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Revision: 1.65
Committed: Fri Jan 25 18:13:57 2008 UTC (16 years, 3 months ago) by root
Branch: MAIN
Changes since 1.64: +4 -0 lines
Log Message:
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File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3 TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5 TODO: dragons should not be able to change their title via the stetings tab in playerbook
6
7 2.41 Fri Jan 25 13:15:37 CET 2008
8 - get rid of YAML::Syck, it's too buggy and misparses many files
9 (this fixes the jeweler skill).
10 - back-to-back perl_reloads don't freeze the ticker anymore.
11 - convert cfutil from Event to EV (forgot to do this earlier...).
12 - move tombstone to real map if player died due to cave-in (even if
13 it has reset, which is better than putting it on the savebed, also as
14 proof that the palyer didn't use a savebed).
15
16 2.4 Sun Jan 13 13:41:29 CET 2008
17 - work around perl bug in configure perl module version check.
18 - fix bug in golem move code that would cause a crash at tiling borders.
19 - fix a freeze bug when looking for an arrow in the inventory.
20 - fix a bug in animate_weapon, causing a crash.
21 - no longer exit when a coroutine throws an exception.
22 - fix a potential double free bug (nicely exploited by g++ 4.2).
23 - fix the "<player> is nuts" message.
24 - fix an exception at logout due to the json_coder being gone.
25 - upgrade to EV version 2.0 API.
26 - when players don't apply a savebed correctly but stand above one,
27 do not move or kill them.
28 - implement client-side settings page in playerbook (0.9963+ required).
29 - implement generic framework for server-side resource files.
30 - implement resource file update event.
31 - hook experience table update into the framework.
32 - move jeweler.yaml to resources (arch/).
33 - switch from Crossfire to Deliantra perl module.
34 - implement json2json arch filter.
35 - implement widget protocol version 2, support for ui templates.
36 - mapinfo is now handled fully asynchronously.
37 - ext/irc: also log irc messages.
38 - ext/schmorplog: write user stat files asynchronously.
39
40 2.32 Sun Dec 2 18:11:01 CET 2007
41 - limited the number of items that can be picked up and dropped
42 as temporary measurement against bad performance or dropping things
43 (this lead to long freezes and triggered the watchdog).
44 - improved the performance of the drop command a bit.
45 - switch from Event to EV for higher performance, easier usage,
46 less bugs...
47 - updated to release version of the gnu affero license.
48
49 2.31 Sun Nov 11 17:26:28 CET 2007
50 - more thoroughly rename the binaries, contact addresses.
51 - update the copyrights.
52 - avoid backtraces due to old spells on some maps, sometimes causing
53 crashes.
54 - fix a problem where facedata wasn't initialised to zero properly,
55 potentially causing crashes.
56 - assign weapons on user load time, not login-time, avoiding
57 crashes.
58
59 2.3 Sat Oct 27 11:22:38 CEST 2007
60 - fixed an important bug that caused passwords to be forgotten.
61 - implement *tag destinations for goto, slaying etc. and use it
62 in some of the maps.
63 - bigworldised many maps (islands as in pupland and aldwulf),
64 which is now trivial to do.
65 - removed all traces of the old (and never working) plug-in interface
66 (70kb code less on amd64).
67 - improve/tune scheduling priorities.
68 - fix some freezing bugs.
69 - fix a memory corruption problem in dynbuf.printf.
70 - use channels for chat and many informational commands.
71 - improved the tutorial.
72 - create missile is now fixed.
73 - race fields must now contain archetypes.
74 - jumping skill now works as advertised.
75
76 2.2 Tue Sep 11 15:41:24 CEST 2007
77 - relicense under the gnu affero license.
78 - new inscription skill, can only inscribe INSCRIBABLE items.
79 - implement server-side framework for generic resources.
80 - use resource framework for server-provided ambient
81 music.
82 - save object owners (players only atm).
83 - replace limited sound api with server-provided sound effects.
84 - new sc (sound control) protocol command.
85 - improve fxix protocol to include types.
86 - exactly fill tcp segments, if possible.
87 - output-rate is now an upper limit, the server will automatically
88 (and quite perfectly) adjust to the network conditions, ensuring
89 low latency even during bulk transfers (music, images, sounds etc.).
90 - implement server-side widgets (i.e. client widgets controlled
91 in the server side). this will allow future expansion without
92 having to upgrade clients.
93 - implement a (artwork) world map with realtime player position
94 tracking.
95 - new and more efficient extcmd (server still supports old extcmd
96 protocol).
97 - fixed lots of underflow/overflow bugs in diseases and general stats
98 calcluation that could be easily exploited by users.
99 - rebalanced diseases to spread more naturally/evenly.
100 - completely asynchronous map loading even for tiled maps.
101 - replace simple messaging protocol with channels carrying metadata
102 (similar to message types, but more directed at the user).
103 - reduce command processing latency by a whopping 120ms by
104 reordering some processing steps inside the server. this directly
105 reduces lag by 120ms.
106 - actually send spell faces to the client.
107 - implement player genders.
108 - unclean logout/login results in: nothing if map hasn't reset,
109 otherwise return to savebed and possible kill if the log-out
110 was for too long.
111 - fast socket-dead detection (kick player after 8 seconds without ack).
112 - greatly reduce the cpu time needed to draw maps _again_.
113 - archetypes are now subclasses of objects.
114 - rebalanced shop greed and approval functions to be more realistic
115 (and likely match the actual intention).
116 - implement "crossfire pod" format for messages, with working bold,
117 italic, gender-specific text, paragraphs etc.
118 - implemented hint framework, players can opt to receive hints.
119 - implemented (long) book framework, added some books from the cf wiki.
120 - implement generic message framework that uses xml, utf8 for the client
121 protocol and is capable of transmitting generic meta information.
122 - implement (in a suboptimal way) per-player instantiated maps.
123 - replace the nexus by a per-player tutorial map that teaches stuff
124 better than the newbie house.
125 - fix the magicmap colours.
126 - optimise map update even more by removing unneeded code and checks.
127 - decouple map and stats update from pl->ob and use pl->observe instead.
128 - implement observe command.
129 - major speed up in map refresh by replacing most get_map_from_coord
130 calls with a simple comparison.
131 - fix a latent crossfire bug that could crash the server because the
132 map refresh did not update the mapspace.
133 - support custom keys for regions and maps, regions are now
134 refcount-managed.
135 - allow worldmap overlays anywhere in the 000..999 range.
136 - new system to acquire time slices for background jobs, to reduce
137 jitter.
138 - semi-persistent object-referencing framework (currently only players
139 supported).
140 - dependency tracking for perl extensions.
141 - new slag-ex extension for cleaning cauldrons.
142 - fix invoke result processing.
143 - there are even less i/o syncpoints in the server now.
144 - added map-tags extension that scans all maps for object tags
145 and records them in the database (not used yet).
146 - metaserver 2 support.
147 - many more bugfixes and minor optimisations.
148
149 2.1 Sun May 27 04:21:29 CEST 2007
150 - optimised event invocation (non-wanted events can now be
151 skipped with 4-5 inlined instructions).
152 - complete rewrite of town_portal: it now creates a portal
153 to the "nearest" town only, travel is only possible
154 to the town and back, anybody can use it (also removes
155 one of the remaining syncpoints in the server).
156 - complete rewrite of the range/attack skill slot system:
157 there are now two slots, one for combat, one for ranged
158 attacks.
159 - introduce the concept of a current weapon (either a ranged
160 or a combat weapon/skill/tool) and switch between them as
161 needed.
162 - rewrite bow code so bows get more useful: apply damage,
163 attacktype and other stats to the arrows and treat
164 bows as weapons. also rebalance the missile weapons skill
165 so its damage increases with level.
166 - rewrite the complete player speed logic: weapon_speed now
167 works as documented and there are no unnatural speed boosts.
168 - implement a utility - cfutil - that simplifies arch and map
169 installation, replacing the old collect scripts and
170 simplying deployment by scaling and cutting faces as required.
171 - simplify the map protocol extensively by taking advantage
172 of missing bigfaces, speeding up map generation immensely.
173 - implement inherit keyword allowing archetypes to inherit from
174 other archetypes.
175 - rationalise archetype, region and treasurelist file format
176 into a single file format and make them reloadable asynchronously.
177 - make the worldmap, facedata (smoothing, faces, magicmap)
178 reloadable at runtime.
179 - implement 64x64 faceset support.
180 - implement fxixsx protocol that saves
181 a lot of bandwidth over the old image/face/smooth packets
182 and allows images > packetsize, incremental and background
183 transfers.
184 - implement a bandwidth-saving smoothing protocol that works
185 on a face basis as opposed to a mapspace basis.
186 - the server can now rate-limit image uploads to not exceed
187 a certain (client-configurable) speed while guarenteeing full
188 freedom of movement.
189 - implement new ex command to request item descriptions.
190 - implement new msg command for in-game messages with meta
191 information (using xml).
192 - enforce utf-8 for all text messages.
193 - added micropather (not used yet).
194 - many, many bugfixes.
195
196 2.0 Tue Mar 6 15:22:53 CET 2007
197 - make coroapi accessible to cf+.
198 - moved map handling logic completely to perl
199 - per player maps are now marked in the map
200 - maps are saved completely differently now,
201 and much more often.
202 - rewrote map header parser and writer, to be much faster.
203 - maps and players are now (in the average case) loaded
204 and saved completely asynchronously, I/O contention will no
205 longer freeze the server.
206 - players and maps can be loaded anytime, without the player
207 being logged in.
208 - automatically generate method interfaces for perl from headers
209 - unbundled freezethaw
210 - mostly rewrote common/map.C
211 - completely rewrite server/swap.C
212 - introduced "runtime", the CCT clock (corrected crossfire time) :)
213 - introduced new keyword for map files: file_format_version (integer, server version: 0)
214 - better message for apply failures due to applymode
215 - removed most all of the weather code
216 - unified logging to stderr and file
217 - too many minor changes to document