. - rewrite find_style in perl, no longer does synchronous I/O. - improve random map specials placement. - make the killer a real object pointer instead of a string, improved kill reason messages. - take advantage of new aio_close and aio_chmod. - implement archetype::get, object::deep_clone and update callers. - change_abil is much faster. - update the floorbox more often to work around the reverses item order display in clients. - cleaned up object copying by encapsulating it to a single place. - add hints to the invite messages. - rewrote key<->value pair handling. - use an independent random number generator for the random map generator. 2.52 Thu Apr 24 11:47:19 CEST 2008 - completely automate the item add/delete on remove/insert. this should fix all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) - completely automate the weight handling, should fix all weight accounting bugs caused by sloppy coding, as sloppy coding is now correct :) - reloading archetypes while a user was in the character creation phase could crash the server. - fix a nontrivial number of cases of code commented similar to "is this really correct?", as many of those cases are now handles automatically by lower level code. - replace many ad-hoc checks for client visibility by object::visible_to, should result in broader applicability of functions using it. - merge items with different arch pointers refering to the same arch (due to archetype reloads). - refactored the object remove/insert functions and most related functions (decrease, split, merge_ob etc.). - make it compile better on freebsd (reported by pippijn). - remove GT_UPDATE_INV (no longer applicable). - fix the longstanding "container stays open" bug. - improved floorbox updating to be incremental and other protocol optimisations. - get rid of update_after_inventory_change and only do update stats for weight once/tick/player at max. - rewrite party commands, use party channel. 2.51 Sun Apr 20 21:27:37 CEST 2008 - properly link against libgthread as that is needed to make the slice allocator thread-safe. - support perls not compiled with 64 bit support (though this is not a recommended configuration) (reported by Samuel Gondouin). - always put godgiven items into the player inventory, never any containers. - (arch) - (maps, arch) the scorn go club was founded! - (arch) do no longer support player abilities, they didn't work anyways. - (arch) the alchemy spell is now of the alchemy spell school, which became a real spell-class. - (arch) the alchemist class now get an alchemy spell book for new characters. - (arch) considerably strengthened spark shower and destruction. - match archetypes by name, not by ptr, in treasure.C, this makes archetypes finally reloadable at runtime. - changed archetype loading algorithm to only require one pass and use delayed resolving of references. - examine command now uses the examine infobox. - implement an "incremental garbage collector" for archetypes. - enable slice allocator again. - implement optional free memory poisoning. 2.5 Wed Apr 16 15:06:53 CEST 2008 - the two handed weapon skill can no longer be used as unarmed combat skill. - append [drop xxx coins] to altar/trigger_altar/identify_table/converter names (also update all maps to use money instead of coins). - add uuid accessors to perl. - add coin names and archetype accessors to perl. - fix runtime uuid file format to use "." instead of ",". - change perl extensions to not use hardcoded coins and values. - write uuids asynchronously (no hiccups due to uuid writes) and be more parsimonous of uuid usage by the exact value out on exit. - write log messages in another thread, removing another sync point. - support multi-line log messages in a nicer way. - be more portable w.r.t. uuids and format specifiers everywhere. - fix a minor memleak in the random map generator. - some parts of the random map generator are not coroutine-safe, so only call it "single-threaded". - major cleanup of memory management in random map generator. - slight refactoring of the random map generator, faster too. - solve the "slice_alloc becomes negative" mystery - no allocation bug, bookkeeping bug. - work around "player is on active list" problem by deactivating player after loading. - garbage collect shstr's more evenly and adaptively only when there have in fact been allocations. - fix object::insert to do as documented and insert into the env if necessary. - fix cf::map::unique_maps. - fix nrof overflow check in can_merge_slow. - fix converter code to handle >31 bit values. - added support for the player_sold flag - converters no longer accept unpaid items. - canonicalize random map meta files for better unification. 2.43 Sun Apr 6 20:35:29 CEST 2008 - work around a glibc bug that causes calloc to return non-zero memory when mlockall has been used. - pass environment to perl_sys_init3, as required by newer perls. - use separate thread for ticker timing (and more in the future). this greatly increases timing accuracy and gets rid of an enourmous number of gettimeofday calls. - use a separate thread to signal aio completion, for lower latency. - require Coro 4.47, which fixes a data corruption bug with its C API. 2.42 Sat Mar 15 12:05:21 CET 2008 - rebalanced default experience table to be more exponential and much easier up to level ~40, then moderately harder. - change attuned/repelled level boni to +-8 from +-2. - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. - do not exit on reload/load errors but properly cleanup. - fix a 32 bit uncleanlyness in the slice debugging wrapper. 2.41 Fri Jan 25 13:15:37 CET 2008 - get rid of YAML::Syck, it's too buggy and misparses many files (this fixes the jeweler skill). - back-to-back perl_reloads don't freeze the ticker anymore. - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as proof that the palyer didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check. - fix bug in golem move code that would cause a crash at tiling borders. - fix a freeze bug when looking for an arrow in the inventory. - fix a bug in animate_weapon, causing a crash. - no longer exit when a coroutine throws an exception. - fix a potential double free bug (nicely exploited by g++ 4.2). - fix the " is nuts" message. - fix an exception at logout due to the json_coder being gone. - upgrade to EV version 2.0 API. - when players don't apply a savebed correctly but stand above one, do not move or kill them. - implement client-side settings page in playerbook (0.9963+ required). - implement generic framework for server-side resource files. - implement resource file update event. - hook experience table update into the framework. - move jeweler.yaml to resources (arch/). - switch from Crossfire to Deliantra perl module. - implement json2json arch filter. - implement widget protocol version 2, support for ui templates. - mapinfo is now handled fully asynchronously. - ext/irc: also log irc messages. - ext/schmorplog: write user stat files asynchronously. 2.32 Sun Dec 2 18:11:01 CET 2007 - limited the number of items that can be picked up and dropped as temporary measurement against bad performance or dropping things (this lead to long freezes and triggered the watchdog). - improved the performance of the drop command a bit. - switch from Event to EV for higher performance, easier usage, less bugs... - updated to release version of the gnu affero license. 2.31 Sun Nov 11 17:26:28 CET 2007 - more thoroughly rename the binaries, contact addresses. - update the copyrights. - avoid backtraces due to old spells on some maps, sometimes causing crashes. - fix a problem where facedata wasn't initialised to zero properly, potentially causing crashes. - assign weapons on user load time, not login-time, avoiding crashes. 2.3 Sat Oct 27 11:22:38 CEST 2007 - fixed an important bug that caused passwords to be forgotten. - implement *tag destinations for goto, slaying etc. and use it in some of the maps. - bigworldised many maps (islands as in pupland and aldwulf), which is now trivial to do. - removed all traces of the old (and never working) plug-in interface (70kb code less on amd64). - improve/tune scheduling priorities. - fix some freezing bugs. - fix a memory corruption problem in dynbuf.printf. - use channels for chat and many informational commands. - improved the tutorial. - create missile is now fixed. - race fields must now contain archetypes. - jumping skill now works as advertised. 2.2 Tue Sep 11 15:41:24 CEST 2007 - relicense under the gnu affero license. - new inscription skill, can only inscribe INSCRIBABLE items. - implement server-side framework for generic resources. - use resource framework for server-provided ambient music. - save object owners (players only atm). - replace limited sound api with server-provided sound effects. - new sc (sound control) protocol command. - improve fxix protocol to include types. - exactly fill tcp segments, if possible. - output-rate is now an upper limit, the server will automatically (and quite perfectly) adjust to the network conditions, ensuring low latency even during bulk transfers (music, images, sounds etc.). - implement server-side widgets (i.e. client widgets controlled in the server side). this will allow future expansion without having to upgrade clients. - implement a (artwork) world map with realtime player position tracking. - new and more efficient extcmd (server still supports old extcmd protocol). - fixed lots of underflow/overflow bugs in diseases and general stats calcluation that could be easily exploited by users. - rebalanced diseases to spread more naturally/evenly. - completely asynchronous map loading even for tiled maps. - replace simple messaging protocol with channels carrying metadata (similar to message types, but more directed at the user). - reduce command processing latency by a whopping 120ms by reordering some processing steps inside the server. this directly reduces lag by 120ms. - actually send spell faces to the client. - implement player genders. - unclean logout/login results in: nothing if map hasn't reset, otherwise return to savebed and possible kill if the log-out was for too long. - fast socket-dead detection (kick player after 8 seconds without ack). - greatly reduce the cpu time needed to draw maps _again_. - archetypes are now subclasses of objects. - rebalanced shop greed and approval functions to be more realistic (and likely match the actual intention). - implement "crossfire pod" format for messages, with working bold, italic, gender-specific text, paragraphs etc. - implemented hint framework, players can opt to receive hints. - implemented (long) book framework, added some books from the cf wiki. - implement generic message framework that uses xml, utf8 for the client protocol and is capable of transmitting generic meta information. - implement (in a suboptimal way) per-player instantiated maps. - replace the nexus by a per-player tutorial map that teaches stuff better than the newbie house. - fix the magicmap colours. - optimise map update even more by removing unneeded code and checks. - decouple map and stats update from pl->ob and use pl->observe instead. - implement observe command. - major speed up in map refresh by replacing most get_map_from_coord calls with a simple comparison. - fix a latent crossfire bug that could crash the server because the map refresh did not update the mapspace. - support custom keys for regions and maps, regions are now refcount-managed. - allow worldmap overlays anywhere in the 000..999 range. - new system to acquire time slices for background jobs, to reduce jitter. - semi-persistent object-referencing framework (currently only players supported). - dependency tracking for perl extensions. - new slag-ex extension for cleaning cauldrons. - fix invoke result processing. - there are even less i/o syncpoints in the server now. - added map-tags extension that scans all maps for object tags and records them in the database (not used yet). - metaserver 2 support. - many more bugfixes and minor optimisations. 2.1 Sun May 27 04:21:29 CEST 2007 - optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions). - complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes one of the remaining syncpoints in the server). - complete rewrite of the range/attack skill slot system: there are now two slots, one for combat, one for ranged attacks. - introduce the concept of a current weapon (either a ranged or a combat weapon/skill/tool) and switch between them as needed. - rewrite bow code so bows get more useful: apply damage, attacktype and other stats to the arrows and treat bows as weapons. also rebalance the missile weapons skill so its damage increases with level. - rewrite the complete player speed logic: weapon_speed now works as documented and there are no unnatural speed boosts. - implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required. - simplify the map protocol extensively by taking advantage of missing bigfaces, speeding up map generation immensely. - implement inherit keyword allowing archetypes to inherit from other archetypes. - rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously. - make the worldmap, facedata (smoothing, faces, magicmap) reloadable at runtime. - implement 64x64 faceset support. - implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize, incremental and background transfers. - implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis. - the server can now rate-limit image uploads to not exceed a certain (client-configurable) speed while guarenteeing full freedom of movement. - implement new ex command to request item descriptions. - implement new msg command for in-game messages with meta information (using xml). - enforce utf-8 for all text messages. - added micropather (not used yet). - many, many bugfixes. 2.0 Tue Mar 6 15:22:53 CET 2007 - make coroapi accessible to cf+. - moved map handling logic completely to perl - per player maps are now marked in the map - maps are saved completely differently now, and much more often. - rewrote map header parser and writer, to be much faster. - maps and players are now (in the average case) loaded and saved completely asynchronously, I/O contention will no longer freeze the server. - players and maps can be loaded anytime, without the player being logged in. - automatically generate method interfaces for perl from headers - unbundled freezethaw - mostly rewrote common/map.C - completely rewrite server/swap.C - introduced "runtime", the CCT clock (corrected crossfire time) :) - introduced new keyword for map files: file_format_version (integer, server version: 0) - better message for apply failures due to applymode - removed most all of the weather code - unified logging to stderr and file - too many minor changes to document