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Comparing deliantra/server/README (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:11:13 2006 UTC vs.
Revision 1.1.1.2 by elmex, Wed Mar 15 14:04:31 2006 UTC

1WHAT IS CROSSFIRE? 1WHAT IS CROSSFIRE?
2 2
3 This is a multiplayer graphical arcade and adventure game made for 3 This is a multiplayer graphical arcade and adventure game made for
4 the X-Windows environment. It runs on a client/server model. 4 the X-Windows environment. It runs on a client/server model.
5 The client runs with X11, GTK, or SDL within a gtk window. 5 The client runs with X11, GTK, or SDL within a gtk window. A
6 windows client is available, and a java client is under development.
6 7
7 It has certain flavours from other games, especially Gauntlet (TM) 8 It has certain flavours from other games, especially Gauntlet (TM)
8 and Nethack/Moria. 9 and Nethack/Moria.
9 10
10 Any number of players can move around in their own window, finding 11 Any number of players can move around in their own window, finding
37 client package has information for connecting to servers. 38 client package has information for connecting to servers.
38 39
39 To run your own server, you need to make the crossfire binaries and install 40 To run your own server, you need to make the crossfire binaries and install
40 them, and then run the crossfire program. This now creates a server which 41 them, and then run the crossfire program. This now creates a server which
41 you/other people can connect to. The map files will need to get downloaded 42 you/other people can connect to. The map files will need to get downloaded
42 and installed for the server to run properly. If you plan to run a long 43 and installed for the server to run properly. The maps should be
43 term server, you should use one of the scripts provided that will re-run 44 unpacked in the $(TARGET)/share/crossfire directory - after unpacking,
45 you should have a $(TARGET)/share/crossfire/maps directory.
46
47 If you plan to run a long term server, you should use one of the scripts
44 crossfire if it dies for some reason. 48 provided that will re-run crossfire if it dies for some reason.
45 49
46MAILING LIST 50MAILING LIST
47 51
48 For the latest subscription for crossfire mailing lists, go to: 52 For the latest subscription for crossfire mailing lists, go to:
49 http://crossfire.real-time.com/Website_Index/Mailing_Lists/mailing_lists.jhtml 53 http://crossfire.real-time.com/mailinglists/index.html
50 54
51 From there you should be able to subscribe/unsubscribe any of the mailing 55 From there you should be able to subscribe/unsubscribe any of the mailing
52 lists. The mailing lists based off the ifi.uio.no host are being 56 lists. Links to archives of the mailing lists can be found there, as well
53 discontinued. 57 as at:
54 58 http://gmane.org/find.php?list=crossfire
55 An archive of old messages can be found at
56 http://www.real-time.com/maillists/rte/crossfire
57 59
58 60
59FTP SITES 61FTP SITES
60 62
61 FTP-sites where you can look for the latest versions are: 63 FTP-sites where you can look for the latest versions are:
62 64
63 ftp://ftp.sourceforge.net/pub/sourceforge/crossfire 65 http://prdownloads.sourceforge.net/crossfire/
64 ftp://ftp.real-time.com/pub/games/crossfire 66 ftp://ftp.real-time.com/pub/games/crossfire
65 67
66 Changes made since the latest release can be found at the CVS 68 Changes made since the latest release can be found at the CVS
67 repository. Information on anonymous CVS access as 69 repository. Information on anonymous CVS access as
68 the download CVS snapshots and browsing the repository can be 70 the download CVS snapshots and browsing the repository can be
69 found at: 71 found at:
70 http://sourceforge.net/cvs/?group_id=13833 72 http://sourceforge.net/cvs/?group_id=13833
71 73
72
73 If you are looking for a windows/NT client, look at:
74 http://mids.student.utwente.nl/%7Emichtoen/crossfire/
75 74
76WEB SITES: 75WEB SITES:
77 76
78 The following web addresses have crossfire information that you may find 77 The following web addresses have crossfire information that you may find
79 useful: 78 useful:
85REPORTING BUGS 84REPORTING BUGS
86 85
87 First, check the INSTALL file for common problems, and see if yours is 86 First, check the INSTALL file for common problems, and see if yours is
88 mentioned. 87 mentioned.
89 88
90 The mailing list is where present development work and bugs are typically 89 Bugs should be filed at the sourceforge web site:
91 discussed. If you want to know what is happening with crossfire, join the 90 http://sourceforge.net/cvs/?group_id=13833
92 list and please ask there.
93
94 I will likely delete mail messages of the following sort:
95 1) Bug reports of failed installation when the installation instructions
96 were not followed.
97 2) Bug reports that contain so little information that it tells me nothing
98 more than the fact that there is a bug.
99 3) Bugs in which the solution has already been answered in the INSTALL
100 file.
101 91
102 When reporting bugs, make sure you include the following: 92 When reporting bugs, make sure you include the following:
93 o If you have a sourceforge login, make sure you are logged in. In this
94 way, if there are questions about the bug, you will be notified about
95 the request for more information.
103 o What version of crossfire did you use? 96 o What version of crossfire did you use?
104 o What type of computer did you use? 97 o What type of computer did you use (CPU type)
105 o What release of the operating system did it have? 98 o What is the version of the OS?
106 o What windowing system are you using (Ie, openwindows, X11R6, etc) 99 o What windowing system are you using (Ie, openwindows, X11R6, etc)
107 o What compiler (and its version) did you use (ie, gcc, acc, etc)? 100 o What compiler (and its version) did you use (ie, gcc, acc, etc)?
108 o Which flags did you give it? 101 o Which flags did you give it?
109 o If the bug happens when compiling crossfire, send an EXACT copy of 102 o If the bug happens when compiling crossfire, send an EXACT copy of
110 the compiler line, as well as the errors it puts out. Sending bugs 103 the compiler line, as well as the errors it puts out. Sending bugs
112 o If the bug happened while running crossfire: 105 o If the bug happened while running crossfire:
113 - Include any output before to the bug. 106 - Include any output before to the bug.
114 - Give a description of what you did before the bug occured. The better 107 - Give a description of what you did before the bug occured. The better
115 detailed the description, the better chance I have of figuring 108 detailed the description, the better chance I have of figuring
116 out where the bug happened, or how I can recreate the bug. 109 out where the bug happened, or how I can recreate the bug.
117 o If you managed to compile Crossfire, include the output of 110 - If possible, a stack trace from gdb (or other debugger) is very
118 "crossfire -o". 111 helpful.
119 112
120 Lack of any of this information in a bug report can make that bug report 113The more information provided, the better chance of the bug being fixed in
121useless. Also, if you have a bug, make sure you are using the latest 114a timely fashion.
122version. If you report a bug that has since been fixed, you are not likely
123to get any help.
124 115
125Further debugging informatiion can be found at 116Further debugging informatiion can be found at
126http://crossfire.real-time.com/debugging_tips.html 117http://crossfire.real-time.com/debugging_tips.html
127 118
128 Mail the bug report to crossfire-devel@listserv.real-time.com
129
130------------------------------------------------------------------------------ 119------------------------------------------------------------------------------
131SUBMITTING PATCHES: See the doc/programming_guide file. 120SUBMITTING PATCHES: See the doc/programming_guide file.
132 121 The patches should be submitted to the patch tracker on sourceforge:
122 http://sourceforge.net/cvs/?group_id=13833
133 123
134PUBLIC SERVERS: 124PUBLIC SERVERS:
135 125
136The best way to find a server to play is to run the client. It will contact 126The best way to find a server to play is to run the client. It will contact
137the metaserver and present a list to choose from. You can also see 127the metaserver and present a list to choose from. You can also see
141COPYRIGHT 131COPYRIGHT
142 132
143 Don't get scared by the below, it's included just for "safety" reasons 8) 133 Don't get scared by the below, it's included just for "safety" reasons 8)
144 (Don't want anyone to start selling the game) 134 (Don't want anyone to start selling the game)
145 135
146 Copyright (C) 2000 Mark Wedel 136 Copyright (C) 2000,2006 Mark Wedel
147 Copyright (C) 1992 Frank Tore Johansen 137 Copyright (C) 1992 Frank Tore Johansen
148 138
149 This program is free software; you can redistribute it and/or modify 139 This program is free software; you can redistribute it and/or modify
150 it under the terms of the GNU General Public License as published by 140 it under the terms of the GNU General Public License as published by
151 the Free Software Foundation; either version 2 of the License, or 141 the Free Software Foundation; either version 2 of the License, or
158 148
159 You should have received a copy of the GNU General Public License 149 You should have received a copy of the GNU General Public License
160 along with this program; if not, write to the Free Software 150 along with this program; if not, write to the Free Software
161 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 151 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
162 152
163 The author can be reached via e-mail to mwedel@scruz.net 153 The author can be reached via e-mail to crossfire-devel@real-time.com

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