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Revision: 1.262
Committed: Tue Oct 28 12:48:23 2008 UTC (15 years, 6 months ago) by root
Branch: MAIN
Changes since 1.261: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 Version numbers sort like decimal numbers.
3
4 TODO: emergency swap mode is not working
5 TODO: xs-warn doesn't end up in server log.
6 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7 TODO: inscription cannot be readied.
8 TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13 TODO: look into monster widths again?
14 TODO: cats light witrh JP_5 put light into caster.
15 TODO: strange rign oif acid artifact description/story looks weird.
16 TODO: destry_inv() should destroy, drop_inv_to_ground method?
17 TODO: no detah messages for arena anymore
18 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
24 - attuned/repell and spell base level system reworked.
25 - rewrote skill cache (last_skill_ob) system and usage - might
26 be less erratic now.
27 - refuse to write the uuid file if the uuid is zero
28 (to avoid writing it in early crashes).
29 - pathsync the directory after saving a file for added slowdown^Wsafety.
30 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting.
35 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension.
40 - fixed a bug where some objects couldn't cross map tile boundaries.
41
42 2.71 Tue Sep 23 07:02:23 CEST 2008
43 - removed all command line parsing, only env variables are supported
44 anymore.
45 - region-specific monsters will now once more be on the worldmap.
46 - fix a disastrous "memleak" where temporary memory allocations
47 would grow out of bounds.
48 - server now writes a pidfile and makes sure its alter ego is killed.
49 - fixed a double-escaping bug in the pod-parser.
50 - rewrote the cfpod parser in C++.
51 - hintmode moved to C++, players need to re-set their hintmode if
52 they dislike "show".
53 - fix RIP inscription.
54 - bump login name length from 18 to 20 char max.
55 - correctly support gender in emotes.
56 - correctly support gender in the death messages.
57 - correctly generate death messages for players only when they really die,
58 with increased information.
59 - fix a bug in the dynbuf code that could potentially lead to crashes
60 and data corruption (but apparently was never triggered).
61 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
62 - make sure Compress::LZF acquires the storable lock, might fix some
63 data corruption bug.
64 - tweak coredumping/monitoring a bit.
65 - completely redid server initialisation to hopefully avoid rare races.
66 - do not crash in the loader when an inventory object could not be loaded
67 (from a corrupted file).
68 - redid skills command to send output to proper channel.
69 - object->map is no longer refcounting.
70 - add FLAG_DEBUG for internal debugging.
71 - add NDI_VERBATIM flag to send_msg.
72 - add perl backtraces to logBacktrace-initiated backtraces.
73 - player->exists is no longer a sync_job.
74 - split login.ext's player scheduler into
75 it's own player-scheduler.ext extension.
76
77 2.7 Sun Sep 7 16:32:03 CEST 2008
78 - require perl 5.10.
79 - make nrof signed, so that code that checks for underflow actually works.
80 - swap player and observed count's on the map when observing.
81 - add (mostly untested) mapspace perl class and accessors.
82 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
83 - fix a crash in cast_bless (restoration et al.) when no target
84 could be found.
85 - pits now have a configurable "random spread" range and default
86 to a radius of two now.
87 - rewrite pay_player_arch.
88 - use a more stable perl_reload implementation.
89 - do not use Symbol::delete_package (causes crashes after perl-reload),
90 use our own, safer, clear_package instead.
91 - when asynchronously dumping core, close all file handles to allow
92 the server to restart concurrently.
93 - improve the cfpod parser to generate proper xml from proper cfpod
94 sequences, without double-encoding. it should be faster, too.
95 - the above fixes wrong display of help tetx and many other issues.
96 - use lzf and frag packets for large messages for clients supporting them
97 (0.9976+), use it for long books and other messages.
98 - eradicate listen command and corresponding code.
99 - eradicate logs command.
100 - let the client log into the server log, used for crash backtraces.
101 - fixed rods/wands/etc. with randomitem spells on maps, but broke
102 old style spell objects with the spell magic bullet.
103 - (arch) fixed skill less rods in the archetypes
104
105 2.61 Sun Aug 3 17:59:50 CEST 2008
106 - made jeweler workbench larger and some other minor map
107 changes in jeweler town.
108 - fixed wrong item handling in jeweler skill code.
109 - (arch) use a special "key_random_map" for random map keys
110 that are used up.
111 - fix a crash when the player who was observed has logged out long
112 enough for his region/map to be gone.
113 - port to g++-4.3's incompatible tr1 changes.
114 - add some missing dependencies.
115 - log to /var/log/deliantra/ by default.
116 - hack observe code to enable smooth movmenet when observing.
117
118 2.6 Sun Jul 20 18:58:08 CEST 2008
119 - (maps) extension of the jeweler quest/skill/town
120 - correctly move gsay to the party channel.
121 - fix a crash when animate weapon was used in some areas.
122 - fixed unnecessary identification of by converters created objects.
123 - (maps) tutorial now contains clues about chatting and talking
124 with NPCs.
125 - (arch) dragon scales got proper type now
126 - object::decrease would sometimes cause container weights to
127 be wrong, this has been fixed.
128 - do not send time updates for newly-seen items.
129 - thawing an icecube will once more drop its contents to the ground.
130 - fix cone spells etc. going through walls sometimes.
131 - fix a weight update bug that sometimes left containers
132 with wrong weights.
133 - added auto_apply event and extension for shop tiles.
134 - work around get_map_flags invoking perl and switching the stack.
135 - make sure the map is loaded when using a town portal return.
136 - fixed a bug with caching of sp/grace/food points for spells
137 where healing spells didn't cost any grace.
138 - fix starvation kill reason.
139 - fix pk killer name message.
140 - don't let people apply signs with @match.
141 - add support for berkeley db 4.7 (the new BDB module also fixes
142 what seems to be the biggets memleak in the server).
143
144 2.56 Wed Jun 4 10:50:40 CEST 2008
145 - require Coro 4.73 which contains an important performance-bugfix.
146 - use anyevent to manage listen ports (this enables IPv6 support).
147 - server supports ipv6 client connections now.
148 - use newly-available Coro::AnyEvent.
149 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
150 to let it handle AIO requests.
151
152 2.55 Sat May 24 19:52:52 CEST 2008
153 - avoid newmap commands when crossing tiled map boundaries. this speeds up
154 processing considerably (especially in the client) and reduces data transfers
155 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
156 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
157 - (map) fixed npc dialogue in pup_land/s_f/special.
158 - bugfix: fix a crash when a player casts a swarm spell and then logs out
159 (swarm spells now stay in the player's inventory).
160 - bugfix: when unapplying skills also remove them from the range/combat slots.
161 - bugfix: do not merge items whose archetype name merges, use the
162 archetype *archname* (chairs of different facings were merged).
163 - bugfix: fix a potential crash issue in find_object_name (not used
164 normally).
165 - bugfix: locked doors cnanot be bashed down by magical means
166 (destruction, magic missile etc.).
167 - swarm spells without a direction now use various spiral patterns
168 instead of being fully random.
169 - update AnyEvent API to 3.4 and above.
170
171 2.54 Thu May 8 22:01:22 CEST 2008
172 - change floorbox item ordering to enable more efficient protocol and to
173 stay in sync with the 0.9971 client update which also reverses ordering.
174 - bugfix: the jumping skill now gives experience for jumping
175 and for attacking monsters. it also takes about one second to do a jump.
176 - bugfix: players couldn't starve in 2.53 :(
177 - bugfix: correctly send the client a del_spell when a spell gets removed.
178 - bugfix: spell effects like word of recall are removed on death.
179 - bugfix: fix a crash when objects with treasure on top (ground...)
180 were created outside a map.
181 - bugfix: couldn't apply inventory items when levitating, but ground items
182 (fixed by reversing the logic).
183 - bugfix: fixed a mismatched '"' in the debugging description of objects
184 - bugfix: the random map generator no longer leaks key objects.
185 - bugfix: support random maps >127x127.
186 - (maps) fixed the death certificate system in nimbus.
187 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
188 - (arch) the material 'wood' was undefined, it's now a burnable material.
189 - (arch) give ball lightning a real name.
190 - (arch) fixed material of bones (was 'wood', is now 'bone')
191 - support cfpod in ex replies (client item tooltips).
192 - unapply item in range slow when readying a spell.
193 - bugfix: account for rounding errors in weight updates.
194 - remove synchronous mkdir in chargen_race_done.
195 - fix per-race starting maps.
196 - check hiscore on suicide and quit as well.
197 - tell players when they are starving.
198 - get rid of costly object_from_name conversion for altar effects.
199 - fix map difficulty calculation for generators.
200 - slightly more intelligent handling of "is_animated" flag.
201 - support no_drop map header flag (before it was only available internally).
202 - make random-map-generated keys crumble after one hour, use more unique slaying.
203
204 2.53 Sun May 4 17:32:48 CEST 2008
205 - bugfix: custom skill settings were not saved by the server.
206 - bugfix: remove did not actually remove items from the inventory, leaving
207 ghost items.
208 - bugfix: properly update items identified on the ground.
209 - bugfix: use localtime_r in the logger thread.
210 - bugfix: player starvation will now give the correct kill reason.
211 - bugfix: archetype reloads could crash the server.
212 - bugfix: the mailscrolls are now correctly handed out even when the destination
213 player is not logged in.
214 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
215 server startup.
216 - bugfix: fix the door surround check in the random map generator.
217 - (maps) fix heaven quest difficulty progression.
218 - (maps) fix some random map styles.
219 - dropping items a shop is not interested in won't sell them anymore.
220 - rods and horns with a too low maximum charge allow now at least one discharge.
221 - implement kill & death statistics.
222 - random map preparation is no longer synchronous.
223 - rewrite find_style in perl, no longer does synchronous I/O.
224 - improve random map specials placement.
225 - make the killer a real object pointer instead of a string, improved
226 kill reason messages.
227 - take advantage of new aio_close and aio_chmod.
228 - implement archetype::get, object::deep_clone and update callers.
229 - change_abil is much faster.
230 - update the floorbox more often to work around the reverses item order
231 display in clients.
232 - cleaned up object copying by encapsulating it to a single place.
233 - add hints to the invite messages.
234 - rewrote key<->value pair handling.
235 - use an independent random number generator for the random map generator.
236
237 2.52 Thu Apr 24 11:47:19 CEST 2008
238 - completely automate the item add/delete on remove/insert. this should fix
239 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
240 - completely automate the weight handling, should fix all weight
241 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
242 - reloading archetypes while a user was in the character creation phase
243 could crash the server.
244 - fix a nontrivial number of cases of code commented similar
245 to "is this really correct?", as many of those cases are now handles
246 automatically by lower level code.
247 - replace many ad-hoc checks for client visibility by object::visible_to,
248 should result in broader applicability of functions using it.
249 - merge items with different arch pointers refering to the same arch
250 (due to archetype reloads).
251 - refactored the object remove/insert functions and most related
252 functions (decrease, split, merge_ob etc.).
253 - make it compile better on freebsd (reported by pippijn).
254 - remove GT_UPDATE_INV (no longer applicable).
255 - fix the longstanding "container stays open" bug.
256 - improved floorbox updating to be incremental and other protocol
257 optimisations.
258 - get rid of update_after_inventory_change and only do update stats
259 for weight once/tick/player at max.
260 - rewrite party commands, use party channel.
261
262 2.51 Sun Apr 20 21:27:37 CEST 2008
263 - properly link against libgthread as that is needed to make the slice
264 allocator thread-safe.
265 - support perls not compiled with 64 bit support (though this is not a
266 recommended configuration) (reported by Samuel Gondouin).
267 - always put godgiven items into the player inventory, never any containers.
268 - (maps, arch) the scorn go club was founded!
269 - (arch) do no longer support player abilities, they didn't work anyways.
270 - (arch) the alchemy spell is now of the alchemy spell school, which
271 became a real spell-class.
272 - (arch) the alchemist class now get an alchemy spell book for new characters.
273 - (arch) considerably strengthened spark shower and destruction.
274 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
275 finally reloadable at runtime.
276 - changed archetype loading algorithm to only require one pass and
277 use delayed resolving of references.
278 - examine command now uses the examine infobox.
279 - implement an "incremental garbage collector" for archetypes.
280 - enable slice allocator again.
281 - implement optional free memory poisoning.
282
283 2.5 Wed Apr 16 15:06:53 CEST 2008
284 - the two handed weapon skill can no longer be used as unarmed combat
285 skill.
286 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
287 names (also update all maps to use money instead of coins).
288 - add uuid accessors to perl.
289 - add coin names and archetype accessors to perl.
290 - fix runtime uuid file format to use "." instead of ",".
291 - change perl extensions to not use hardcoded coins and values.
292 - write uuids asynchronously (no hiccups due to uuid writes)
293 and be more parsimonous of uuid usage by the exact value out on exit.
294 - write log messages in another thread, removing another sync point.
295 - support multi-line log messages in a nicer way.
296 - be more portable w.r.t. uuids and format specifiers everywhere.
297 - fix a minor memleak in the random map generator.
298 - some parts of the random map generator are not coroutine-safe,
299 so only call it "single-threaded".
300 - major cleanup of memory management in random map generator.
301 - slight refactoring of the random map generator, faster too.
302 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
303 bookkeeping bug.
304 - work around "player is on active list" problem by deactivating player
305 after loading.
306 - garbage collect shstr's more evenly and adaptively only when
307 there have in fact been allocations.
308 - fix object::insert to do as documented and insert into the env
309 if necessary.
310 - fix cf::map::unique_maps.
311 - fix nrof overflow check in can_merge_slow.
312 - fix converter code to handle >31 bit values.
313 - added support for the player_sold flag
314 - converters no longer accept unpaid items.
315 - canonicalize random map meta files for better unification.
316
317 2.43 Sun Apr 6 20:35:29 CEST 2008
318 - work around a glibc bug that causes calloc to return non-zero memory
319 when mlockall has been used.
320 - pass environment to perl_sys_init3, as required by newer perls.
321 - use separate thread for ticker timing (and more in the future).
322 this greatly increases timing accuracy and gets rid of an enourmous
323 number of gettimeofday calls.
324 - use a separate thread to signal aio completion, for lower latency.
325 - require Coro 4.47, which fixes a data corruption bug with its C API.
326
327 2.42 Sat Mar 15 12:05:21 CET 2008
328 - rebalanced default experience table to be more exponential
329 and much easier up to level ~40, then moderately harder.
330 - change attuned/repelled level boni to +-8 from +-2.
331 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
332 - do not exit on reload/load errors but properly cleanup.
333 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
334
335 2.41 Fri Jan 25 13:15:37 CET 2008
336 - get rid of YAML::Syck, it's too buggy and misparses many files
337 (this fixes the jeweler skill).
338 - back-to-back perl_reloads don't freeze the ticker anymore.
339 - convert cfutil from Event to EV (forgot to do this earlier...).
340 - move tombstone to real map if player died due to cave-in (even if
341 it has reset, which is better than putting it on the savebed, also as
342 proof that the palyer didn't use a savebed).
343
344 2.4 Sun Jan 13 13:41:29 CET 2008
345 - work around perl bug in configure perl module version check.
346 - fix bug in golem move code that would cause a crash at tiling borders.
347 - fix a freeze bug when looking for an arrow in the inventory.
348 - fix a bug in animate_weapon, causing a crash.
349 - no longer exit when a coroutine throws an exception.
350 - fix a potential double free bug (nicely exploited by g++ 4.2).
351 - fix the "<player> is nuts" message.
352 - fix an exception at logout due to the json_coder being gone.
353 - upgrade to EV version 2.0 API.
354 - when players don't apply a savebed correctly but stand above one,
355 do not move or kill them.
356 - implement client-side settings page in playerbook (0.9963+ required).
357 - implement generic framework for server-side resource files.
358 - implement resource file update event.
359 - hook experience table update into the framework.
360 - move jeweler.yaml to resources (arch/).
361 - switch from Crossfire to Deliantra perl module.
362 - implement json2json arch filter.
363 - implement widget protocol version 2, support for ui templates.
364 - mapinfo is now handled fully asynchronously.
365 - ext/irc: also log irc messages.
366 - ext/schmorplog: write user stat files asynchronously.
367
368 2.32 Sun Dec 2 18:11:01 CET 2007
369 - limited the number of items that can be picked up and dropped
370 as temporary measurement against bad performance or dropping things
371 (this lead to long freezes and triggered the watchdog).
372 - improved the performance of the drop command a bit.
373 - switch from Event to EV for higher performance, easier usage,
374 less bugs...
375 - updated to release version of the gnu affero license.
376
377 2.31 Sun Nov 11 17:26:28 CET 2007
378 - more thoroughly rename the binaries, contact addresses.
379 - update the copyrights.
380 - avoid backtraces due to old spells on some maps, sometimes causing
381 crashes.
382 - fix a problem where facedata wasn't initialised to zero properly,
383 potentially causing crashes.
384 - assign weapons on user load time, not login-time, avoiding
385 crashes.
386
387 2.3 Sat Oct 27 11:22:38 CEST 2007
388 - fixed an important bug that caused passwords to be forgotten.
389 - implement *tag destinations for goto, slaying etc. and use it
390 in some of the maps.
391 - bigworldised many maps (islands as in pupland and aldwulf),
392 which is now trivial to do.
393 - removed all traces of the old (and never working) plug-in interface
394 (70kb code less on amd64).
395 - improve/tune scheduling priorities.
396 - fix some freezing bugs.
397 - fix a memory corruption problem in dynbuf.printf.
398 - use channels for chat and many informational commands.
399 - improved the tutorial.
400 - create missile is now fixed.
401 - race fields must now contain archetypes.
402 - jumping skill now works as advertised.
403
404 2.2 Tue Sep 11 15:41:24 CEST 2007
405 - relicense under the gnu affero license.
406 - new inscription skill, can only inscribe INSCRIBABLE items.
407 - implement server-side framework for generic resources.
408 - use resource framework for server-provided ambient
409 music.
410 - save object owners (players only atm).
411 - replace limited sound api with server-provided sound effects.
412 - new sc (sound control) protocol command.
413 - improve fxix protocol to include types.
414 - exactly fill tcp segments, if possible.
415 - output-rate is now an upper limit, the server will automatically
416 (and quite perfectly) adjust to the network conditions, ensuring
417 low latency even during bulk transfers (music, images, sounds etc.).
418 - implement server-side widgets (i.e. client widgets controlled
419 in the server side). this will allow future expansion without
420 having to upgrade clients.
421 - implement a (artwork) world map with realtime player position
422 tracking.
423 - new and more efficient extcmd (server still supports old extcmd
424 protocol).
425 - fixed lots of underflow/overflow bugs in diseases and general stats
426 calcluation that could be easily exploited by users.
427 - rebalanced diseases to spread more naturally/evenly.
428 - completely asynchronous map loading even for tiled maps.
429 - replace simple messaging protocol with channels carrying metadata
430 (similar to message types, but more directed at the user).
431 - reduce command processing latency by a whopping 120ms by
432 reordering some processing steps inside the server. this directly
433 reduces lag by 120ms.
434 - actually send spell faces to the client.
435 - implement player genders.
436 - unclean logout/login results in: nothing if map hasn't reset,
437 otherwise return to savebed and possible kill if the log-out
438 was for too long.
439 - fast socket-dead detection (kick player after 8 seconds without ack).
440 - greatly reduce the cpu time needed to draw maps _again_.
441 - archetypes are now subclasses of objects.
442 - rebalanced shop greed and approval functions to be more realistic
443 (and likely match the actual intention).
444 - implement "crossfire pod" format for messages, with working bold,
445 italic, gender-specific text, paragraphs etc.
446 - implemented hint framework, players can opt to receive hints.
447 - implemented (long) book framework, added some books from the cf wiki.
448 - implement generic message framework that uses xml, utf8 for the client
449 protocol and is capable of transmitting generic meta information.
450 - implement (in a suboptimal way) per-player instantiated maps.
451 - replace the nexus by a per-player tutorial map that teaches stuff
452 better than the newbie house.
453 - fix the magicmap colours.
454 - optimise map update even more by removing unneeded code and checks.
455 - decouple map and stats update from pl->ob and use pl->observe instead.
456 - implement observe command.
457 - major speed up in map refresh by replacing most get_map_from_coord
458 calls with a simple comparison.
459 - fix a latent crossfire bug that could crash the server because the
460 map refresh did not update the mapspace.
461 - support custom keys for regions and maps, regions are now
462 refcount-managed.
463 - allow worldmap overlays anywhere in the 000..999 range.
464 - new system to acquire time slices for background jobs, to reduce
465 jitter.
466 - semi-persistent object-referencing framework (currently only players
467 supported).
468 - dependency tracking for perl extensions.
469 - new slag-ex extension for cleaning cauldrons.
470 - fix invoke result processing.
471 - there are even less i/o syncpoints in the server now.
472 - added map-tags extension that scans all maps for object tags
473 and records them in the database (not used yet).
474 - metaserver 2 support.
475 - many more bugfixes and minor optimisations.
476
477 2.1 Sun May 27 04:21:29 CEST 2007
478 - optimised event invocation (non-wanted events can now be
479 skipped with 4-5 inlined instructions).
480 - complete rewrite of town_portal: it now creates a portal
481 to the "nearest" town only, travel is only possible
482 to the town and back, anybody can use it (also removes
483 one of the remaining syncpoints in the server).
484 - complete rewrite of the range/attack skill slot system:
485 there are now two slots, one for combat, one for ranged
486 attacks.
487 - introduce the concept of a current weapon (either a ranged
488 or a combat weapon/skill/tool) and switch between them as
489 needed.
490 - rewrite bow code so bows get more useful: apply damage,
491 attacktype and other stats to the arrows and treat
492 bows as weapons. also rebalance the missile weapons skill
493 so its damage increases with level.
494 - rewrite the complete player speed logic: weapon_speed now
495 works as documented and there are no unnatural speed boosts.
496 - implement a utility - cfutil - that simplifies arch and map
497 installation, replacing the old collect scripts and
498 simplying deployment by scaling and cutting faces as required.
499 - simplify the map protocol extensively by taking advantage
500 of missing bigfaces, speeding up map generation immensely.
501 - implement inherit keyword allowing archetypes to inherit from
502 other archetypes.
503 - rationalise archetype, region and treasurelist file format
504 into a single file format and make them reloadable asynchronously.
505 - make the worldmap, facedata (smoothing, faces, magicmap)
506 reloadable at runtime.
507 - implement 64x64 faceset support.
508 - implement fxixsx protocol that saves
509 a lot of bandwidth over the old image/face/smooth packets
510 and allows images > packetsize, incremental and background
511 transfers.
512 - implement a bandwidth-saving smoothing protocol that works
513 on a face basis as opposed to a mapspace basis.
514 - the server can now rate-limit image uploads to not exceed
515 a certain (client-configurable) speed while guarenteeing full
516 freedom of movement.
517 - implement new ex command to request item descriptions.
518 - implement new msg command for in-game messages with meta
519 information (using xml).
520 - enforce utf-8 for all text messages.
521 - added micropather (not used yet).
522 - many, many bugfixes.
523
524 2.0 Tue Mar 6 15:22:53 CET 2007
525 - make coroapi accessible to cf+.
526 - moved map handling logic completely to perl
527 - per player maps are now marked in the map
528 - maps are saved completely differently now,
529 and much more often.
530 - rewrote map header parser and writer, to be much faster.
531 - maps and players are now (in the average case) loaded
532 and saved completely asynchronously, I/O contention will no
533 longer freeze the server.
534 - players and maps can be loaded anytime, without the player
535 being logged in.
536 - automatically generate method interfaces for perl from headers
537 - unbundled freezethaw
538 - mostly rewrote common/map.C
539 - completely rewrite server/swap.C
540 - introduced "runtime", the CCT clock (corrected crossfire time) :)
541 - introduced new keyword for map files: file_format_version (integer, server version: 0)
542 - better message for apply failures due to applymode
543 - removed most all of the weather code
544 - unified logging to stderr and file
545 - too many minor changes to document