Deliantra MORPG Server, Maps and Archetypes ChangeLog. TODO: dragons should not be able to change their title via the stetings tab in playerbook - get rid of YAML::Syck, it's too buggy and misparses many files (this fixes the jeweler skill). - back-to-back perl_reloads don't freeze the ticker anymore. - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as proof that the palyer didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check. - fix bug in golem move code that would cause a crash at tiling borders. - fix a freeze bug when looking for an arrow in the inventory. - fix a bug in animate_weapon, causing a crash. - no longer exit when a coroutine throws an exception. - fix a potential double free bug (nicely exploited by g++ 4.2). - fix the " is nuts" message. - fix an exception at logout due to the json_coder being gone. - upgrade to EV version 2.0 API. - when players don't apply a savebed correctly but stand above one, do not move or kill them. - implement client-side settings page in playerbook (0.9963+ required). - implement generic framework for server-side resource files. - implement resource file update event. - hook experience table update into the framework. - move jeweler.yaml to resources (arch/). - switch from Crossfire to Deliantra perl module. - implement json2json arch filter. - implement widget protocol version 2, support for ui templates. - mapinfo is now handled fully asynchronously. - ext/irc: also log irc messages. - ext/schmorplog: write user stat files asynchronously. 2.32 Sun Dec 2 18:11:01 CET 2007 - limited the number of items that can be picked up and dropped as temporary measurement against bad performance or dropping things (this lead to long freezes and triggered the watchdog). - improved the performance of the drop command a bit. - switch from Event to EV for higher performance, easier usage, less bugs... - updated to release version of the gnu affero license. 2.31 Sun Nov 11 17:26:28 CET 2007 - more thoroughly rename the binaries, contact addresses. - update the copyrights. - avoid backtraces due to old spells on some maps, sometimes causing crashes. - fix a problem where facedata wasn't initialised to zero properly, potentially causing crashes. - assign weapons on user load time, not login-time, avoiding crashes. 2.3 Sat Oct 27 11:22:38 CEST 2007 - fixed an important bug that caused passwords to be forgotten. - implement *tag destinations for goto, slaying etc. and use it in some of the maps. - bigworldised many maps (islands as in pupland and aldwulf), which is now trivial to do. - removed all traces of the old (and never working) plug-in interface (70kb code less on amd64). - improve/tune scheduling priorities. - fix some freezing bugs. - fix a memory corruption problem in dynbuf.printf. - use channels for chat and many informational commands. - improved the tutorial. - create missile is now fixed. - race fields must now contain archetypes. - jumping skill now works as advertised. 2.2 Tue Sep 11 15:41:24 CEST 2007 - relicense under the gnu affero license. - new inscription skill, can only inscribe INSCRIBABLE items. - implement server-side framework for generic resources. - use resource framework for server-provided ambient music. - save object owners (players only atm). - replace limited sound api with server-provided sound effects. - new sc (sound control) protocol command. - improve fxix protocol to include types. - exactly fill tcp segments, if possible. - output-rate is now an upper limit, the server will automatically (and quite perfectly) adjust to the network conditions, ensuring low latency even during bulk transfers (music, images, sounds etc.). - implement server-side widgets (i.e. client widgets controlled in the server side). this will allow future expansion without having to upgrade clients. - implement a (artwork) world map with realtime player position tracking. - new and more efficient extcmd (server still supports old extcmd protocol). - fixed lots of underflow/overflow bugs in diseases and general stats calcluation that could be easily exploited by users. - rebalanced diseases to spread more naturally/evenly. - completely asynchronous map loading even for tiled maps. - replace simple messaging protocol with channels carrying metadata (similar to message types, but more directed at the user). - reduce command processing latency by a whopping 120ms by reordering some processing steps inside the server. this directly reduces lag by 120ms. - actually send spell faces to the client. - implement player genders. - unclean logout/login results in: nothing if map hasn't reset, otherwise return to savebed and possible kill if the log-out was for too long. - fast socket-dead detection (kick player after 8 seconds without ack). - greatly reduce the cpu time needed to draw maps _again_. - archetypes are now subclasses of objects. - rebalanced shop greed and approval functions to be more realistic (and likely match the actual intention). - implement "crossfire pod" format for messages, with working bold, italic, gender-specific text, paragraphs etc. - implemented hint framework, players can opt to receive hints. - implemented (long) book framework, added some books from the cf wiki. - implement generic message framework that uses xml, utf8 for the client protocol and is capable of transmitting generic meta information. - implement (in a suboptimal way) per-player instantiated maps. - replace the nexus by a per-player tutorial map that teaches stuff better than the newbie house. - fix the magicmap colours. - optimise map update even more by removing unneeded code and checks. - decouple map and stats update from pl->ob and use pl->observe instead. - implement observe command. - major speed up in map refresh by replacing most get_map_from_coord calls with a simple comparison. - fix a latent crossfire bug that could crash the server because the map refresh did not update the mapspace. - support custom keys for regions and maps, regions are now refcount-managed. - allow worldmap overlays anywhere in the 000..999 range. - new system to acquire time slices for background jobs, to reduce jitter. - semi-persistent object-referencing framework (currently only players supported). - dependency tracking for perl extensions. - new slag-ex extension for cleaning cauldrons. - fix invoke result processing. - there are even less i/o syncpoints in the server now. - added map-tags extension that scans all maps for object tags and records them in the database (not used yet). - metaserver 2 support. - many more bugfixes and minor optimisations. 2.1 Sun May 27 04:21:29 CEST 2007 - optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions). - complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes one of the remaining syncpoints in the server). - complete rewrite of the range/attack skill slot system: there are now two slots, one for combat, one for ranged attacks. - introduce the concept of a current weapon (either a ranged or a combat weapon/skill/tool) and switch between them as needed. - rewrite bow code so bows get more useful: apply damage, attacktype and other stats to the arrows and treat bows as weapons. also rebalance the missile weapons skill so its damage increases with level. - rewrite the complete player speed logic: weapon_speed now works as documented and there are no unnatural speed boosts. - implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required. - simplify the map protocol extensively by taking advantage of missing bigfaces, speeding up map generation immensely. - implement inherit keyword allowing archetypes to inherit from other archetypes. - rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously. - make the worldmap, facedata (smoothing, faces, magicmap) reloadable at runtime. - implement 64x64 faceset support. - implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize, incremental and background transfers. - implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis. - the server can now rate-limit image uploads to not exceed a certain (client-configurable) speed while guarenteeing full freedom of movement. - implement new ex command to request item descriptions. - implement new msg command for in-game messages with meta information (using xml). - enforce utf-8 for all text messages. - added micropather (not used yet). - many, many bugfixes. 2.0 Tue Mar 6 15:22:53 CET 2007 - make coroapi accessible to cf+. - moved map handling logic completely to perl - per player maps are now marked in the map - maps are saved completely differently now, and much more often. - rewrote map header parser and writer, to be much faster. - maps and players are now (in the average case) loaded and saved completely asynchronously, I/O contention will no longer freeze the server. - players and maps can be loaded anytime, without the player being logged in. - automatically generate method interfaces for perl from headers - unbundled freezethaw - mostly rewrote common/map.C - completely rewrite server/swap.C - introduced "runtime", the CCT clock (corrected crossfire time) :) - introduced new keyword for map files: file_format_version (integer, server version: 0) - better message for apply failures due to applymode - removed most all of the weather code - unified logging to stderr and file - too many minor changes to document