1 | WHAT IS CROSSFIRE? |
1 | WHAT IS CROSSFIRE? |
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3 | This is a multiplayer graphical arcade and adventure game made for |
3 | This is a multiplayer graphical arcade and adventure game, that runs on |
4 | the X-Windows environment. It runs on a client/server model. |
4 | a client/server model. There are clients for Microsoft(R) Windows(TM) |
5 | The client runs with X11, GTK, or SDL within a gtk window. A |
5 | and POSIX systems such as Linux and *BSD. To get the most joyful |
6 | windows client is available, and a java client is under development. |
6 | experience, the Crossfire+ client should be used. This client is written |
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7 | in Perl and utilises SDL with OpenGL to provide you with the most |
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8 | immersive gameplay. |
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9 | |
8 | It has certain flavours from other games, especially Gauntlet (TM) |
10 | Crossfire has certain flavours from other games, especially Gauntlet (TM) |
9 | and Nethack/Moria. |
11 | and Nethack/Moria. |
10 | |
12 | |
11 | Any number of players can move around in their own window, finding |
13 | Any number of players can move around in their own window on the |
12 | and using items and battle monsters. They can choose to cooperate |
14 | world, finding and using items and battle monsters. They can choose to |
13 | or compete in the same "world". |
15 | cooperate or compete in the same "world". |
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14 | |
17 | |
15 | REQUIREMENTS |
18 | REQUIREMENTS |
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19 | |
17 | For UNIX, X-windows and an ANSI C compiler to compile this game. |
20 | For UNIX, a modern C++ compiler with some extensions is required to |
18 | A window system is not needed if you don't want to compile the |
21 | compile this game. In addition, you will need the Perl development |
19 | map editor. |
22 | libraries along with the following Perl modules (the server is tested |
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23 | with perl 5.8.8 and 5.8-maint). |
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24 | |
21 | For Windows 9x, you need Visual C++ (or some other ANSI C |
25 | - BDB >= v0.1 |
22 | compiler that can read ".dsw"-files). |
26 | - Compress::LZF >= v1.71 |
23 | |
27 | - Coro >= v3.5 |
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28 | - Coro::Event >= v2.1 |
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29 | - Crossfire >= v0.97 |
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30 | - Digest::MD5 >= v2.0 |
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31 | - Event >= v1.08 |
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32 | - IO::AIO >= 2.32 |
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33 | - JSON::XS => 1.11 |
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34 | - Pod::POM >= v0.17 |
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35 | - Safe::Hole >= v0.10 |
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36 | - Storable >= v2.0 |
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37 | - Time::HiRes >= v1.0 |
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38 | - YAML::Syck >= v0.71 |
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39 | |
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40 | Furthermore, you will need the following programs and libraries: |
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41 | |
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42 | - gperf, the GNU perfect hash generator >= v3.0 |
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43 | - glib-2.0 >= v2.10 |
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44 | - libpng >= v1.2 |
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45 | - ImageMagick >= v6.0 |
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46 | - optipng => v0.5.5 (http://optipng.sf.net) |
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47 | - pngnq >= 0.4 (http://freshmeat.net/redir/pngnq/53146/url_homepage/pngnq.html) |
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48 | - rsync >= 2.6 (a must have anyways) |
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49 | |
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50 | Your compiler must support the Library Technical Report 1 extensions and |
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51 | the upcoming typeof extension. The GNU C++ compiler >= version 4.0 does |
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52 | support all these. |
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53 | |
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54 | On Debian GNU/Linux, you might get away with something like this for many of the |
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55 | above dependencies: |
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56 | |
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57 | apt-get install gperf optipng pngnq rsync imagemagick libglib2.0-dev libpng12-dev |
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58 | apt-get install libpod-pom-perl libsafe-hole-perl libevent-perl |
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59 | |
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60 | |
24 | COMPILING |
61 | COMPILING |
25 | |
62 | |
26 | Crossfire has been known to compile on a wide variety of |
63 | Crossfire has been known to compile on a wide variety of systems. It should |
27 | systems. It should compile and most all ANSI C and Posix |
64 | compile and run on most ISO C++ 200x and POSIX compliant systems. |
28 | compliant systems. |
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29 | |
65 | |
30 | To get directions on compilation for UNIX/LINUX, read the INSTALL file. |
66 | To get generic directions on compilation, read the INSTALL file. |
31 | For Win9x, read INSTALL_WIN32.txt. |
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32 | |
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33 | USAGE |
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34 | |
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35 | Crossfire runs on a client/server model. You will also need the |
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36 | client to play. You can either connect to a server someone else |
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37 | has set up, or run your own server and connect to that. The |
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38 | client package has information for connecting to servers. |
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39 | |
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40 | To run your own server, you need to make the crossfire binaries and install |
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41 | them, and then run the crossfire program. This now creates a server which |
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42 | you/other people can connect to. The map files will need to get downloaded |
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43 | and installed for the server to run properly. The maps should be |
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44 | unpacked in the $(TARGET)/share/crossfire directory - after unpacking, |
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45 | you should have a $(TARGET)/share/crossfire/maps directory. |
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46 | |
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47 | If you plan to run a long term server, you should use one of the scripts |
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48 | provided that will re-run crossfire if it dies for some reason. |
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49 | |
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50 | MAILING LIST |
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51 | |
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52 | For the latest subscription for crossfire mailing lists, go to: |
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53 | http://crossfire.real-time.com/mailinglists/index.html |
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54 | |
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55 | From there you should be able to subscribe/unsubscribe any of the mailing |
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56 | lists. Links to archives of the mailing lists can be found there, as well |
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57 | as at: |
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58 | http://gmane.org/find.php?list=crossfire |
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59 | |
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60 | |
68 | |
61 | FTP SITES |
69 | INSTALLATION/USAGE |
62 | |
70 | |
63 | FTP-sites where you can look for the latest versions are: |
71 | Crossfire runs on a client/server model. You will also a client to |
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72 | play. You can either connect to a server someone else has set up, or |
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73 | run your own server and connect to that. There are a number of clients |
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74 | available, but the recommended one is CFPlus (see below for URL). |
64 | |
75 | |
65 | http://prdownloads.sourceforge.net/crossfire/ |
76 | To run your own server, you need to make the crossfire binaries and |
66 | ftp://ftp.real-time.com/pub/games/crossfire |
77 | install them, and then run the crossfire program. This now creates a |
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78 | server which you/other people can connect to. First you have to download |
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79 | and install maps and archetype packs, though. |
67 | |
80 | |
68 | Changes made since the latest release can be found at the CVS |
81 | Download both the cfmaps-<version> and cfarch-<version> archives, then use cfutil |
69 | repository. Information on anonymous CVS access as |
82 | to install both: |
70 | the download CVS snapshots and browsing the repository can be |
83 | |
71 | found at: |
84 | cfutil --install-maps path/to/cfmaps-<version>/ |
72 | http://sourceforge.net/cvs/?group_id=13833 |
85 | cfutil --install-arch path/to/cfarch-<version>/ |
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86 | |
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87 | Both processes can take some time, depending on your resources :) |
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88 | |
74 | |
89 | |
75 | WEB SITES: |
90 | WEB SITES: |
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91 | |
77 | The following web addresses have crossfire information that you may find |
92 | The following web addresses have crossfire information that you may find |
78 | useful: |
93 | useful: |
79 | |
94 | |
80 | http://crossfire.real-time.com/ |
95 | http://crossfire.schmorp.de/ (The main site) |
81 | real-time is the main crossfire site. |
96 | |
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97 | http://crossfire.real-time.com/ (The website for the old Crossfire game) |
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98 | |
83 | |
99 | |
84 | REPORTING BUGS |
100 | REPORTING BUGS |
85 | |
101 | |
86 | First, check the INSTALL file for common problems, and see if yours is |
102 | First, check the INSTALL file for common problems, and see if yours is |
87 | mentioned. |
103 | mentioned. |
88 | |
104 | |
89 | Bugs should be filed at the sourceforge web site: |
105 | Bugs should be filed using the following email address: |
90 | http://sourceforge.net/cvs/?group_id=13833 |
106 | crossfire@schmorp.de |
91 | |
107 | |
92 | When reporting bugs, make sure you include the following: |
108 | When reporting bugs, make sure you include the following: |
93 | o If you have a sourceforge login, make sure you are logged in. In this |
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94 | way, if there are questions about the bug, you will be notified about |
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95 | the request for more information. |
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96 | o What version of crossfire did you use? |
109 | o What version of crossfire did you use? |
97 | o What type of computer did you use (CPU type) |
110 | o What type of computer did you use (CPU type) |
98 | o What is the version of the OS? |
111 | o What is the version of the OS? |
99 | o What windowing system are you using (Ie, openwindows, X11R6, etc) |
112 | o What windowing system are you using (e.g. openwindows, X.org, XFree86) |
100 | o What compiler (and its version) did you use (ie, gcc, acc, etc)? |
113 | o What compiler (and its version) did you use (e.g. gcc, acc)? |
101 | o Which flags did you give it? |
114 | o Which flags did you give it? |
102 | o If the bug happens when compiling crossfire, send an EXACT copy of |
115 | o If the bug happens when compiling crossfire, send an EXACT copy of the |
103 | the compiler line, as well as the errors it puts out. Sending bugs |
116 | compiler line, as well as the errors it puts out. Sending bugs of the |
104 | of the sort 'it failed with a line like ...' doesn't help any. |
117 | sort 'it failed with a line like ...' doesn't help any. |
105 | o If the bug happened while running crossfire: |
118 | o If the bug happened while running crossfire: |
106 | - Include any output before to the bug. |
119 | - Include any output before to the bug. |
107 | - Give a description of what you did before the bug occured. The better |
120 | - Give a description of what you did before the bug occured. The better |
108 | detailed the description, the better chance I have of figuring |
121 | detailed the description, the better chance I have of figuring |
109 | out where the bug happened, or how I can recreate the bug. |
122 | out where the bug happened, or how I can recreate the bug. |
110 | - If possible, a stack trace from gdb (or other debugger) is very |
123 | - If possible, a stack trace from gdb (or other debugger) is very |
111 | helpful. |
124 | helpful. |
112 | |
125 | |
113 | The more information provided, the better chance of the bug being fixed in |
126 | The more information provided, the better chance of the bug being fixed in |
114 | a timely fashion. |
127 | a timely fashion. |
115 | |
128 | |
116 | Further debugging informatiion can be found at |
129 | SUBMITTING PATCHES: |
117 | http://crossfire.real-time.com/debugging_tips.html |
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118 | |
130 | |
119 | ------------------------------------------------------------------------------ |
131 | Patches should be submitted to email address: |
120 | SUBMITTING PATCHES: See the doc/programming_guide file. |
132 | crossfire@schmorp.de |
121 | The patches should be submitted to the patch tracker on sourceforge: |
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122 | http://sourceforge.net/cvs/?group_id=13833 |
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123 | |
133 | |
124 | PUBLIC SERVERS: |
134 | PUBLIC SERVERS: |
125 | |
135 | |
126 | The best way to find a server to play is to run the client. It will contact |
136 | The best way to find a server to play is to run the client |
127 | the metaserver and present a list to choose from. You can also see |
137 | and hit "Server List" in the setup dialog (this varies |
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138 | depending on your client). You can also see a list at |
128 | a list at http://crossfire.real-time.com/metaserver/ |
139 | http://crossfire.real-time.com/metaserver/. |
129 | |
140 | |
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141 | The canonical server for use with Crossfire and CFPlus is |
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142 | crossfire.schmorp.de, port 13327 (default). |
130 | |
143 | |
131 | COPYRIGHT |
144 | COPYRIGHT |
132 | |
145 | |
133 | Don't get scared by the below, it's included just for "safety" reasons 8) |
146 | Copyright (C) 2007 Crossfire Development Team |
134 | (Don't want anyone to start selling the game) |
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135 | |
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136 | Copyright (C) 2000,2006 Mark Wedel |
147 | Copyright (C) 2000, 2006 Mark Wedel |
137 | Copyright (C) 1992 Frank Tore Johansen |
148 | Copyright (C) 1992 Frank Tore Johansen |
138 | |
149 | |
139 | This program is free software; you can redistribute it and/or modify |
150 | This program is free software; you can redistribute it and/or modify |
140 | it under the terms of the GNU General Public License as published by |
151 | it under the terms of the GNU General Public License as published by |
141 | the Free Software Foundation; either version 2 of the License, or |
152 | the Free Software Foundation; either version 2 of the License, or |
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148 | |
159 | |
149 | You should have received a copy of the GNU General Public License |
160 | You should have received a copy of the GNU General Public License |
150 | along with this program; if not, write to the Free Software |
161 | along with this program; if not, write to the Free Software |
151 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
162 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
152 | |
163 | |
153 | The author can be reached via e-mail to crossfire@schmorp.de |
164 | The authors can be reached via e-mail to crossfire@schmorp.de |