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Revision: 1.76
Committed: Sun Apr 6 19:24:42 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
CVS Tags: rel-2_43
Changes since 1.75: +4 -0 lines
Log Message:
grr

File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3 TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5 TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 2.43 Sun Apr 6 20:35:29 CEST 2008
8 - work around a glibc bug that causes calloc to return non-zero memory
9 when mlockall has been used.
10 - pass environment to perl_sys_init3, as required by newer perls.
11 - use separate thread for ticker timing (and more in the future).
12 this greatly increases timing accuracy and gets rid of an enourmous
13 number of gettimeofday calls.
14 - use a seperate thread to signal aio completion, for lower latency.
15 - require Coro 4.47, which fixes a data corruption bug with its C API.
16
17 2.42 Sat Mar 15 12:05:21 CET 2008
18 - rebalanced default experience table to be more exponential
19 and much easier up to level ~40, then moderately harder.
20 - change attuned/repelled level boni to +-8 from +-2.
21 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
22 - do not exit on reload/load errors but properly cleanup.
23 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
24
25 2.41 Fri Jan 25 13:15:37 CET 2008
26 - get rid of YAML::Syck, it's too buggy and misparses many files
27 (this fixes the jeweler skill).
28 - back-to-back perl_reloads don't freeze the ticker anymore.
29 - convert cfutil from Event to EV (forgot to do this earlier...).
30 - move tombstone to real map if player died due to cave-in (even if
31 it has reset, which is better than putting it on the savebed, also as
32 proof that the palyer didn't use a savebed).
33
34 2.4 Sun Jan 13 13:41:29 CET 2008
35 - work around perl bug in configure perl module version check.
36 - fix bug in golem move code that would cause a crash at tiling borders.
37 - fix a freeze bug when looking for an arrow in the inventory.
38 - fix a bug in animate_weapon, causing a crash.
39 - no longer exit when a coroutine throws an exception.
40 - fix a potential double free bug (nicely exploited by g++ 4.2).
41 - fix the "<player> is nuts" message.
42 - fix an exception at logout due to the json_coder being gone.
43 - upgrade to EV version 2.0 API.
44 - when players don't apply a savebed correctly but stand above one,
45 do not move or kill them.
46 - implement client-side settings page in playerbook (0.9963+ required).
47 - implement generic framework for server-side resource files.
48 - implement resource file update event.
49 - hook experience table update into the framework.
50 - move jeweler.yaml to resources (arch/).
51 - switch from Crossfire to Deliantra perl module.
52 - implement json2json arch filter.
53 - implement widget protocol version 2, support for ui templates.
54 - mapinfo is now handled fully asynchronously.
55 - ext/irc: also log irc messages.
56 - ext/schmorplog: write user stat files asynchronously.
57
58 2.32 Sun Dec 2 18:11:01 CET 2007
59 - limited the number of items that can be picked up and dropped
60 as temporary measurement against bad performance or dropping things
61 (this lead to long freezes and triggered the watchdog).
62 - improved the performance of the drop command a bit.
63 - switch from Event to EV for higher performance, easier usage,
64 less bugs...
65 - updated to release version of the gnu affero license.
66
67 2.31 Sun Nov 11 17:26:28 CET 2007
68 - more thoroughly rename the binaries, contact addresses.
69 - update the copyrights.
70 - avoid backtraces due to old spells on some maps, sometimes causing
71 crashes.
72 - fix a problem where facedata wasn't initialised to zero properly,
73 potentially causing crashes.
74 - assign weapons on user load time, not login-time, avoiding
75 crashes.
76
77 2.3 Sat Oct 27 11:22:38 CEST 2007
78 - fixed an important bug that caused passwords to be forgotten.
79 - implement *tag destinations for goto, slaying etc. and use it
80 in some of the maps.
81 - bigworldised many maps (islands as in pupland and aldwulf),
82 which is now trivial to do.
83 - removed all traces of the old (and never working) plug-in interface
84 (70kb code less on amd64).
85 - improve/tune scheduling priorities.
86 - fix some freezing bugs.
87 - fix a memory corruption problem in dynbuf.printf.
88 - use channels for chat and many informational commands.
89 - improved the tutorial.
90 - create missile is now fixed.
91 - race fields must now contain archetypes.
92 - jumping skill now works as advertised.
93
94 2.2 Tue Sep 11 15:41:24 CEST 2007
95 - relicense under the gnu affero license.
96 - new inscription skill, can only inscribe INSCRIBABLE items.
97 - implement server-side framework for generic resources.
98 - use resource framework for server-provided ambient
99 music.
100 - save object owners (players only atm).
101 - replace limited sound api with server-provided sound effects.
102 - new sc (sound control) protocol command.
103 - improve fxix protocol to include types.
104 - exactly fill tcp segments, if possible.
105 - output-rate is now an upper limit, the server will automatically
106 (and quite perfectly) adjust to the network conditions, ensuring
107 low latency even during bulk transfers (music, images, sounds etc.).
108 - implement server-side widgets (i.e. client widgets controlled
109 in the server side). this will allow future expansion without
110 having to upgrade clients.
111 - implement a (artwork) world map with realtime player position
112 tracking.
113 - new and more efficient extcmd (server still supports old extcmd
114 protocol).
115 - fixed lots of underflow/overflow bugs in diseases and general stats
116 calcluation that could be easily exploited by users.
117 - rebalanced diseases to spread more naturally/evenly.
118 - completely asynchronous map loading even for tiled maps.
119 - replace simple messaging protocol with channels carrying metadata
120 (similar to message types, but more directed at the user).
121 - reduce command processing latency by a whopping 120ms by
122 reordering some processing steps inside the server. this directly
123 reduces lag by 120ms.
124 - actually send spell faces to the client.
125 - implement player genders.
126 - unclean logout/login results in: nothing if map hasn't reset,
127 otherwise return to savebed and possible kill if the log-out
128 was for too long.
129 - fast socket-dead detection (kick player after 8 seconds without ack).
130 - greatly reduce the cpu time needed to draw maps _again_.
131 - archetypes are now subclasses of objects.
132 - rebalanced shop greed and approval functions to be more realistic
133 (and likely match the actual intention).
134 - implement "crossfire pod" format for messages, with working bold,
135 italic, gender-specific text, paragraphs etc.
136 - implemented hint framework, players can opt to receive hints.
137 - implemented (long) book framework, added some books from the cf wiki.
138 - implement generic message framework that uses xml, utf8 for the client
139 protocol and is capable of transmitting generic meta information.
140 - implement (in a suboptimal way) per-player instantiated maps.
141 - replace the nexus by a per-player tutorial map that teaches stuff
142 better than the newbie house.
143 - fix the magicmap colours.
144 - optimise map update even more by removing unneeded code and checks.
145 - decouple map and stats update from pl->ob and use pl->observe instead.
146 - implement observe command.
147 - major speed up in map refresh by replacing most get_map_from_coord
148 calls with a simple comparison.
149 - fix a latent crossfire bug that could crash the server because the
150 map refresh did not update the mapspace.
151 - support custom keys for regions and maps, regions are now
152 refcount-managed.
153 - allow worldmap overlays anywhere in the 000..999 range.
154 - new system to acquire time slices for background jobs, to reduce
155 jitter.
156 - semi-persistent object-referencing framework (currently only players
157 supported).
158 - dependency tracking for perl extensions.
159 - new slag-ex extension for cleaning cauldrons.
160 - fix invoke result processing.
161 - there are even less i/o syncpoints in the server now.
162 - added map-tags extension that scans all maps for object tags
163 and records them in the database (not used yet).
164 - metaserver 2 support.
165 - many more bugfixes and minor optimisations.
166
167 2.1 Sun May 27 04:21:29 CEST 2007
168 - optimised event invocation (non-wanted events can now be
169 skipped with 4-5 inlined instructions).
170 - complete rewrite of town_portal: it now creates a portal
171 to the "nearest" town only, travel is only possible
172 to the town and back, anybody can use it (also removes
173 one of the remaining syncpoints in the server).
174 - complete rewrite of the range/attack skill slot system:
175 there are now two slots, one for combat, one for ranged
176 attacks.
177 - introduce the concept of a current weapon (either a ranged
178 or a combat weapon/skill/tool) and switch between them as
179 needed.
180 - rewrite bow code so bows get more useful: apply damage,
181 attacktype and other stats to the arrows and treat
182 bows as weapons. also rebalance the missile weapons skill
183 so its damage increases with level.
184 - rewrite the complete player speed logic: weapon_speed now
185 works as documented and there are no unnatural speed boosts.
186 - implement a utility - cfutil - that simplifies arch and map
187 installation, replacing the old collect scripts and
188 simplying deployment by scaling and cutting faces as required.
189 - simplify the map protocol extensively by taking advantage
190 of missing bigfaces, speeding up map generation immensely.
191 - implement inherit keyword allowing archetypes to inherit from
192 other archetypes.
193 - rationalise archetype, region and treasurelist file format
194 into a single file format and make them reloadable asynchronously.
195 - make the worldmap, facedata (smoothing, faces, magicmap)
196 reloadable at runtime.
197 - implement 64x64 faceset support.
198 - implement fxixsx protocol that saves
199 a lot of bandwidth over the old image/face/smooth packets
200 and allows images > packetsize, incremental and background
201 transfers.
202 - implement a bandwidth-saving smoothing protocol that works
203 on a face basis as opposed to a mapspace basis.
204 - the server can now rate-limit image uploads to not exceed
205 a certain (client-configurable) speed while guarenteeing full
206 freedom of movement.
207 - implement new ex command to request item descriptions.
208 - implement new msg command for in-game messages with meta
209 information (using xml).
210 - enforce utf-8 for all text messages.
211 - added micropather (not used yet).
212 - many, many bugfixes.
213
214 2.0 Tue Mar 6 15:22:53 CET 2007
215 - make coroapi accessible to cf+.
216 - moved map handling logic completely to perl
217 - per player maps are now marked in the map
218 - maps are saved completely differently now,
219 and much more often.
220 - rewrote map header parser and writer, to be much faster.
221 - maps and players are now (in the average case) loaded
222 and saved completely asynchronously, I/O contention will no
223 longer freeze the server.
224 - players and maps can be loaded anytime, without the player
225 being logged in.
226 - automatically generate method interfaces for perl from headers
227 - unbundled freezethaw
228 - mostly rewrote common/map.C
229 - completely rewrite server/swap.C
230 - introduced "runtime", the CCT clock (corrected crossfire time) :)
231 - introduced new keyword for map files: file_format_version (integer, server version: 0)
232 - better message for apply failures due to applymode
233 - removed most all of the weather code
234 - unified logging to stderr and file
235 - too many minor changes to document