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Revision: 1.18
Committed: Sun Jun 3 15:32:50 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.17: +1 -0 lines
Log Message:
fix magicmap

File Contents

# Content
1 Crossfire TRT Server, Maps and Archetypes ChangeLog
2
3 2.2
4 - fix the magicmap colours.
5 - many bugfixes and minor optimisations.
6
7 2.1 Sun May 27 04:21:29 CEST 2007
8 - optimised event invocation (non-wanted events can now be
9 skipped with 4-5 inlined instructions).
10 - complete rewrite of town_portal: it now creates a portal
11 to the "nearest" town only, travel is only possible
12 to the town and back, anybody can use it (also removes
13 one of the remaining syncpoints in the server).
14 - complete rewrite of the range/attack skill slot system:
15 there are now two slots, one for combat, one for ranged
16 attacks.
17 - introduce the concept of a current weapon (either a ranged
18 or a combat weapon/skill/tool) and switch between them as
19 needed.
20 - rewrite bow code so bows get more useful: apply damage,
21 attacktype and other stats to the arrows and treat
22 bows as weapons. also rebalance the missile weapons skill
23 so its damage increases with level.
24 - rewrite the complete player speed logic: weapon_speed now
25 works as documented and there are no unnatural speed boosts.
26 - implement a utility - cfutil - that simplifies arch and map
27 installation, replacing the old collect scripts and
28 simplying deployment by scaling and cutting faces as required.
29 - simplify the map protocol extensively by taking advantage
30 of missing bigfaces, speeding up map generation immensely.
31 - implement inherit keyword allowing archetypes to inherit from
32 other archetypes.
33 - rationalise archetype, region and treasurelist file format
34 into a single file format and make them reloadable asynchronously.
35 - make the worldmap, facedata (smoothing, faces, magicmap)
36 reloadable at runtime.
37 - implement 64x64 faceset support.
38 - implement fxixsx protocol that saves
39 a lot of bandwidth over the old image/face/smooth packets
40 and allows images > packetsize, incremental and background
41 transfers.
42 - implement a bandwidth-saving smoothing protocol that works
43 on a face basis as opposed to a mapspace basis.
44 - the server can now rate-limit image uploads to not exceed
45 a certain (client-configurable) speed while guarenteeing full
46 freedom of movement.
47 - implement new ex command to request item descriptions.
48 - implement new msg command for in-game messages with meta
49 information (using xml).
50 - enforce utf-8 for all text messages.
51 - added micropather (not used yet).
52 - many, many bugfixes.
53
54 2.0 Tue Mar 6 15:22:53 CET 2007
55 - make coroapi accessible to cf+.
56 - moved map handling logic completely to perl
57 - per player maps are now marked in the map
58 - maps are saved completely differently now,
59 and much more often.
60 - rewrote map header parser and writer, to be much faster.
61 - maps and players are now (in the average case) loaded
62 and saved completely asynchronously, I/O contention will no
63 longer freeze the server.
64 - players and maps can be loaded anytime, without the player
65 being logged in.
66 - automatically generate method interfaces for perl from headers
67 - unbundled freezethaw
68 - mostly rewrote common/map.C
69 - completely rewrite server/swap.C
70 - introduced "runtime", the CCT clock (corrected crossfire time) :)
71 - introduced new keyword for map files: file_format_version (integer, server version: 0)
72 - better message for apply failures due to applymode
73 - removed most all of the weather code
74 - unified logging to stderr and file
75 - too many minor changes to document