--- deliantra/server/README 2007/09/13 16:16:00 1.26 +++ deliantra/server/README 2007/12/17 07:27:58 1.40 @@ -1,13 +1,13 @@ -WHAT IS CROSSFIRE? +WHAT IS DELIANTRA? This is a multiplayer graphical arcade and adventure game, that runs on a client/server model. There are clients for Microsoft(R) Windows(TM) and POSIX systems such as Linux and *BSD. To get the most joyful - experience, the Crossfire+ client should be used. This client is written + experience, the Deliantra client should be used. This client is written in Perl and utilises SDL with OpenGL to provide you with the most immersive gameplay. - Crossfire has certain flavours from other games, especially Gauntlet (TM) + Deliantra has certain flavours from other games, especially Gauntlet (TM) and Nethack/Moria. Any number of players can move around in their own window on the @@ -20,29 +20,30 @@ For UNIX, a modern C++ compiler with some extensions is required to compile this game (g++ 4.x works). In addition, you will need the Perl development libraries along with the following Perl modules (the server - is tested with perl 5.8.8 and 5.8-maint) and their dependencies. (the - minimum versions below may not be up-to-date, the configure script will - check them all, though). - - - AnyEvent >= v2.52 - - BDB >= v1.1 **libdb4.5, libdb4.4 might work** - - Compress::LZF >= v1.8 - - Coro >= v3.64 **SEE IMPORTANT NOTICE BELOW** - - Coro::Event >= v2.1 - - Crossfire >= v0.99 - - Digest::MD5 >= v2.0 - - Event >= v1.08 - - IO::AIO >= v2.4 - - JSON::XS >= v1.5 - - Pod::POM >= v0.17 - - Safe::Hole >= v0.10 - - Storable >= v2.0 - - Time::HiRes >= v1.0 - - URI >= 1.35 - - YAML >= v0.62 - - YAML::Syck >= v0.71 + is tested with perl 5.8.8 and 5.8-maint) and their dependencies. In general, + the newest version from CPAN will do. The configure script will complain + when it detects an unsuitable version. + + - AnyEvent + - BDB **compiled against libdb4.5 or 4.6, libdb4.4 might work** + - Compress::LZF + - Coro **SEE IMPORTANT NOTICE BELOW** + - Coro::EV + - Crossfire + - Digest::MD5 + - EV + - IO::AIO + - JSON::XS + - Net::IRC3 + - Pod::POM + - Safe::Hole + - Storable + - Time::HiRes + - URI + - YAML + - YAML::Syck - **NOTICE**: Crossfire uses an alternative signal stack, so you have to + **NOTICE**: Deliantra uses an alternative signal stack, so you have to use either the "u"context method (slow) or "a"ssembly when configuring Coro. Furthermore, you will need the following programs and libraries: @@ -72,7 +73,7 @@ COMPILING - Crossfire has been known to compile on a wide variety of systems. It should + Deliantra has been known to compile on a wide variety of systems. It should compile and run on most ISO C++ 200x and POSIX compliant systems. To get generic directions on compilation, read the INSTALL file. @@ -80,12 +81,12 @@ INSTALLATION/USAGE - Crossfire runs on a client/server model. You will also a client to + Deliantra runs on a client/server model. You will also a client to play. You can either connect to a server someone else has set up, or run your own server and connect to that. There are a number of clients available, but the recommended one is CFPlus (see below for URL). - To run your own server, you need to build the crossfire server binaries + To run your own server, you need to build the deliantra server binaries and install them, then you will have to download and install map and archetype packs: @@ -104,18 +105,16 @@ cfutil --cache --install-maps path/to/cfmaps-/ cfutil --cache --install-arch path/to/cfarch-/ - Atfer this you can then run the crossfire executable. This starts a + Atfer this you can then run the deliantra executable. This starts a server which you/other people can connect to. WEB SITES - The following web addresses have crossfire information that you may find + The following web addresses have deliantra information that you may find useful: - http://crossfire.schmorp.de/ (The main site) - - http://crossfire.real-time.com/ (The website for the old Crossfire game) + http://www.deliantra.net/ (The main site) REPORTING BUGS @@ -124,20 +123,20 @@ mentioned. Bugs should be filed using the following email address: - crossfire@schmorp.de + support@deliantra.net When reporting bugs, make sure you include the following: - * What version of crossfire did you use? + * What version of deliantra did you use? * What type of computer did you use (CPU type) * What is the version of the OS? * What windowing system are you using (e.g. openwindows, X.org, XFree86) * What compiler (and its version) did you use (e.g. gcc, acc)? * Which flags did you give it? - * If the bug happens when compiling crossfire, send an EXACT copy of the + * If the bug happens when compiling deliantra, send an EXACT copy of the compiler line, as well as the errors it puts out. Sending bugs of the sort 'it failed with a line like ...' doesn't help any. - * If the bug happened while running crossfire: + * If the bug happened while running deliantra: - Include any output before to the bug. - Give a description of what you did before the bug occured. The better detailed the description, the better chance we have of figuring @@ -152,18 +151,17 @@ SUBMITTING PATCHES Patches should be submitted to email address: - crossfire@schmorp.de + support@deliantra.net PUBLIC SERVERS The best way to find a server to play is to run the client and hit "Server List" in the setup dialog (this varies - depending on your client). You can also see a list at - http://crossfire.real-time.com/metaserver/. + depending on your client). - The canonical server for use with Crossfire and CFPlus is - crossfire.schmorp.de, port 13327 (default). + The canonical server for use with Deliantra and CFPlus is + gameserver.deliantra.net, port 13327 (the default). COPYRIGHT @@ -179,5 +177,5 @@ CONTACT - The authors can be reached via e-mail to crossfire@schmorp.de + The authors can be reached via e-mail to support@deliantra.net