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Revision: 1.17
Committed: Sun Jun 3 13:25:28 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.16: +2 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 Crossfire TRT Server, Maps and Archetypes ChangeLog
2
3 2.2
4 - many bugfixes and minor optimisations.
5
6 2.1 Sun May 27 04:21:29 CEST 2007
7 - optimised event invocation (non-wanted events can now be
8 skipped with 4-5 inlined instructions).
9 - complete rewrite of town_portal: it now creates a portal
10 to the "nearest" town only, travel is only possible
11 to the town and back, anybody can use it (also removes
12 one of the remaining syncpoints in the server).
13 - complete rewrite of the range/attack skill slot system:
14 there are now two slots, one for combat, one for ranged
15 attacks.
16 - introduce the concept of a current weapon (either a ranged
17 or a combat weapon/skill/tool) and switch between them as
18 needed.
19 - rewrite bow code so bows get more useful: apply damage,
20 attacktype and other stats to the arrows and treat
21 bows as weapons. also rebalance the missile weapons skill
22 so its damage increases with level.
23 - rewrite the complete player speed logic: weapon_speed now
24 works as documented and there are no unnatural speed boosts.
25 - implement a utility - cfutil - that simplifies arch and map
26 installation, replacing the old collect scripts and
27 simplying deployment by scaling and cutting faces as required.
28 - simplify the map protocol extensively by taking advantage
29 of missing bigfaces, speeding up map generation immensely.
30 - implement inherit keyword allowing archetypes to inherit from
31 other archetypes.
32 - rationalise archetype, region and treasurelist file format
33 into a single file format and make them reloadable asynchronously.
34 - make the worldmap, facedata (smoothing, faces, magicmap)
35 reloadable at runtime.
36 - implement 64x64 faceset support.
37 - implement fxixsx protocol that saves
38 a lot of bandwidth over the old image/face/smooth packets
39 and allows images > packetsize, incremental and background
40 transfers.
41 - implement a bandwidth-saving smoothing protocol that works
42 on a face basis as opposed to a mapspace basis.
43 - the server can now rate-limit image uploads to not exceed
44 a certain (client-configurable) speed while guarenteeing full
45 freedom of movement.
46 - implement new ex command to request item descriptions.
47 - implement new msg command for in-game messages with meta
48 information (using xml).
49 - enforce utf-8 for all text messages.
50 - added micropather (not used yet).
51 - many, many bugfixes.
52
53 2.0 Tue Mar 6 15:22:53 CET 2007
54 - make coroapi accessible to cf+.
55 - moved map handling logic completely to perl
56 - per player maps are now marked in the map
57 - maps are saved completely differently now,
58 and much more often.
59 - rewrote map header parser and writer, to be much faster.
60 - maps and players are now (in the average case) loaded
61 and saved completely asynchronously, I/O contention will no
62 longer freeze the server.
63 - players and maps can be loaded anytime, without the player
64 being logged in.
65 - automatically generate method interfaces for perl from headers
66 - unbundled freezethaw
67 - mostly rewrote common/map.C
68 - completely rewrite server/swap.C
69 - introduced "runtime", the CCT clock (corrected crossfire time) :)
70 - introduced new keyword for map files: file_format_version (integer, server version: 0)
71 - better message for apply failures due to applymode
72 - removed most all of the weather code
73 - unified logging to stderr and file
74 - too many minor changes to document