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Revision: 1.91
Committed: Wed Apr 16 21:14:13 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.90: +7 -0 lines
Log Message:
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File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3 TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5 TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin).
9
10 2.5 Wed Apr 16 15:06:53 CEST 2008
11 - the two handed weapon skill can no longer be used as unarmed combat
12 skill.
13 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
14 names (also update all maps to use money instead of coins).
15 - add uuid accessors to perl.
16 - add coin names and archetype accessors to perl.
17 - fix runtime uuid file format to use "." instead of ",".
18 - change perl extensions to not use hardcoded coins and values.
19 - write uuids asynchronously (no hiccups due to uuid writes)
20 and be more parsimonous of uuid usage by the exact value out on exit.
21 - write log messages in another thread, removing another sync point.
22 - support multi-line log messages in a nicer way.
23 - be more portable w.r.t. uuids and format specifiers everywhere.
24 - fix a minor memleak in the random map generator.
25 - some parts of the random map generator are not coroutine-safe,
26 so only call it "single-threaded".
27 - major cleanup of memory management in random map generator.
28 - slight refactoring of the random map generator, faster too.
29 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
30 bookkeeping bug.
31 - work around "player is on active list" problem by deactivating player
32 after loading.
33 - garbage collect shstr's more evenly and adaptively only when
34 there have in fact been allocations.
35 - fix object::insert to do as documented and insert into the env
36 if necessary.
37 - fix cf::map::unique_maps.
38 - fix nrof overflow check in can_merge_slow.
39 - fix converter code to handle >31 bit values.
40 - added support for the player_sold flag
41 - converters no longer accept unpaid items.
42 - canonicalize random map meta files for better unification.
43
44 2.43 Sun Apr 6 20:35:29 CEST 2008
45 - work around a glibc bug that causes calloc to return non-zero memory
46 when mlockall has been used.
47 - pass environment to perl_sys_init3, as required by newer perls.
48 - use separate thread for ticker timing (and more in the future).
49 this greatly increases timing accuracy and gets rid of an enourmous
50 number of gettimeofday calls.
51 - use a separate thread to signal aio completion, for lower latency.
52 - require Coro 4.47, which fixes a data corruption bug with its C API.
53
54 2.42 Sat Mar 15 12:05:21 CET 2008
55 - rebalanced default experience table to be more exponential
56 and much easier up to level ~40, then moderately harder.
57 - change attuned/repelled level boni to +-8 from +-2.
58 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
59 - do not exit on reload/load errors but properly cleanup.
60 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
61
62 2.41 Fri Jan 25 13:15:37 CET 2008
63 - get rid of YAML::Syck, it's too buggy and misparses many files
64 (this fixes the jeweler skill).
65 - back-to-back perl_reloads don't freeze the ticker anymore.
66 - convert cfutil from Event to EV (forgot to do this earlier...).
67 - move tombstone to real map if player died due to cave-in (even if
68 it has reset, which is better than putting it on the savebed, also as
69 proof that the palyer didn't use a savebed).
70
71 2.4 Sun Jan 13 13:41:29 CET 2008
72 - work around perl bug in configure perl module version check.
73 - fix bug in golem move code that would cause a crash at tiling borders.
74 - fix a freeze bug when looking for an arrow in the inventory.
75 - fix a bug in animate_weapon, causing a crash.
76 - no longer exit when a coroutine throws an exception.
77 - fix a potential double free bug (nicely exploited by g++ 4.2).
78 - fix the "<player> is nuts" message.
79 - fix an exception at logout due to the json_coder being gone.
80 - upgrade to EV version 2.0 API.
81 - when players don't apply a savebed correctly but stand above one,
82 do not move or kill them.
83 - implement client-side settings page in playerbook (0.9963+ required).
84 - implement generic framework for server-side resource files.
85 - implement resource file update event.
86 - hook experience table update into the framework.
87 - move jeweler.yaml to resources (arch/).
88 - switch from Crossfire to Deliantra perl module.
89 - implement json2json arch filter.
90 - implement widget protocol version 2, support for ui templates.
91 - mapinfo is now handled fully asynchronously.
92 - ext/irc: also log irc messages.
93 - ext/schmorplog: write user stat files asynchronously.
94
95 2.32 Sun Dec 2 18:11:01 CET 2007
96 - limited the number of items that can be picked up and dropped
97 as temporary measurement against bad performance or dropping things
98 (this lead to long freezes and triggered the watchdog).
99 - improved the performance of the drop command a bit.
100 - switch from Event to EV for higher performance, easier usage,
101 less bugs...
102 - updated to release version of the gnu affero license.
103
104 2.31 Sun Nov 11 17:26:28 CET 2007
105 - more thoroughly rename the binaries, contact addresses.
106 - update the copyrights.
107 - avoid backtraces due to old spells on some maps, sometimes causing
108 crashes.
109 - fix a problem where facedata wasn't initialised to zero properly,
110 potentially causing crashes.
111 - assign weapons on user load time, not login-time, avoiding
112 crashes.
113
114 2.3 Sat Oct 27 11:22:38 CEST 2007
115 - fixed an important bug that caused passwords to be forgotten.
116 - implement *tag destinations for goto, slaying etc. and use it
117 in some of the maps.
118 - bigworldised many maps (islands as in pupland and aldwulf),
119 which is now trivial to do.
120 - removed all traces of the old (and never working) plug-in interface
121 (70kb code less on amd64).
122 - improve/tune scheduling priorities.
123 - fix some freezing bugs.
124 - fix a memory corruption problem in dynbuf.printf.
125 - use channels for chat and many informational commands.
126 - improved the tutorial.
127 - create missile is now fixed.
128 - race fields must now contain archetypes.
129 - jumping skill now works as advertised.
130
131 2.2 Tue Sep 11 15:41:24 CEST 2007
132 - relicense under the gnu affero license.
133 - new inscription skill, can only inscribe INSCRIBABLE items.
134 - implement server-side framework for generic resources.
135 - use resource framework for server-provided ambient
136 music.
137 - save object owners (players only atm).
138 - replace limited sound api with server-provided sound effects.
139 - new sc (sound control) protocol command.
140 - improve fxix protocol to include types.
141 - exactly fill tcp segments, if possible.
142 - output-rate is now an upper limit, the server will automatically
143 (and quite perfectly) adjust to the network conditions, ensuring
144 low latency even during bulk transfers (music, images, sounds etc.).
145 - implement server-side widgets (i.e. client widgets controlled
146 in the server side). this will allow future expansion without
147 having to upgrade clients.
148 - implement a (artwork) world map with realtime player position
149 tracking.
150 - new and more efficient extcmd (server still supports old extcmd
151 protocol).
152 - fixed lots of underflow/overflow bugs in diseases and general stats
153 calcluation that could be easily exploited by users.
154 - rebalanced diseases to spread more naturally/evenly.
155 - completely asynchronous map loading even for tiled maps.
156 - replace simple messaging protocol with channels carrying metadata
157 (similar to message types, but more directed at the user).
158 - reduce command processing latency by a whopping 120ms by
159 reordering some processing steps inside the server. this directly
160 reduces lag by 120ms.
161 - actually send spell faces to the client.
162 - implement player genders.
163 - unclean logout/login results in: nothing if map hasn't reset,
164 otherwise return to savebed and possible kill if the log-out
165 was for too long.
166 - fast socket-dead detection (kick player after 8 seconds without ack).
167 - greatly reduce the cpu time needed to draw maps _again_.
168 - archetypes are now subclasses of objects.
169 - rebalanced shop greed and approval functions to be more realistic
170 (and likely match the actual intention).
171 - implement "crossfire pod" format for messages, with working bold,
172 italic, gender-specific text, paragraphs etc.
173 - implemented hint framework, players can opt to receive hints.
174 - implemented (long) book framework, added some books from the cf wiki.
175 - implement generic message framework that uses xml, utf8 for the client
176 protocol and is capable of transmitting generic meta information.
177 - implement (in a suboptimal way) per-player instantiated maps.
178 - replace the nexus by a per-player tutorial map that teaches stuff
179 better than the newbie house.
180 - fix the magicmap colours.
181 - optimise map update even more by removing unneeded code and checks.
182 - decouple map and stats update from pl->ob and use pl->observe instead.
183 - implement observe command.
184 - major speed up in map refresh by replacing most get_map_from_coord
185 calls with a simple comparison.
186 - fix a latent crossfire bug that could crash the server because the
187 map refresh did not update the mapspace.
188 - support custom keys for regions and maps, regions are now
189 refcount-managed.
190 - allow worldmap overlays anywhere in the 000..999 range.
191 - new system to acquire time slices for background jobs, to reduce
192 jitter.
193 - semi-persistent object-referencing framework (currently only players
194 supported).
195 - dependency tracking for perl extensions.
196 - new slag-ex extension for cleaning cauldrons.
197 - fix invoke result processing.
198 - there are even less i/o syncpoints in the server now.
199 - added map-tags extension that scans all maps for object tags
200 and records them in the database (not used yet).
201 - metaserver 2 support.
202 - many more bugfixes and minor optimisations.
203
204 2.1 Sun May 27 04:21:29 CEST 2007
205 - optimised event invocation (non-wanted events can now be
206 skipped with 4-5 inlined instructions).
207 - complete rewrite of town_portal: it now creates a portal
208 to the "nearest" town only, travel is only possible
209 to the town and back, anybody can use it (also removes
210 one of the remaining syncpoints in the server).
211 - complete rewrite of the range/attack skill slot system:
212 there are now two slots, one for combat, one for ranged
213 attacks.
214 - introduce the concept of a current weapon (either a ranged
215 or a combat weapon/skill/tool) and switch between them as
216 needed.
217 - rewrite bow code so bows get more useful: apply damage,
218 attacktype and other stats to the arrows and treat
219 bows as weapons. also rebalance the missile weapons skill
220 so its damage increases with level.
221 - rewrite the complete player speed logic: weapon_speed now
222 works as documented and there are no unnatural speed boosts.
223 - implement a utility - cfutil - that simplifies arch and map
224 installation, replacing the old collect scripts and
225 simplying deployment by scaling and cutting faces as required.
226 - simplify the map protocol extensively by taking advantage
227 of missing bigfaces, speeding up map generation immensely.
228 - implement inherit keyword allowing archetypes to inherit from
229 other archetypes.
230 - rationalise archetype, region and treasurelist file format
231 into a single file format and make them reloadable asynchronously.
232 - make the worldmap, facedata (smoothing, faces, magicmap)
233 reloadable at runtime.
234 - implement 64x64 faceset support.
235 - implement fxixsx protocol that saves
236 a lot of bandwidth over the old image/face/smooth packets
237 and allows images > packetsize, incremental and background
238 transfers.
239 - implement a bandwidth-saving smoothing protocol that works
240 on a face basis as opposed to a mapspace basis.
241 - the server can now rate-limit image uploads to not exceed
242 a certain (client-configurable) speed while guarenteeing full
243 freedom of movement.
244 - implement new ex command to request item descriptions.
245 - implement new msg command for in-game messages with meta
246 information (using xml).
247 - enforce utf-8 for all text messages.
248 - added micropather (not used yet).
249 - many, many bugfixes.
250
251 2.0 Tue Mar 6 15:22:53 CET 2007
252 - make coroapi accessible to cf+.
253 - moved map handling logic completely to perl
254 - per player maps are now marked in the map
255 - maps are saved completely differently now,
256 and much more often.
257 - rewrote map header parser and writer, to be much faster.
258 - maps and players are now (in the average case) loaded
259 and saved completely asynchronously, I/O contention will no
260 longer freeze the server.
261 - players and maps can be loaded anytime, without the player
262 being logged in.
263 - automatically generate method interfaces for perl from headers
264 - unbundled freezethaw
265 - mostly rewrote common/map.C
266 - completely rewrite server/swap.C
267 - introduced "runtime", the CCT clock (corrected crossfire time) :)
268 - introduced new keyword for map files: file_format_version (integer, server version: 0)
269 - better message for apply failures due to applymode
270 - removed most all of the weather code
271 - unified logging to stderr and file
272 - too many minor changes to document