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Revision: 1.41
Committed: Mon Nov 26 12:54:31 2007 UTC (16 years, 5 months ago) by elmex
Branch: MAIN
Changes since 1.40: +3 -3 lines
Log Message:
moved update_stats from the inner drop/put loop to the callers. and converted
some old messages. also hard limited pick_up now.

File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3 - limited the number of items that can be picked up and dropped
4 as temporary measurement against bad performance or dropping things.
5 - improved the performance of the drop command a bit.
6 - switch from Event to EV for higher performance, easier usage,
7 less bugs...
8 - updated to release version of the gnu affero license.
9
10 2.31 Sun Nov 11 17:26:28 CET 2007
11 - more thoroughly rename the binaries, contact addresses.
12 - update the copyrights.
13 - avoid backtraces due to old spells on some maps, sometimes causing
14 crashes.
15 - fix a problem where facedata wasn't initialised to zero properly,
16 potentially causing crashes.
17 - assign weapons on user load time, not login-time, avoiding
18 crashes.
19
20 2.3 Sat Oct 27 11:22:38 CEST 2007
21 - fixed an important bug that caused passwords to be forgotten.
22 - implement *tag destinations for goto, slaying etc. and use it
23 in some of the maps.
24 - bigworldised many maps (islands as in pupland and aldwulf),
25 which is now trivial to do.
26 - removed all traces of the old (and never working) plug-in interface
27 (70kb code less on amd64).
28 - improve/tune scheduling priorities.
29 - fix some freezing bugs.
30 - fix a memory corruption problem in dynbuf.printf.
31 - use channels for chat and many informational commands.
32 - improved the tutorial.
33 - create missile is now fixed.
34 - race fields must now contain archetypes.
35 - jumping skill now works as advertised.
36
37 2.2 Tue Sep 11 15:41:24 CEST 2007
38 - relicense under the gnu affero license.
39 - new inscription skill, can only inscribe INSCRIBABLE items.
40 - implement server-side framework for generic resources.
41 - use resource framework for server-provided ambient
42 music.
43 - save object owners (players only atm).
44 - replace limited sound api with server-provided sound effects.
45 - new sc (sound control) protocol command.
46 - improve fxix protocol to include types.
47 - exactly fill tcp segments, if possible.
48 - output-rate is now an upper limit, the server will automatically
49 (and quite perfectly) adjust to the network conditions, ensuring
50 low latency even during bulk transfers (music, images, sounds etc.).
51 - implement server-side widgets (i.e. client widgets controlled
52 in the server side). this will allow future expansion without
53 having to upgrade clients.
54 - implement a (artwork) world map with realtime player position
55 tracking.
56 - new and more efficient extcmd (server still supports old extcmd
57 protocol).
58 - fixed lots of underflow/overflow bugs in diseases and general stats
59 calcluation that could be easily exploited by users.
60 - rebalanced diseases to spread more naturally/evenly.
61 - completely asynchronous map loading even for tiled maps.
62 - replace simple messaging protocol with channels carrying metadata
63 (similar to message types, but more directed at the user).
64 - reduce command processing latency by a whopping 120ms by
65 reordering some processing steps inside the server. this directly
66 reduces lag by 120ms.
67 - actually send spell faces to the client.
68 - implement player genders.
69 - unclean logout/login results in: nothing if map hasn't reset,
70 otherwise return to savebed and possible kill if the log-out
71 was for too long.
72 - fast socket-dead detection (kick player after 8 seconds without ack).
73 - greatly reduce the cpu time needed to draw maps _again_.
74 - archetypes are now subclasses of objects.
75 - rebalanced shop greed and approval functions to be more realistic
76 (and likely match the actual intention).
77 - implement "crossfire pod" format for messages, with working bold,
78 italic, gender-specific text, paragraphs etc.
79 - implemented hint framework, players can opt to receive hints.
80 - implemented (long) book framework, added some books from the cf wiki.
81 - implement generic message framework that uses xml, utf8 for the client
82 protocol and is capable of transmitting generic meta information.
83 - implement (in a suboptimal way) per-player instantiated maps.
84 - replace the nexus by a per-player tutorial map that teaches stuff
85 better than the newbie house.
86 - fix the magicmap colours.
87 - optimise map update even more by removing unneeded code and checks.
88 - decouple map and stats update from pl->ob and use pl->observe instead.
89 - implement observe command.
90 - major speed up in map refresh by replacing most get_map_from_coord
91 calls with a simple comparison.
92 - fix a latent crossfire bug that could crash the server because the
93 map refresh did not update the mapspace.
94 - support custom keys for regions and maps, regions are now
95 refcount-managed.
96 - allow worldmap overlays anywhere in the 000..999 range.
97 - new system to acquire time slices for background jobs, to reduce
98 jitter.
99 - semi-persistent object-referencing framework (currently only players
100 supported).
101 - dependency tracking for perl extensions.
102 - new slag-ex extension for cleaning cauldrons.
103 - fix invoke result processing.
104 - there are even less i/o syncpoints in the server now.
105 - added map-tags extension that scans all maps for object tags
106 and records them in the database (not used yet).
107 - metaserver 2 support.
108 - many more bugfixes and minor optimisations.
109
110 2.1 Sun May 27 04:21:29 CEST 2007
111 - optimised event invocation (non-wanted events can now be
112 skipped with 4-5 inlined instructions).
113 - complete rewrite of town_portal: it now creates a portal
114 to the "nearest" town only, travel is only possible
115 to the town and back, anybody can use it (also removes
116 one of the remaining syncpoints in the server).
117 - complete rewrite of the range/attack skill slot system:
118 there are now two slots, one for combat, one for ranged
119 attacks.
120 - introduce the concept of a current weapon (either a ranged
121 or a combat weapon/skill/tool) and switch between them as
122 needed.
123 - rewrite bow code so bows get more useful: apply damage,
124 attacktype and other stats to the arrows and treat
125 bows as weapons. also rebalance the missile weapons skill
126 so its damage increases with level.
127 - rewrite the complete player speed logic: weapon_speed now
128 works as documented and there are no unnatural speed boosts.
129 - implement a utility - cfutil - that simplifies arch and map
130 installation, replacing the old collect scripts and
131 simplying deployment by scaling and cutting faces as required.
132 - simplify the map protocol extensively by taking advantage
133 of missing bigfaces, speeding up map generation immensely.
134 - implement inherit keyword allowing archetypes to inherit from
135 other archetypes.
136 - rationalise archetype, region and treasurelist file format
137 into a single file format and make them reloadable asynchronously.
138 - make the worldmap, facedata (smoothing, faces, magicmap)
139 reloadable at runtime.
140 - implement 64x64 faceset support.
141 - implement fxixsx protocol that saves
142 a lot of bandwidth over the old image/face/smooth packets
143 and allows images > packetsize, incremental and background
144 transfers.
145 - implement a bandwidth-saving smoothing protocol that works
146 on a face basis as opposed to a mapspace basis.
147 - the server can now rate-limit image uploads to not exceed
148 a certain (client-configurable) speed while guarenteeing full
149 freedom of movement.
150 - implement new ex command to request item descriptions.
151 - implement new msg command for in-game messages with meta
152 information (using xml).
153 - enforce utf-8 for all text messages.
154 - added micropather (not used yet).
155 - many, many bugfixes.
156
157 2.0 Tue Mar 6 15:22:53 CET 2007
158 - make coroapi accessible to cf+.
159 - moved map handling logic completely to perl
160 - per player maps are now marked in the map
161 - maps are saved completely differently now,
162 and much more often.
163 - rewrote map header parser and writer, to be much faster.
164 - maps and players are now (in the average case) loaded
165 and saved completely asynchronously, I/O contention will no
166 longer freeze the server.
167 - players and maps can be loaded anytime, without the player
168 being logged in.
169 - automatically generate method interfaces for perl from headers
170 - unbundled freezethaw
171 - mostly rewrote common/map.C
172 - completely rewrite server/swap.C
173 - introduced "runtime", the CCT clock (corrected crossfire time) :)
174 - introduced new keyword for map files: file_format_version (integer, server version: 0)
175 - better message for apply failures due to applymode
176 - removed most all of the weather code
177 - unified logging to stderr and file
178 - too many minor changes to document